Since when you send minion out for long the duration is predetermined we need to change the whole system for it to function like this. Though if I do a code rewrite I'll try to make it so the duration can be determined while the minion is out. Sure.
Village Update Okay, this feature request is rather involved, but I have some ideas to make the village more interactive, based on the concept of the toilet. Make the Well a two-slot container. You put in a pile of shells in one slot, and they slowly fill with water and fill the second slot. Create a series of traps: Small Basket + Vine = Basket Trap (Mouse, Turtle, Lizard) Stick + Vine Rope = Small Snare (Rabbit and Squirrel) Peeled Stick + Vine Rope = Medium Snare (Turkey) Peeled Stick + Bark Rope = Large Snare (Fox and Wild Boar) 10 Sharpened Sticks + 25 leaves + (tool) Shovel = Trapping Pit (Wolf and Elephant Bird) (Can capture multiple animals) 8 Sticks + 5 Scale Skin + 8 Vine Rope = Lobster Trap 1 Small Pot + 1 Bark Rope = Octopus Trap 10 Medium Branch + 18 Scale Skin = Fish Trap (Can capture multiple fish)
Village Features The well idea sounds nice, so my question is what will happen if the player puts empty shells in both slots? It wont fill? And how can we teach this mechanic to players without making it too confusing? I've included the trap ideas to our todo list
(Test Flight Version) 1.0.2 Out!!! 1.0.2 Attack of The Erectus - Added a proper game ending! - Added 2 noncraftable items. - Fixed all known inventory refresh related bugs =======Details======= Game: - Removed power from Tactical Tools. - Added new Tip Tablet. (Thanks BarcodExpress) - Increased energy of most Hunting related foods by 1. (9 Recipes) - High Skill items are added into your Recipe Book after figuring out its recipe. (Thanks Grika & Garry) Generations: - Can throw items away in early quests on new generations. (Thanks CrymsonCristal) - Can eat from pots in early quests on new generations. (Thanks BarcodExpress) - Shiny Stones give Generation Points. Player Profile Menu: - Redesigned Player Profile Menu and added LeaderBoard Button. (Thanks bheart123) - Placed an exclamation point on Player head in an early quest. (Thanks bheart123 & wex52) iCloud: - Checks if iCloud save version is compatible before messing up your save file. - iCloud save shows a spinner while saving. (Thanks Zumacha) - Doesn't write "Saving to iCloud" while you're offline. (Thanks iokak) - Fixed Game Center constantly showing the same achievement. (Thanks everyone) Inventory Refresh: - Fixed item dragging refresh. (Thanks aredna & Mirshikar) - Fixed new crafted armor not refreshing. (Thanks Lac) - Fixed crafting multiple items, didn't refresh 1st stack when it should hit 100. (Thanks Mikla & Lac) If you want to become a Test Flight tester, enter your emails here: https://docs.google.com/forms/d/e/1FAIpQLSdOL1pNMnLVk9vDlyVjpHe9ErC0IdrLlKbz3kWJs-RZzwZ_zA/viewform?c=0&w=1
(Test Flight Version) 1.0.3 Out!!! 1.0.3 Quests Reloaded - Completely redesigned Kasino quests. (Thanks iokak) - Added 2 New Sidequests. (Thanks Grika) - Made most quests easier. =======Details======= Game: - Pots breaking chance decreased to 0 when eating. (Thanks Nayelianne) - Added new Tip Tablet. (Thanks Mynion1) - Fixed bugs with certain quests. (Thanks andeemay & Miketxo & Malc & Halit) - Increased skill to craft Wooden Fishing Rod. - Changed recipes of Mating Chambers, all Houses and Pillars. - Changed recipe of and lowered energy cost for Leaf Skirt. (Thanks elementgermanium) - Lowered energy cost of most building recipes by 10. - Lowered required skill for Pot Full Of Water. (Thanks Nayelianne) - Lowered skill to craft Sling, Bonfire, Bark Rope, Wooden Bin, Basic Claw, Leaf Bag, Scale Bag, all material Shoes. - Lowered skill to craft Wooden Well, Twig Warehouse, House, Woodshed, Archieve Marketplace, Mating Chambers. - Decreased Sonka's food stealing by 70%. (Thanks Azinye) - Fixed dragging item on Alf promting quest twice. (Thanks Miketxo) UI: - When recipe book is opened first time, shows Peeled Banana recipe. (Thanks Dinalt) - Side quest button gets bigger if you don't click it when it comes the first time. - Quests shows images of some items instead of names. UX: - Can drag items directly from crafting box into container. (Thanks Ugur) - Added 'Add All' button when adding multiple items to craft table. (Thanks DiamondDog42 & MarsW & BarcodeExpress) Support: - Changed social media rewards from 5 to 10 Cooked Kebabs, so like us! - Added Instagram to social media rewards. - Changed primitive donation reward from 30 to 50 Cooked Kebabs. iCloud: - Properly saves to iCloud from settings in newer generations. (Thanks BarcodExpress) Player Profile Menu: - Properly formatted item decimals. Fixed Crashes: - Crafting armor while storage is full and same type of armor with low durability is in storage. (Thanks DiamondDog42) Game Center: - Added 4 new Achievements. (Thanks Halit) - Added 2 new Leaderboards. (Thanks Slavez) Texts: - Added descriptions to some items. (Thanks BarcodExpress) - Fixed typos. (Thanks cheineking) If you want to become a Test Flight tester, enter your emails here: https://docs.google.com/forms/d/e/1FAIpQLSdOL1pNMnLVk9vDlyVjpHe9ErC0IdrLlKbz3kWJs-RZzwZ_zA/viewform?c=0&w=1
I agree, this game sounds good, I'd like to try it, but AUD$4.49 is too much. It should be more AUD$2.99.
Pricing Hmm, thanks for your comment. We've tried reaching out to Appstore for pricing recommendations. We're also talking with players on what they think is a good price for this game. Though it varies a lot and selecting a price point is harder than it looks. To make it easier for us I'd like to get your opinion on; 1. Why does this game look like a AUD$2.99 game? 2. What would make it look like a AUD$4.49 game in your eyes?
Minion badge When the Minion has collected something the badge only shows "1" no matter what. It would be more useful if it showed: The number of things collected The number of unique things collected The number of storage slots used I can't decide if the second or third would be more useful. Perhaps you could make it configurable as to what the user wanted to count, or show three badges.
We just got an idea from another player saying that collecting a lot of dirt & water was a pain so he wanted a building where villagers would work to collect dirt & mix them with water. So I think that we could make a new type of a building, different from the storages where villagers can mine stones, collect waters, collect dirts etc.. Added these ideas to our todo list. Making it configurable is more decision making for the player so to reduce that we will just show one of them. I added it to our todo list.
Thanks for the promo code! Just played a bit. I was wondering why a peeled banana provide more energy, then the old man said, crafting foods reduces the energy spent on digestion. Oh. I think this does make sense (which also hints at that a prehistoric man may just eat a banana with its peel... Silly but logically), a good detail.
You're welcome! Hard parts of foods are not that nutritious and need a lot of energy for digestion. They are good if you're dieting But not so good for prehistoric man. People eat bananas with its peel today. But they usually blend or roast it first.
(Test Flight Version) 1.0.4 Out!!! 1.0.4 Adds & Fixes - Added 2 New Generation items. - Can drag a container contents into another container. (Thanks BarcodExpress) - 'Add All' button removed. Drag to put the whole stack in crafting slots. =======Details======= Game: - Added Gambler auto play button. (Thanks Malcolm & Psinder) - Decreased Abena's Shiny Stone count. (Thanks Malcolm) - Balanced Kasino games. (Thanks everyone) - Decreased selling diary GP. (Thanks Psinder) - Burning fires pass energy to the new fire. (Thanks harrison) - Lowered burning energies of fires. - Lowered energies of cooked items with pots. Marketplace: - Marketplace shows the amount of offers that will come next time. (Thanks Cookie) - Marketplace offer ramps up slower than before on each trade. (Thanks Cookie) - Marketplace shows detailed description in recipe book. (Thanks Cookie) - Items that are crafted with Shiny Stones do not show up in the Marketplace. (Thanks BarcodExpress) - Buying over 100 items in Marketplace doesn't group them in one slot anymore. (Thanks Sam) UX: - New recipe discovery tablet doesn't bounce anymore. UI: - Fixed Alf's thought bubble covering up Minion energy. (Thanks Xaeyr) - iPad texts, images and views resized. - Minion bag return, Take All/Discard buttons have better locations. (Thanks ???) - Changed item numbers colors to be better seen. (Thanks Halit) Fixes: - Side Quests reset properly in new generations. (Thanks psinder) - Fixed tip number not showing correctly when going to the Main Menu or changing slots. (Thanks BarcodExpress) - Grammer problems in ending quest. (Thanks Psinder) - Fixed hideouts getting raided bug. (Thanks Tye) - Fixed prompting Alf related bugs. (Xlr8) - Fixed dragging from tool slot to full container losing tool. (Thanks Psinder) - Fixed burning tools from tool slot on fire crashing game. (Thanks Malcolm & Psinder) - Erectus are coming texts don't show after the event ends. (Thanks Psinder) - Generation items don't get destroyed when village gets attacked. If you want to become a Test Flight tester, enter your emails here: https://docs.google.com/forms/d/e/1FAIpQLSdOL1pNMnLVk9vDlyVjpHe9ErC0IdrLlKbz3kWJs-RZzwZ_zA/viewform?c=0&w=1
(Last Test Flight Version) 1.0.5 Out!!! 1.0.5 Last Fixes - Added 1 unique item which you can only get once. - Added 1 new generation quest. =====================Details===================== - Fixed tip number resetting while starting a new generation. (Thanks BarcodExpress) - Lowered bait required for Squid and Octopus. (Thanks JHQELeviathan) - Fixed Minion tool not refreshing after using a tool. (Thanks ???) - Fixed not refreshing fire. (Thanks BarcodExpress) - Fixed population count bug. (Thanks Psinder) - Changed Donation prices and amounts. - Changed names of support items to be more clear. If you want to become a Test Flight tester, enter your emails here: https://docs.google.com/forms/d/e/1FAIpQLSdOL1pNMnLVk9vDlyVjpHe9ErC0IdrLlKbz3kWJs-RZzwZ_zA/viewform?c=0&w=1 This is the last test flight version for now. The next stable version will be out in about a month because:
End game Wow, this game has come a long way from where it was before when I first started playing this (those graphics!!!) The new end game is a bit short in my opinion. I know there are lots more that the developers are building on but some suggestions for future "expansions": - Further exploration of the other lands. Marco forgot about us . - Ability to remodel the village e.g. remove rocks, trees, add more water etc. - Ability to interact a bit more with the villagers. Love the game and the developers! Thanks for listening to the input of the players!
Not easy questions to answer, as I have not bought your game yet. But I would guess your game is comparable to Wizards and Wagons, perhaps, in some respects, which is a $2.99 game. Otherwise $4.99 for me should have above average to good production values, good gameplay, and engaging content - again, I don't have your game so I can't categorise. Old Mans Journey commands around $6.00 for good reason, and The Quest and Baldurs Gate command $10.00 above. But then again, this is just my uninformed opinion, so what do I know?
Hmm thanks, I'll talk to more people and get their opinions about this and we will change accordingly.
- Maybe Marco got lost? - Remodelling village, why do you want this feature? To optimize buildings? - Interacting with villagers is on mind.
Feedback about game This game is very addicting and I love it. I'm so glad Alf's thought bubble got adjusted so it's not in the way anymore (Yay!). That was literally the only thing I haven't liked about the game
So many hours! This game is so much fun. The devs really take their time and update it constantly. Its great to come up with new combinations and quests. You can even sign up for the beta version of their app and test it out and send feedback.