Universal Dawn of Crafting (by Goktug Yilmaz)

Discussion in 'iPhone and iPad Games' started by Esqarrouth, May 18, 2017.

  1. Xaeyr

    Xaeyr Well-Known Member

    Jun 28, 2017
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    Larger stack sizes might be something you want to consider whether it’s via GP or not because it would certainly help with inventory space. Each item being able to stack to 200 would essentially give us twice the storage space that we have now without having to add slots or containers.
     
  2. Ahmadajr1

    Ahmadajr1 Member

    Sep 5, 2017
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    I can already see hardcore players aiming for 9000 gp's to reach a stack of 1000 #
     
  3. Gameboy98

    Gameboy98 Well-Known Member

    Sep 5, 2017
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    Eat, sleep, get good grades
    Earth
    I send my worker to get stuff but I spend all my food feeding us and by the time I craft stuff me and me dude are both 0 energy again so I feel like all I ever do is work to get my dudes enough food. But I didn't play 4 few months the did u change them to not be so hungry?
     
  4. demirb

    demirb Well-Known Member

    May 18, 2016
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    Dev of Crafter Game
    Uhmm yea I forgot this. 1 extra part tablet quest is needed to trigger it.
     
  5. demirb

    demirb Well-Known Member

    May 18, 2016
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    Dev of Crafter Game
    ahahaahaha lol I kinda like this idea.

    500gps for 200stack
    1000gps for 300stack
    2k gps for 400 stack and so on

    sounds nice & doable.. But we gotta think/design it. Might produce a lot of new bugs.
     
  6. Esqarrouth

    Esqarrouth Well-Known Member

    Oct 13, 2016
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    Land of Stone
    We did increase the energy given out by food. But mostly crafted food, so if you want to stay full, you need to craft and eat your food.
     
  7. Gameboy98

    Gameboy98 Well-Known Member

    Sep 5, 2017
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    Eat, sleep, get good grades
    Earth
    Ok good I'll try again
     
  8. Esqarrouth

    Esqarrouth Well-Known Member

    Oct 13, 2016
    214
    6
    18
    Dev
    Land of Stone
    We got the skip quests in new generations request a couple of times. Just to be clear,


    Is the problem:
    - Reading and doing quests again is annoying
    or
    - All the feature are locked is annoying (like bags)


    ?
     
  9. ZombieslayR

    ZombieslayR New Member

    Sep 10, 2017
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    Well I Like it!

    Honestly, this is a great game, it's a lot more challenging than most "tapper games" and I love it! :D
     
  10. Gameboy98

    Gameboy98 Well-Known Member

    Sep 5, 2017
    56
    0
    6
    Eat, sleep, get good grades
    Earth
    ok I got the game again. have not played n months. had to start new game n wanted 2 quit wen I had no containers with no spots left for more stuff and me and me dude booth full of food. I coud not crafty nothin. then somehow right when I was goin 2 quit i got a container and every thing got better. i did not kno until way later that i can drag items to the top to delete them... I think ppl need to kno that at the start. also it was real hard to do anything without a fire cuz i spent so much time gettin food and non cooked food is horrible. the hunger is not like real life... my dudes need to eat 10 fish ... 10 cooked fish meat to be full? Wut? who does that? i can eat 12 bananas that r sliced banana to b full... ok sounds liked a lot but ok. what about a wolf? i slice a wolf and a whole wolf only feeds me 3 meats, and 3 wolf meat cooked makes me 39% full. so i need to kill and cook 2.56 wolves to b full? a whole wolf>? need 3 whole wolves to get enough cooked meat to fill me up. wut? in real life a whole wolf will feed 3 people 2 or 3 times depending on size of ppl. if the food was realistic we could do way more stuff.

    Now gathering. my dude has full green scale armor on and two leaf bags. i give him a advanced axe (50 durability), and tons of cooked meat in supply bag and send him out to get wood. I can see the tick marks every time he use the axe until he use the axe 50 times, he comes back and gives me 18 small branches after using advanced axe 50 times and still has extra cooked meat in his supply bag. wut is this? so i take his leaf bas off and give him a new advanced axe w/ 50 durability N tap manually to go get wood 50 times an this is wat i got... 90 items total: 10 large branch, 14 medium branch, 32 small branch, 14 medium trunk, 20 small trunk . NOW as i type this i send me dude out w/ advanced axe (50 durability) w/ 25 cooked fish meat (250 energy) in leaf bag in supply slot. and leaf bag in gather slot. He came back with no axe, meaning he used it 50 times; has 15 cooked fish meat left over; and only brought back 28 small trunks. WUT? 28 small trunks after using the advanced axe 50 times? I did not put anything in "gather type" spot so he could get anything. Now why when i do that twice he brings back 16 small branch after using 50 durability axe, and the next time he bring back 28 small trunk? that's 100 uses of axe (two 50 dur. axes) to bring back 44 items. But when i send him manually 50 times i get 90 wood items? manual send gets over 2 times the amount of item... and don't even get me started about sending me dude off with a advanced fishing pole full of meat bait.

    but other than those 2 big question mark paragraphs, I would like better stacking. cuz it don't make sense. i can stack 100 turkeys in 1 container slot but that same slot will only hold 100 leaves? I would think i could hold 2,000 or realistically 10,000 leaves in the same amount of space as 100 full size turkeys. like in real life u kno.. 100 leaves take up the same amount of space as 100 turkeys?

    idk if it exists cuz i just started playing but i want a container with 16 slots. the name of containers take up the amount of space as 8 slots. if u take the name away and only show it when u open the bag, u can fit 16 spots in 1 container.

    also, i rly want to help you by buying stuff with money but the IAP is so over priced. I will not buy 1 container for $10.00,but I would buy 1 extra row of spaces for $1.99, with up to 5 extra rows, so if u spend $10 you get 5 extra rows of 5 spaces, giving u 50 total spaces including the 25 ones from the start of the gaem.

    I always my teacher teach economics its easier to make money when u price stuff so generous that every single person that sees the value and the price goes "how could i pass this up?? such great value." if u want to make lots of money make ur IAP so much value for such a generous price that no one can pass it up. Otherwise u only market to rich kids N hardcore players, when u could b selling to everyone. When u got unlimited supply of a product, u drive up demand by increasing value and lowering price. But what i see is unlimited supply w/ low value and high price. there's no way u are makin bank off of it. but if u give us great value with low price, u be sellin to everyone, not just the select few... cuz no one can pass up a great deal when they see one.
     
  11. demirb

    demirb Well-Known Member

    May 18, 2016
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    Dev of Crafter Game
    Welcome back & thanks for taking the time to write these. Your feedback is important for us.
    Hmm so you're saying the storage problem before creating your first container can be fixed with
    1. Making it obvious that you can trash the item
    2. Maybe giving the first container for free

    I'll try to come up with how we can make the trashing more obvious.

    When it comes to foods/values being more realistic. It is really hard to do that. The balance of the game will be broken and we will have to rebalance every item & action. If a wolf fed 100% of minion and minion hunted wolf by using only 1 energy then there'd be a surplus of food and it would make veggies/fruits obsolete. So we will keep it as it is.


    "also it was real hard to do anything without a fire cuz i spent so much time gettin food and non cooked food is horrible. "
    We made it easier to gather energy in the initial part of the game though I guess we still need to tweak it a little more.
     
  12. DragnLord

    DragnLord Well-Known Member

    Aug 4, 2017
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    Gameboy98
    ok I got the game again. have not played n months. had to start new game n wanted 2 quit wen I had no containers with no spots left for more stuff and me and me dude booth full of food. I coud not crafty nothin. then somehow right when I was goin 2 quit i got a container and every thing got better. i did not kno until way later that i can drag items to the top to delete them... I think ppl need to kno that at the start.

    There is a notification when your inventory first gets full...you must have missed it.


    also it was real hard to do anything without a fire cuz i spent so much time gettin food and non cooked food is horrible.

    I've played this game for a while now and I don't use cooked food even at end game. I just use sliced apple or mushrooms. You just need to level your gathering a lil....so no I don't find non-cooked food horrible in fact I find gathering armour that breaks so often and weapons and fuel for fire more of a pain than anything else.


    The hunger is not like real life... my dudes need to eat 10 fish ... 10 cooked fish meat to be full? Wut? who does that? i can eat 12 bananas that r sliced banana to b full... ok sounds liked a lot but ok. what about a wolf? i slice a wolf and a whole wolf only feeds me 3 meats, and 3 wolf meat cooked makes me 39% full. so i need to kill and cook 2.56 wolves to b full? a whole wolf>? need 3 whole wolves to get enough cooked meat to fill me up. wut? in real life a whole wolf will feed 3 people 2 or 3 times depending on size of ppl. if the food was realistic we could do way more stuff.

    Your right this isn't like real life but the devs have found a way to make the game balance well. The fact is that in real life people die hunting wolves and they won't bring back 100 wolves in 10min so I don't see why the food value should be real life either.


    Now gathering. my dude has full green scale armor on and two leaf bags. i give him a advanced axe (50 durability), and tons of cooked meat in supply bag and send him out to get wood. I can see the tick marks every time he use the axe until he use the axe 50 times, he comes back and gives me 18 small branches after using advanced axe 50 times and still has extra cooked meat in his supply bag. wut is this? so i take his leaf bas off and give him a new advanced axe w/ 50 durability N tap manually to go get wood 50 times an this is wat i got... 90 items total: 10 large branch, 14 medium branch, 32 small branch, 14 medium trunk, 20 small trunk . NOW as i type this i send me dude out w/ advanced axe (50 durability) w/ 25 cooked fish meat (250 energy) in leaf bag in supply slot. and leaf bag in gather slot. He came back with no axe, meaning he used it 50 times; has 15 cooked fish meat left over; and only brought back 28 small trunks. WUT? 28 small trunks after using the advanced axe 50 times? I did not put anything in "gather type" spot so he could get anything. Now why when i do that twice he brings back 16 small branch after using 50 durability axe, and the next time he bring back 28 small trunk? that's 100 uses of axe (two 50 dur. axes) to bring back 44 items. But when i send him manually 50 times i get 90 wood items? manual send gets over 2 times the amount of item...

    Because your bag only has one slot so it can only gather one item but when you minion goes out he finds much more than that evident when you have many more spaces in your inventory.
    Basically get a bigger bag and you will fix your issue



    and don't even get me started about sending me dude off with a advanced fishing pole full of meat bait.

    Please do. I can't seem to find any issues with it but if there is the devs might be able to fix it.



    but other than those 2 big question mark paragraphs, I would like better stacking. cuz it don't make sense. i can stack 100 turkeys in 1 container slot but that same slot will only hold 100 leaves? I would think i could hold 2,000 or realistically 10,000 leaves in the same amount of space as 100 full size turkeys. like in real life u kno.. 100 leaves take up the same amount of space as 100 turkeys?

    Yeah I see where you are coming from but again this isn't real life and I believe that will cause just as many playable issues as it would fix as then there would only be a maybe 5 stone stack size get my drift



    idk if it exists cuz i just started playing but i want a container with 16 slots.

    This does exist but it's further into the game. Your container sizes will go up as you learn to build bigger ones



    the name of containers take up the amount of space as 8 slots. if u take the name away and only show it when u open the bag, u can fit 16 spots in 1 container.


    True and maybe the devs could make it smaller but container labels can be pretty handy sometimes



    also, i rly want to help you by buying stuff with money but the IAP is so over priced. I will not buy 1 container for $10.00,but I would buy 1 extra row of spaces for $1.99, with up to 5 extra rows, so if u spend $10 you get 5 extra rows of 5 spaces, giving u 50 total spaces including the 25 ones from the start of the gaem.

    I always my teacher teach economics its easier to make money when u price stuff so generous that every single person that sees the value and the price goes "how could i pass this up?? such great value." if u want to make lots of money make ur IAP so much value for such a generous price that no one can pass it up. Otherwise u only market to rich kids N hardcore players, when u could b selling to everyone. When u got unlimited supply of a product, u drive up demand by increasing value and lowering price. But what i see is unlimited supply w/ low value and high price. there's no way u are makin bank off of it. but if u give us great value with low price, u be sellin to everyone, not just the select few... cuz no one can pass up a great deal when they see one.

    I'm sure the devs have thought hard about the price the have chosen but I'm sure you don't fully understand the benefits of that $10 container yet therefore you can't fully say how much it's worth.
    First this container can be purchased in game without the cost of real money
    Second the container has 16 slots so that's just over 3 rows of 5 2 less than your 5 for $10.
    Also this game is repeatable, as in you can reset and gain GP a form of currency to buy awesome items like your $10 container that doesn't disappear when you reset the game.

    Are they worth $10 in my opinion yes. To my wife definitely not. So I guess you must first learn the about the item. Then debate whether or not it's worth it to you because everyone may see it differently. And no I'm not rich or a Hardcore player. But I do enjoy the game and believe that not only am I supporting the devs for a great game but also getting an item worth it's price in my opinion.

    I hope I cleared a few things up. I'm not a dev or anything so they may have a different answer for you. But I'm pretty sure once you get into the game and do your first reset things will make a lot more sense and much smoother. My first run through was very challenging and I too saw most things that you see but it was fun and it got more fun along the way. Keep at it and I'm pretty sure you will enjoy it too
     
  13. demirb

    demirb Well-Known Member

    May 18, 2016
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    Dev of Crafter Game
    This is due to the leaf bag having only one slot. When minion gathers small branch on his first run he puts it in the first slot of the bag. Each time he gathers small branch he puts it on top of it. When he gathers something else, since the bag has no other slots he discards it.

    We increased the bag capacities of all the bags. Where leaf bag will have 2 slots. I hope that'll decrease the confusion & frustration. If it doesn't decrease the frustration enough we may increase the first bag (leaf bag) a little more or find another solution. Btw when sending with bag its usually better practice to send with a gather type.
     
  14. demirb

    demirb Well-Known Member

    May 18, 2016
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    Dev of Crafter Game
    What you're saying makes sense but our system doesn't support weight of objects. If we decided to go down the weight road we'd need to change a lot of the code which will result in 1-2 months of development time.
     
  15. demirb

    demirb Well-Known Member

    May 18, 2016
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    Dev of Crafter Game
    We do have 16 slot containers.
    Hmm we're not really good at pricing the IAPs. Since there are generations and when you reset you start from the beginning with the super powered gen items (which have a lot of benefits) that $10 container is a gen item. Which is really hard to get in the game.

    We thought about adding extra row of spaces but we couldn't design it. If we add 5 extra rows the inventory will need to be scrollable in order to reach the next 5 rows. But the problem is the system won't be able to understand if you're trying to drag the item or scroll the inventory. I did this, I tried a lot of algorithms but none of them worked. So we're not able to add more rows. At least not with the current design. And I couldn't come up with any better design.

    Though what we're thinking of is players being able to purchase slot limits with generation points. We got this request a few days ago http://forums.toucharcade.com/showpost.php?p=4049164&postcount=398. I was able to design a good system. So hopefully I'll have the time to implement this by v1.3.
     
  16. demirb

    demirb Well-Known Member

    May 18, 2016
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    Dev of Crafter Game
    The IAPs are mainly donations. Since the player can get all of those by playing the game. But yes what you're saying makes sense. Like I said in my earlier message we're not sure what the good prices for those IAPs are.

    Could you reprice what you think each IAP is worth so we could have another data point.

    Recipe Part Tablets used to be $5 each. We got a lot of people saying they would purchase it if it was $1 so we made them $1.
     
  17. demirb

    demirb Well-Known Member

    May 18, 2016
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    Dev of Crafter Game
    Lol thanks for the answers :) :)
     
  18. DragnLord

    DragnLord Well-Known Member

    Aug 4, 2017
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    Hey does any one have any tips on how to make armour last longer? I usually struggle to keep a decent set of thick or medium armour on my minion while he is hunting. The leather I get from skinning just doesn't quite match what I use for armour by just a little bit and I usually have to throw a lower set on him every now and then?
     
  19. Xaeyr

    Xaeyr Well-Known Member

    Jun 28, 2017
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    If you added a trash can, then the player could tap the trash can and then tap the item they want to “throw away” to destroy the item. That would eliminate the need for dragging the item to destroy it and would allow for scrolling to other rows of slots. As far as dragging items to craft slots, it could work in a similar way... tap the item to add them one at a time, or tap a craft slot and then the item to add an entire stack.
     
  20. Gameboy98

    Gameboy98 Well-Known Member

    Sep 5, 2017
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    Eat, sleep, get good grades
    Earth
    1 yes
    2 good idea. maybe the old dude can b like "yo I'm outa the game now here have my old container. go craft one like mine"
    or "hey boi i got a quest for u. craft this container; ill give u ur first 1 free."


    if u decide to rebalance, i think 1 wolf should use up 90% of men dudes energy to go gather 1 wolf. then 1 wolf cannot fit in container, but takes up 1 of the 25 slots, just like a container takes up 1 of the 25 slots. Then u can cut a lot of meat off the wolf all at once or in stages. like say a wolf has 30/30 meat. u cut off 10 and cook it, put the 10 cook meat in container or a pot, and still have a 20/30 wolf taking up 1/25 slots. so it act like a good food supply that u can cut off more meat as u need it, and after the wolf 0/30 meat left u can skin it. weapons would need rebalance like a spear used to kill wolf maybe have 10 durability and then the sharp stone is dull so use basic claw to remove dull sharp stone and need a new sharp stone and vine rope to repair spear with new stuff to make 10 durability again. so idk what the right amount of meat on wolf would b or the right durability but u can maek up ur own numbers. all this would change the whole game. but i really like the idea of having like a buffalo with 100/100 meat taking up 1/25 slots and i can gather meat off of that as i need it rather than going hunting for a stack of a lot of buffalo. and remember they cant fit in container. if the game was like dis u could go hunt 5 times and have 5 buffalo take up 1 row of spaces, then cut off meat as u need it. then we can do more crafting while feeling secure about our food. it would make me feel like i am a crafter in a booth and I got a grill and 5 buffalo in the back of my crafting booth, so i craft tons of stuff and whenever I'm hungry i go to the back to cut, cook and eat my buffalo.

    my next paragraph is too long so i have to put it in a 2nd reply cuz its longer than 10000 characters.
     

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