No I was going to buy factorio but I started playing this and well, I haven't played another game since! #
Teasers?? uhmm.. no? Since the game isn't really lively (action type or something) it feels boring to make a teaser. Also the artwork for the new items are just random images from google for now We may even send it to test version like that (they're really ugly)
I fixed that bug, I think in version 1.2. So the game can see google keyboard or all the other non default keyboards.
Lol I just meant a lil info on how it's going to change from the old village system not a trailer or promotional campaign ####### But I like the way you think! ###
Sorry just wondering what the number on the belts represents? As in is it the maximum it can hold or is it the belts durability? Haven't bought one yet that's all
Sometimes I get charcoal out of nowhere, not sure how but I'm happy that gods are in my side and bring me charcoals when needed.
Alfs quests... Are you guys tweaking Alfs quests any? He wants me to make 86 epic hammers. By the time I am able to make those hammers its going to be more worth it for me to keep the hammers than it is to turn them over to Alf for a recipe tablet. And when youve gone through as many gens as a lot of us have, the recipe parts tablets are kind of useless anyway.
Just minor suggestions 1- Make wood shed display the total amount of burn energy it can provide, and alarm the player when it gets empty, similar to red texts you get when your minions armor break. 2- Revise the energy provided by cooked kebabs by factoring the time players spend in collecting tomatoes & sticks. Right now I have massive amount of meat but it takes me so much time to collect the equivalent amount of tomatoes & sticks to prepare kebabs. At the moment, I would rather cook the stacks of meat in seconds and move on to other tasks rather than do massive production of kebabs that take ages to accomplish.
Villagers? I dont know if this has ever been mentioned, but what if your villagers added to minions skills? Having the fisherman in your village boosts minions fishing skill, etc.?
That is a great idea! After completing a side quest for the fisherman. He will return the favor back by sharing his experience with your minion by either adding a flat bonus to his fishing skill like what +gloves do, or by having the minon learn faster by making the fisherman act like a book or an appron. We can also have new villagers that boost the other skills such as a gatherer, wood cutter, hunter & adventurer. However, they won't share their experience with you unless you do their corresponding side quests or another pre-requests that are challenging and perhaps can't be done unless you reach a certain generation.
Is it possible to make it so that when you tap a tool it goes straight to the tool spot rather than the craft spot? Or can you do that with just the tool belts?? Also the minion can't equip the tool belts so that is a pain in the bum # But other than that they are a great idea!! They make life so much easier and save space ## Good work guys
+1 to both ideas Although I find it a lil frustrating that omelettes provide 51 or 52 food but you need to get all the way down to 48-49 to eat one. So by increasing the food value of kebabs this will do the same thing.
+ 1 great idea I know that there has been talk of making villagers useful but I think this suggestion would add to the current game play nicely
I just finished the final quest for the first time and I'm so happy with the conclusion! I'm not sure if I got any gp's out of the ending, but I feel that I should. Can't wait to try out the other ending! Thank you for the beautiful game!