Yes you do get GP. Maybe this needs to be made more clear devs? Maybe for all quests and items that give Gp Quests could just have a lil notification saying you received 10Gp And for items such as shiny stones and the diary, the Gp amount should be added to the description?
I'm not sure if I should give spoilers, it might be a better experience if you discover them yourself. Either way you can recruit a whole bunch of villagers & there are 9 new buildings where those villagers can work. And well. The villagers can gather water in the well.
1. Noted. 2. We already did take those into account while setting up the energy. But will look at it again.
I thought about this a little bit, its pretty hard and confusing to implement the mechanic. Its even easier to give villagers their own skills and make them fish etc. but I go into that detail. I made it pretty simple. You'll see
Thanks. Uhm, when you tap a tool: we didn't do this because it felt confusing, like is stone a tool or an ingredient? Is sharpstone a tool? is sharp bone, axehead etc.. though I'll think about it. It might be wise to put the toolbelts with single clicks since the player has advanced in the game enough not to be confused by small action changed. Minion equiping: we get this a lot, we will do it but don't know when.
You do get GP's out of it. That item you find at his house is worth ... or did you not find that item?
It does say how much GP the diary is worth in its description but doesnt say that for shiny stones. I added it to our todo list. Btw it might be better if the end game quest gave shiny stones + tablets instead of direct GPs. It'd be better to understand it. Also noted it.
Is there a major update coming in September. I want to ascend, but was thinking I would wait for the next update.
This is the most exciting thing since I discovered burger rings!! I can't wait a whole week for this update!! ##
This would probably be a lot easier than having to go to the village and check the Mating hut every time. Also I seem to find it really slow and hard to generate GP if I play all the way to the end and get most stats to around 80 I still only end up with like 600GP per run through. The part tablet quests don't usually give too much GP. Most of the ones I've done give around 5 and I've learnt nearly every recipe except maybe 5 and a few skinning recipes. Is there a trick to this or am I missing something. One player said he got to 2000 a generation and I just can't see how.
What you haven't tried them?? They do taste like burgers a lil but if you crossed a cheeseburger with a crisp!!
Hey guys, I first want to say I love the containers and the storage mechanics of the game and I don't want a bigger inventory instead of containers or storage buildings. The only thing that sort of frustrates me sometimes is that: 1 it's a pain to get things in and out of storage. Something that I can live with though, not a huge deal 2 what ever I have in storage isn't recognised by the gambler and the food investor. I can't pull food in or out before he gets there because it's random and the food investor determines the amounts he will let you invest based on what food you have in your inventory the 100,000 food in storage is invisible to him ..."sigh" Also I know a few people, including yourselves have mentioned trying to come up with a solution to the inventory issues of scrolling and not being able to drag items. I was thinking that if you really wanted to be able to expand the inventory size without scrolling and still being able to drag items. You could make it like the apple home screen! With pages rather than a scroll. And just a simple swipe will take you to the next inventory page. This way you could have a page or pages for containers. And on top or that you could have "village storage pages" and each warehouse or hidden storage you build adds a container in that page, with the same slots as what ever you build. Also within that page will be all your other storages such as firewood and toilet. On every page other than your inventory page or pages you will have to have a inventory container as the first container, so that you can drag items from your containers or building to you inventory space. And to go from your inventory to a container you would go to that page open up your inventory container, that is already scrollable, and drag the item to the container or building you want. I'm pretty sure this would be rather difficult to code and to link the buildings to storage containers will be harder again. But I'd like to hear what you think maybe a long term project #