is this getting fixed for ipod 4? i want to play D: everyone is talking about this game and i still can't get past the initial loading screen T_T fml... also i dont want to ask for another refund... Apple is so damn stupid that they refunded my Dark Meadow app when i asked for a PoP Classic refund -_-
Ver 1.0.1 is coming soon(you can update this version about 3--4 days later), Here is the change list:
Sometimes it gets a little too frustrating trying to launch the game that i end up playing something else. I want that update now.
She turns into an angel (well...looks the same but gains wings). In angel mode she cannot fly the same way the vampire does, but can jump over and over. The vampire you press and hold jump to rise, with the angel you have to keep pressing jump. She does not immune to runes like the werewolf is either. Finally her basic stats are higher before adding equipment.
[size=+2]LAST DAY TO VOTE[/size] [size=+2]Touch Arcade Game of the Week 11/01/2012[/size] [size=+3][thread=119475]VOTE HERE[/thread][/size] - Devs cannot vote for their own games -
Oh damn. I got the feather necklace too and was going to get the life ring next. Thanks for the warning. Though eventually, once I get enough gear, I figure the necklace won't be as important, so I could get the ring then. Oh, and people were talking about the fireball warning a while ago - I agree it's played too much. I was also thinking it would make a lot more sense if the sound was the dragon roaring instead. Having a siren sound really ruins the immersion (not to mention just sounding annoying).
Now that youve mentioned it, the Siren really didnt make any sense... Unless you play as spider-man who has spider sense to warn him like that. You're right, maybe a dragon roar instead. But when the fireball shows up on screen i think it would be better if the sound was replaced by a fireball sound like the one flamethrowers make. Like how it would sound if you stick our head out of an airplane when the plane's on its highest flight altitude.
I think the siren fits well. I don't think they should change much in the game unless it's adding new content, gear or minor tweaks. An option to change the sound effects via unlock would be a cool feature, though. Maybe in a later update or something.
here's this Mission "Owning 1 Armor Suit" The Infinity Blade-looking Shield, the Long Staff and the Sauron Helmet?
Suggestions for Improvement (at least i think they're improvements) * Joseph's Alternate Costume (black and red coat with white hair): The coat needs to be more "flowing" when jumping. Right now it really looks stiff when he jumps or flies. Sometimes i cant help but laugh at the thought it's looking like a lamp shade. * Transform Button: Maybe add a flashing (or maybe a shockwave around the transform button) animation when we get 3 Crystals. Also, maybe an audio indicator. At 2300meters and farther, we just dont have the peripheral vision to watch the transform button anymore since our eyes are locked at whatever will come out from the right side of the screen. * Intro: instead of running out the building when during the dragon fireball animation, why not have them jump out from inside the castle using their "landing from up high" animation? I think it gives more awesomeness to each avatar's character. * Transform animation: I was thinking maybe a 20% zoom in and a screen flash to make the transformation feel like youve really powered-up. Since the move speed resets right after a transformation, I dont think giving it a small zoom would break gameplay. No risk being killed either since all traps are destroyed when transforming. I have more ideas like power ups, audio suggestions, backgrounds and other stuff. This game looks awesome already and i think that constant updates will give it more attention therefore sell better.