Restarting the app doesn't help. Rebooting the phone does, but it seems to be a temporary fix: I keep running into the bug, so it wasn't a one-off thing
Is there any particular time that it happens? (Perhaps as you hit an enemy?) And you've got an iPhone5s yes? I'll be looking into this to see what might be causing it. Thanks for the help!
It happens immediately from the start of the game - even first time on installing it from the App Store. There's literally no sound, it's not like it starts playing and cuts out. Not clear what causes it - I rebooted my phone, played once and it was ok, a couple of hours later it was silent, even after several force-quits of the app and re-launching it. And yeah, I have a 5S on 7.1
Well, I'll definitely look into this. Besides the no music issue, does everything else seem to work correctly? Anybody else with a 5S on 7.1 having this issue?
Any idea on when update will make it through the submission process? I know its out of your control. But just checking.
Game is pretty awesome! Good job on the game. Only thing I wish for someday is an update to add ios 7 joystick controls, that would be awesome!
So after 1.0.1 (update to include older iPad device support) comes out, I've still got a bunch of ideas to implement into the next update. I'd love some feedback on these ideas though. // 1. A training level after the intro in which you have unlimited health and can easily practice moving and fighting various enemies in a generic arena room. Does this make sense? Should allow players who are inexperienced with platforming to get the feel for the movement better, and should allow all players to get the hang of shooting. I'm on the fence about this though, because I really like the discovery and progression of skill that happens during playing through the levels normally. Hmmn! 2. The choice of control scheme (button or tilt) during the intro (right after you're dropped after learning how to shoot). Seems like a lot of people want tilt controls to begin with but don't know how to change to it (config/credits from main menu, top left toggle). 3. Removal of the larger yellow block pickups in the intro. They were meant to represent David gaining his health, but I'm not sure it's coming across correctly and it leads to false expectations in the future of being able to pickup health in the rest of the levels. 4. Making the arena more balanced, adding another enemy type after 30ish points, another possible yellow pickup after kills. (Less boring once you are really good!) 5. GameCenter for arena. Post your high scores to an online leaderboard! Though I don't like that GameCenter makes you stop playing the actual game, it seems like a bunch of players want this. 6. Maybe a "speed-run" gamemode for the 9 levels (two difficulties), that you can unlock after beating the game. Implement GameCenter into this as well, to post quickest times all the way through. 7. More configurability for touch controls (left handed button styles), size adjustments, etc. Yes? 8. More secrets! Has anyone found the secret ballpit basketball level? 9. An "ARE YOU SURE?" message before you start a new game and already have a save. Same goes for the intro gate. 10. And simply put, a few more levels. I've got some really neat ideas I want to share. But how should these levels be included into the game? A separate room from the main hub area with the additional level gates? We'll see! // Let me know what you think, touchers!
^^ I have nothing negative to say about those ideas. They all sound excellent One thing I would like to see is different arenas to fight in Oh, and another suggestion: a second arena mode, where instead of fighting more and more enemies, you fight a single enemy that gets bigger, faster, and more dangerous with each round. So it'll start with a two pieces, than more, and then it'll be able to rush at you, and then it could fly, and then shoot. Each version would increase in size, until you're facing a massive Colossus-worthy boss.
Finally played this on IOS, have some feedback on the controls - Would be nice to be able to move and resize the buttons - A virtual joystick option for movement (moving, jumping could be handled by the left thumb) - Could you consider relative touch controls for shooting? On a small iPhone screen, holding on David just obscures too much of the screen. This could work well with a virtual joystick for the movement. Left side of the screen could be for moving, right side to shoot)
https://www.youtube.com/watch?v=ekTpM09bp6A This is awesome to watch for me. Anybody know any other YouTube players who might be interested in David?
Also, WOAH, I didn't realize until yesterday that I had made the "Best New Games" list on the front page of the App Store. Very cool! I'll be contacting a few YouTubin' game players today thanks to Connector. Looking forward to watching more silly people playing David.
That's a HECK YES!!!! Everyone go buy this game now. Everyone should support a dev that listens to his customers.
Game Impressions Subscribe to the TouchArcade YouTube channel Seems like a neat game. The controls could maybe use some minor adjustment on the iPad Air.