We had such screenshots before: https://www.dropbox.com/sh/bdj26kgyx3sbwby/AACl3T2iJ7MND9d38MgeV5tea?dl=0 They didn't perform much different than our current images.. but a lot of stuff are a factor in the calculation so I'm not sure Whats your take on these images?
Yes our code doesn't search the village. We need to make a framework for that because when the player gives the food its like which food from which storage are you giving.. there could be a lot of bugs since we're going to add more stuff to the village. So for both pulling out & him taking automatically I can't think of an easy way to implement. The only solution I can think of is when/if we make a sidequest queue where you can get multiple side quests, and their requests stay there so you can look at them and complete whenever you want etc. we can let you take food out of the village storage.
So the trailer works after all, glad to hear that . Any idea what we can do to get the trailer to be shared more?
Wow how da fck did you get to 9000000000 energy :O, thats the most I've heard. This bug was noted a few times. I fixed it. It will be on next version coming out around Mid Sept
That was inherited. My great great great great great great grandfather started the investment many years back..
Great incremental This is a great incremental game. It avoid a lot of the pitfalls of free-to-play incrementals and focuses on solid game mechanics and interaction. While there are a few in-app purchase options, they are intended to show support the devs; the rewards are minor and can all be had simply by playing the game. The crafting mechanics are interesting and mostly logical. The prestige system is also interesting. I think the biggest weakness is that there are no prestige mechanics to improve the performance of the gatherer helper. However, the devs are active and I wouldn't be surprised if such a feature is already on their roadmap.
Mats = Materials = Ingredients It only identifies the materials necessary if they are in the main view; it can't find mats in storage baskets.
I'm not in anyway an expert on advertising just so you know. This is just my opinion and from what I have seen from other games that I have downloaded because it looked awesome. These images are great for in game icons but when it comes to "overselling" your game, not really. It's clip art. I have bought a few games now that looked amazing but turned out shit. I feel it was because of the very appealing graphics in the App Store. If you want to show a dire wolf in you add get the baddest meanest dire wolf graphic you can find. Add an awesome background to it and the heading "deadly creature hunting"! That's overselling. Well not really because this is one hell of a game # but you get my point But I admit your video is on point ## and a lot of people watch the "trailer"....me included.
Thanks for the kind words. Yep such a feature is on our road map. Unfortunately lots of other things are also on our road map, but we're working on a very nice feature right now so hopefully in a week you guys can start testing it out
Oww, I get you know. I thought you were talking about using the same in game art, but you're saying make a badass new art for just the appstore screenshots place. I like the idea and want to give it a try. I'll put it in our todo list. Though if we decide to go for it, it might be out with v1.4 or something.
Dawn of Crafting Web.. Uhm Kinda Crafters, I played around with a different language (javascript) also to try out a few mechanics. Here is the end result. www.dawnofcrafting.com/web This is the code on github if you want to improve it & make pushes, be my guest. https://github.com/DawnOfCrafting/DawnOfCrafting.github.io/tree/master/web Note that you can create your own basic game just by changing the images, names & recipes resulting in a space/got/rick&morty/superbowl/politics ... themed games.
Maybe have a look on the App Store for some games with really high sales and look at their advertising. Might give you some new ideas ### Just hope I can help get you guys where you deserve to be!!
Originally Posted by DragnLord: Little bit confused about how we turn those epic shiny tac tools into GP points and also shiny stones too?? I'm guessing we use those rack items to break down the tac tools but the could be a costly mistake. And then there is the shiny stones do they just count towards your GP at the end or do we have to somehow turn them into GP?? Thanks in advance everyone ☺️ I had a look at the tip and it's a good tip but was mainly talking about shiny stones and shiny tac tools and the GP they give. Do shiny tac tools give GP? Do Shiny stones give GP? Do we have to break down shiny tac tools into shiny stones for them to count towards GP? Also I know I'm being impatient, but any news on when the update will be out? I'm not part of the testers yet and I can't wait for the new features!! #
Just want to find out if anyone else has the same issue of not being able to drag an item from inventory to craft bar properly or if it just my fat fingers issue # It just seems like I always end up dropping the item into a container and picking up that container instead of dragging the item past the container and into the crafting bar # happens to me all the time
1. Shiny tac tools don't give GP 2. Shiny stones do give GP 3. Yes The update (v1.2) will be out around mid September.
What device are you using? I'm also curious if everyone does this (it's the first I'm hearing about it). If so I'll tweak the code a little.