iPad Das Boot:Lite - Approved! Out Now!

Discussion in 'iPhone and iPad Games' started by SudoWorks LLC, Jan 31, 2009.

  1. SudoWorks LLC

    SudoWorks LLC Well-Known Member

    Dec 10, 2008
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    #1 SudoWorks LLC, Jan 31, 2009
    Last edited by a moderator: Feb 1, 2009
  2. salsamd

    salsamd Moderator
    Staff Member

    Nov 1, 2008
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    San Francisco, CA
    App store picts need to be shifted from portrait to landscape...
     
  3. SudoWorks LLC

    SudoWorks LLC Well-Known Member

    Dec 10, 2008
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    great! I'm glad it's up now.

    Now to go change those pics..
     
  4. SudoWorks LLC

    SudoWorks LLC Well-Known Member

    Dec 10, 2008
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    ok pics fixed. Thanks for pointing that out for me. :)
     
  5. Mhans13

    Mhans13 Well-Known Member

    Jan 7, 2009
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    can someone tell me what das boot means cuz im not gunna lie theres something about that name that makes me angry.
     
  6. Donburns99

    Donburns99 Well-Known Member

    Dec 29, 2008
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    ColdFusion Web Developer
    Rhode Island
    It means The Boat, sometimes The Submarine.

    Have no idea why it'd make you angry..
     
  7. SudoWorks LLC

    SudoWorks LLC Well-Known Member

    Dec 10, 2008
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    It's german for "the boat"
     
  8. SudoWorks LLC

    SudoWorks LLC Well-Known Member

    Dec 10, 2008
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    Thank you all so much for your support. We are slowly moving our way up the FREE charts. :D
     
  9. tadad1

    tadad1 Well-Known Member

    Nov 11, 2008
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    Uranus
    #10 tadad1, Feb 2, 2009
    Last edited: Feb 2, 2009
    Graphics are nice but personally I find the gameplay a little slow and repetitive for my liking so won't be upgrading to the paid version.

    Couple of things I noticed, the intro screen seems to need multiple taps to start the game, level complete screens need a tap to close function so you don't have to sit through the bugle call every time. I found the buttons a little small and close to each other - sometimes I would launch a depthcharge when trying to activate the sonar, also is there a delay on the buttons? as quite often I noticed I had to pound an active button several times to get it to work which is a pain if you are trying to time your launches. Oh and a screen flip option would be beneficial for iPhone or Touch orientation.

    For me some additions that would pick up the pace and improve the game would be, a return to port for refit between missions where you could buy upgrades based on score or kill count that could include the ability to deploy sonar buoys that give prolonged but limited sonar coverage (these could be sinkable by the enemy), depthcharge launcher and sonar upgrades for faster\more frequent launches. Contact, Depth and Time triggered depthcharges of different sizes\damage radius (this would add more strategy to the game). Additional weapons like ship launched torpedoes, mine deployment or perhaps the ability to call for air support or additional fleet support.

    Increase the playable battle screen size\width of each level so you can scroll perhaps 2 or 3 screens for larger missions. Also introduce occasional friendly subs you need avoid sinking.

    Lastly the option to play either side so you could command a sub and sink ships with the addition of a score based infinite mode with high score board or even one on one multiplayer gameplay.

    I think some of these additions would make the game epic.
     
  10. Donburns99

    Donburns99 Well-Known Member

    Dec 29, 2008
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    ColdFusion Web Developer
    Rhode Island
    Those are some fantastic suggestions, very well thought out.
     
  11. SudoWorks LLC

    SudoWorks LLC Well-Known Member

    Dec 10, 2008
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    The full version does have air-strikes & mines.

    You do have some good ideas for improvement!
     

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