1. Hmm yea at a later game it really is pain. Maybe a take all button might be added to all containers? 2. Yea we still haven't added the NPCs being able to see the villager storages. Its kind of a pain in coding sense to I just postpone it. Would pages really work for a game like this or confuse a lot more? I didn't understand these parts On top of what? didn't understand this I think I don't get it because its pretty complicated. I guess I won't be able to understand unless you sketch it.
I guess this would help but I still think that would be a pain Possibly, but I honestly cant imagine it being that complicated for new users. And let's face it, they all use an iPhone/IPad, so as long as the swipe gets introduced to them in the storyline they will just treat it like their home page. First on top of nothing. Sorry just my way of say "as well as" or "and also". I'll will try to do a sketch but if you can imagine having say three pages (not limited to three, just as an example) The first page will be the middle page and that is your inventory page. It has no containers just a bare 5x5. Then you swipe to the left and this also has 5x5 spots just for containers and every container you craft goes here but the first slot in the 5x5 container grid will be a link to your inventory, and when you open it it will be all your items in your inventory page in a container style layout (basically by clicking the link it will open your inventory but look the same as an open container) so you can scroll down and drag and drop into any container in your container page. By swiping right from your inventory page (middle page) you will get another 5x5 grid also with the first slot taken up by the same inventory link but the other slots are used for links to your village buildings so your second slot could be the toilet you first build then next your woodshed and then the rest will be each and every warehouse and hidden storage in your village. Sorry I'm not the best at explaining things but if I'm still not very clear and you are interested in the concept I'll do a sketch. If not, I won't be offended, all good #
Hmm I get it now. I need to think about it more & sleep on it. I had sketched 4 solutions for the storage problem previously. 1. Tool holder items: We wont have different durability stones, hammers, knives, they will all occupy 1 slot each. + 0 slots early game + 4-5 slots late game - Doesnt solve the problem for first generation (new players) + Easy to implement 2. Different slider for containers: + 1-5 slots for early game + 5-15 slots for late game + We can give 5 for free and make more obtainable by GPs - Design problem - Medicore to implement 3. Stacking different durability tools + 1-5 slots early game + 1-5 slots late game - Really hard to implement 4. Sliding the main inventory to access second main inventory + 25 slots early game + 25 slots late game - cant see all items in 1 inventory - switch between inventories - hard to implement + Each new inventory can be obtainable by GPs So overall we decided to do #1 named it tool belts. Because it was easy for us to do without making a change to the engine. Ideally we want to make it less crowded for the early game as well as late game. But your solution tops #4. Since I understood what you meant you don't have to sketch it. If we decide to do it, I'll sketch something and if there's a design problem I can't solve I'll reach out.
When is this game coming to Android? I've been following this game for a while, and I am curious if it is ever going to make its way to Android? That would be rad. I want to give you my money, but I don't do iPhones =/
We still haven't started working on Android. It sill hasn't sold enough on iOS to justify making Android. So hopefully it will start selling more and it won't be a waste of time making for Android.
A dev told me that using alternative keyboards were fixed but they weren't. I've said in the past and again that I can't use Gboard with this game because I can't see the accept buttons, and my previous suggestion was a permanent solution by simply moving the typing box and accept buttons all to the top of the screen rather than in the direct middle. I've attached a screenshot that I uploaded to touch arcade. This screenshot is not the only instance in which it happens.
Weird. I installed GBoard and mine doesn't do that. Maybe because I am on the TestFlight version? This is on an iPhone 7 plus.
I am also on an iPhone 7 Plus. The screenshot I uploaded shows a "done" button in the bottom right, but that's the first time I've seen a done button. The other times it's always looked like your screenshot without a done button but the keyboard still blocked the accept box anyway just like on the screenshot I uploaded with the done button. So regardless of the button on the bottom right it still blocked the window interaction. I can't upload a screenshot of the other ways yet because I did my first restart and I can't change my name yet until I progress further.
Hey Gameboy98, I told you that it was fixed (and hopefully on all devices and keyboards). The thing is that you probably have v1.1 and 1.2 has not come out on the store yet. I think the release date of new version(v1.2) is Oct5. The reason Xaeyr has his fixed is he is playing on v1.1.7 (which is a test version, which has almost all the features of 1.2) If you also want to become a tester fill out this form: https://docs.google.com/forms/d/e/1FAIpQLSdOL1pNMnLVk9vDlyVjpHe9ErC0IdrLlKbz3kWJs-RZzwZ_zA/viewform?c=0&w=1
Hey guys just a quick question about the gloves and their affects. So I get that they reduce/increase your skill level and the chance of failing, but does it affect the chance of gaining skill point from failing. As I've crafting 100s and 100s of items now and only gone up 2 skill points at level 60 really lvl (85). Maybe it just me but I felt like when I was levelling at 60 without the glove I went up a lot quicker.
It doesn't help you gain skill faster. Your skill is still 85 and it increases according to 85. The thing that it does is, it increases your fail chance so you easily gain more skill by crafting lower level items.
I'm going to go ahead and quit playing. I'm on my second play through and it's really boring doing the same quests as the first time. Did my father seriously make love and die during sex and never teach me anything? ... Still the same old man lives on hundreds of years but my father father dies every time he enters the love hut? So I could have a great great great great grandpa but never a father or father's father? Does not make sense. And after all my hard work my kid only gets an apron or 2 other non-exciting upgrades to do everything I just did all over again? I have no incentive to keep playing. I feel like this has turn into a grinding game with no reward. And losing all my progress is another downer. Here's screenshots of where I'm quitting on generation 2 Never mind this website is not working when I try to upload Btw my first gen I chose apron and other stuff and my invested food was 2,500,000+ when I redeemed it during early 2nd generation but I didn't have anywhere to put the food and ran out of storage and couldn't keep clicking the ? mark to take all the food, so I missed out on all the minion ? mark events.
I agree. it would be nice if there was a card that we could pass the mission after regeneration. I played game +40 hours by the way.
Well I guess everyone has their own opinion. I for one still love to play this game and I'm on my 13th generation and I've got almost 150hrs logged. Not saying this game can't be improved and all but it has some great foundations!! ## good work guys
Food investor? Does the food you invest carry over when you start a new gen if you dont claim it? If so, Ive never been able to figure out how to claim it in the next gen.
Yes it does, but it was considered a bug that I think is fixed in a test version but not yet in the official version. I’m not sure what triggers this to happen, maybe you need to refuse the first 500 food investment. My point of view about this is that it should be kept going through generations. It is my grand fathers’/fathers’ investment and if they kept the investment and disappeared for unknown reasons I as their grand son/son should have the right to own what they invested
The game isn't real life. We tried to make it relatable as possible, but somethings can't be done with the game mechanics being different than real life mechanics. Thanks for telling us your boredom of going through the same quests. One of the things I'm working on is coming up with a way to make the generation transaction better. With how many GP's did you reach at the end of first generation? If you feel like you haven't gotten enough reward that means we need to balance it out a little more. I agree it does become a little grindy after some point which is normal for such games. If you feel that your grind won't be worth it I understand. Though we're adding new stuff and improving the game bit by bit. So you can always come back once every few months to see whats new.