I really like this ! I’m tired of my minion filling up his backpack with stuff other than his targeted item, wasting precious slots! This change in addition of fixing offline minion runs is making minion utilization so efficient and reliable, also enjoyable! This update also brought an aspect that I really like, which is introducing idle aspect into the game by using buildings. Just introduce a way to automate things and this game will shoot to the stars .. at least for me An idea for autumation is for example introducing a new building “butchery shop”, when you build it beside a trap it will automatically get the animals and skin them for you, at a rate of 1/4 of how fast traps work. By having this rate the player will be tempting to have four traps surrounding the shop to maximize its efficiency, introducing village map allocation aspect, letting the player think about his village arrangement that will maximize buildings efficiency. Throw other buildings into the mix ( tailor shop close to butchery shop to have automated armor, resturant close to farms+butchery shops for automated cooking) and I will die out of happiness.