Hi there, Thanks for this - the bug is actually fixed in the monsterous 1.2 patch coming! We're hoping to submit to apple this week. Thanks for playing Jeff
Patch v1.2 is live! Hi all, Patch 1.2 is now Live on iOS and Android! Brace yourselves.. Patch 1.2 of Dash Quest is HUGE! Here's the list of goodies coming in it: - NEW FEATURE: Epic Shop, spend your epic coins here! - NEW FEATURE: Hero Mode, unlock a new game mode where you can earn Epic Coins to buy special items and gear! - NEW FEATURE: Pet System, you can acquire pets that can be leveled up and accessorized to help you in battle! - NEW UI: We've revamped the UI to a more fantasy style - New Weapon: Lich's Demise - New Weapon: Zeus' Hammer - New Weapon: Lunar Staff - New Armor: Arcane Mantle - New Armor: Obsidian Mail - New Armor: Lunar Robe - New Accessory: Angel Harp - New Accessory: Mirror Shield - New Accessory: Magic Ring - New Accessory: Fire Pendant - New Accessory: Hero Ring - New Accessory: Wrath Wrists - New Accessory: Spiked Shield - New Accessory: Golden Earing - New Accessory: Golden Egg - New Skill: Revive HP - New Skill: Mega Bomb - New Skill: Revive Mana - New Skill: Salvage - New Skill: Extreme Stamina - New Skill: Charge Crit - New Skill: Free Cast - New Achievements: 8 new achievements to .. achieve! - Added new Spell sounds - Added a check for a new version available - Lich now appears on mini map after castle 1 loop - Pet orbs can now drop from rare monsters - Revive HP now a constant amount instead of a percentage - Added a new leaderboard for Hero Mode - Moved erase player from character screen to options - Added HP value on the HUD - Increased Max Level to 70 - Added a bunch of special graphics where the player reaches max level - Gear shop now shows an icon next to gear name showing type - Enemies now are destroyed when the boss spawns - Enemy damage now increases on completion loops - Fixed bug with destroying projectiles - Fixed bug with Twitter score sharing - Fixed bug with item cool down modifiers - Fixed bug with crit damage on enemies from any damage source, it now only works with weapons - Fixed bug with first completion loop, not showing skulls until area 2 - Fixed bug with hud loop icon, also shows counter after 4 loops - Fixed bug where certain bg objects scroll when popups are active or player is dying - Fixed bug with unequipping some spells that are in slots - Fixed bug with xp bar not visually filling up properly - Fixed bug with z-sorting on certain background objects - Fixed bug with magic damage on weapons - Fixed bug with crit damage amount calculation - Added our own debugger which should improve performance on devices - Game mode now supports xp earn, gold earn, difficulty of enemies - Added 'game mode' support - Buffed alot of attrib values on gear to be more granular instead of larger steps - Buffed ??? stats on Mysterious Mask - Nerfed HP boost on Titan Lance to allow for more room for future gear - Nerfed Track Suit bonus values - Nerfed damage amounts on: Ranger Sling, Power Glove, Mysterious Mask. - Feather boots renamed to Swift Boots - Flashing effect removed on 'unequip' - Intro animations now reset properly if you start a new character - Attributes now account for pets and pet charms - Gear attribute value symbol now shows + or - if no comparison. i.e. Instead of Luck 1, it says Luck +1 - Added check for not enough gold on purchases that will ask if they want more
Hi! Great game Tiny Titan, thanks for it I have some questions about skills, can you please explain what does "size" give? For example "Titan lance" weapon has it. And what does "Auto Barrier%1" give? Thanks
Thanks for playing Size increases your size, which increases your range, damage and certain spells Auto Barrier is a chance to cast barrier when you're hit
I've recently noticed some bugs. They aren't so important just for information 1. On stage 3, some rare monsters sometimes just freeze and you can hit them. 2. Not sure about stage but I get it on 5. When you are just come to the boss some monsters from the run just stay behind and you haven't even see them but they bite you for example wizard with its mana damage.
epic shop Hi! First of all, good job, it's an amazing game. I was wondering how the new epic shop works. I got about 2k tokens, but before spending it I wanted to know if there's a cap of items I can buy (ex: only 1 item can be worn at the time on the entire shop) and if I could buy the ring and/or the shield without having to unequip one of my two regular items. Thanks a lot!!
Gosh this game is so fun. I love the pets. I bought the $5 coin pack to support the dev, this game has me addicted. I keep wanting to upgrade everything, so I can't put it down. Gonna have to quit my job
love this game, been on and off being sucked up by this game entirely for a few patches now. i notice the crit damage was nerfed quite a lot, oh well altered my build anywayas. so yeah i got 2 question and i'd be glad if anyone knew the answers -is there any way to turn off the spell effects, if not, can either the effects of lightning be changed or an option like this be implemented. i swear to god when im stacking lightning spells (double cast, shortest cool down etc.) my screen is flashing like crazy and its actually hurting my eyes lol luckily im not epileptic, but i can imagine that this can trouble some people much more than me (im usually pretty tolerant with such stuff i would say) edit: found the option haha! still crazy how the screens flashing -what does 1% doom on lichs demise mean? dont wanna spam 500k for nothing again, because the other stats arent quite as tempting tbh cant find anything compareable in the items or skills, im guessing its something related to an attack of the lich? hows the damage? thanks
How many pets can you equip at one time. I have the bear. And I do t know if I should buy another pet, if I can't equip two at once the. It would be a waste.
Dash Quest Patch v1.2.4 is now live! What's New in Version 1.2.4 Following our HUGE 1.2 patch we have a quick update for some bug fixes and minor improvements, including: - Refactored the boss state code - Fixed some projectile error issues - Updated achievement icons - Refactored the UI scale effect to fix an issue with scaling UI elements sticking - Fixed bug with Blade Ring damage - Fixed an issue with cooldowns on spells and items being able to be used when not available - Fixed bug with critical hit and magical weapons - Fixed a bug with the achievements for hero mode working on regular mode - Fixed a bug with reward display for some new achievements - Fixed bug with scrolling on Spells, Skills and Item shops - Fixed a bug with flash damage appearing right when you start Happy Dashing all! As always, follow our dev blog here: http://dashquest.tinytitanstudios.com/
You can, indeed, only equip one pet at a time. We wanted to give our players options that suited their playstyles, but we wanted to make the choice a bit difficult for them at the same time.
Thanks, Nefarius! We're happy you enjoy the game. We look at the critical damage thing as less a nerf, and more implementing the damage as it was originally intended. The excessive damage was the bug. Regarding Lich's Demise, it has a 1% chance to cast doom. We're working on a system for better stat explanations for a future update.
Patch v1.2.6 is live on iOS! The long-awaited Version 1.2.6 is here, and it features new skills, items and achievements, as well as some bug fixes, interface improvements and gameplay tweaks. Here's what's new: -Increased level cap to 75 -New Feature - Key items! You can now find and upgrade key items that will unlock new areas, grant abilities and more! -New Feature: Bonus system! Now, collecting gear or spells can boost your stats! -Added 9 Key Items: Epic Key, Epic Wallet, Leash, Pet Whistle and more -Added 5 new skills: Greater Wisdom, Ninjitsu, Pet Manual, Sneak Attack and Winter Soldier -Added a new spell: Acid Rain -Added support to increase spell max level to 6 with Key Item Ancient Grimoire -New Achievements: Sit Boo Boo Sit and Snowball Fight -Added ability for player to control pet action -Added options to show debug text and hide damage numbers during gameplay -Added saving of gold/epic coins after each area complete; if, for whatever reason, the game crashes, you won't lose all currency acquired -Fixed a bug where epic coins weren't being shown on game over -Fixed bug with boss monsters disappearing and swamp monster getting stuck -Skill point potion is now an epic item -Added support for epic items and epic spells -Lowered action rate of Owl's ability to 75s -Fixed a visual bug with player items from fallen heroes not being removed when picked up -Fixed bug with pet actions going off when they shouldn't be (death, area complete, etc.) -Fixed an exploit in Epic Coin collection and redesigned the currency mechanic -Epic Coins will now be capped at a maximum of 1500 after the next game is completed. Epic Wallet can be upgraded to raise this cap -Known Issues: Holy is not proccing damage as frequently as it should; this will be addressed with update 1.2.7 -Known Issues: Intro chime is now playing in background during boss fights. A fix will be included in update 1.2.7 Happy Dashing, all! We wanted to take this opportunity to thank our players for their support over the last year, and to wish everyone a fantastic holiday season. Don't forget to follow our dev blog here: http://dashquest.tinytitanstudios.com/.
There isn't one set way of doing it; we've got a lot of players running a lot of builds out there. I personally beat it with maxed Holy, Lightning, and a ton of HP/MP recovery items. I've seen others use Blade Ring and Enrage with a more melee-oriented build and do very well.
Version 1.2.7 has arrived with new content, bug fixes and more. Here's a summary of what's new: -Increased level cap to 80; -Added 5 new gear pieces: Veteran's Rapier, Molten Mace, Lunar Amulet, Pegasus Treads and Master Thief's Gear; -Added 4 new items: Latte, Holy Bomb, Barrier Scroll and Magic Missile Scroll; -Added 3 new skills: Flame Stoker, Brute Force and Storm Caller; -Added a new spell Lightning Orb: a lightning sphere ricochets among enemies; -Added bonus for daily logins and added new achievement: Endurance Runner -Added support for spell scroll consumables; buy a single use scroll to cast spells and further customize your character build; -Added iCloud support: game state will now save to iCloud at the end of a run and can be synced to an alternate Apple device; -Fixed bug with Holy damage not occurring at the correct frequency; -Fixed bug with intro chime playing during boss battles; -Added Epic Coin Doubler Key Item and IAP support; -Overhauled event system and updated current in-game events; -Made various UI tweaks and style updates in descriptions and dialogue; -Known issues: rare monsters are currently not spawning. This has been addressed and will be fixed in update 1.2.8 As always, follow our devblog at http://dashquest.tinytitanstudios.com. Happy dashing!