Hi everyone! We starting beta test and we need your help to make Dashing Duck the best experience we’re aiming for. We’re inviting you to hear your opinion, feedback and suggestions! If you are interested in it, please send your email via private message and we'll send you an invitation via TestFlight. IOS 8+ device required. Thank you! Game trailer is here: https://youtu.be/rkAz6V2u3zM
I have to say the game to me is pretty difficult, as much as I like the look of it I think that when you tap to stop moving after the meter fills up you should return to moving and not be forced forward as if you tapped to speed up, this makes you lose all control and completely throws you off your game
Dreadnok, realy great thanks for that suggestion! Now we starting to redesign controls by this way. Only one trouble I see in this control method. Some users who tested game, makes tap so slowly, so game think is not a tap, but a hold and can't complete tutorial. For users like that we make 0.25 sec time between tap and release for complete tutorial part about a tap. Now we need figure out, how fast user must to release finger, for game apply it like a tap, not a hold.
Dreadnock, we done to redesign controls, without acceleration after tap and hold. Game became so much easy and boring( We get back to old controls scheme.
Ravenholm, your invitation has already been sent. If you have not some other feedback for us please provide your bestscore. Thank you!
Dashy Ducks is live on the App Store! Download 4 FREE: http://smarturl.it/DashyDucks #games #arcade #action #dashyducks #appstore #dashy #ducks