As promised here are a couple of new gameplay videos: [hqyoutube]9ZKlRrf_dEA[/hqyoutube] [hqyoutube]ZLAKaAsHR6I[/hqyoutube]
The first video is on private. The second video looks good though. At first I thought I wouldn't be getting this game but after seeing that I'm really considering it.
BTW, saw up to the first two minutes of the vid. Didn't need to see anymore. *adds to "most anticipated upcoming iTouch/Phone games" list Damn you developers. You just want all my hard earned money, don't you?
This looks exciting. If I get it I'd probably play one level at a time, I think I would get headaches from tilting the device (looking around). Look's great though.
For now. I plan on changing them The outlines are actually taken from the shape of the app icon. I am worried about screwing up this game, with a bad storyline. Need to work on that still
I've set up a website and posted the first screenshots of Dark Raider: http://www.rockingpocketgames.com/DarkRaider.htm
The game looks great, with the exception of the character's human face on the top right hand corner. I think it's unnecessary to add the guy's human face to the HUD, it just looks out of place. Maybe it should just be left out, it doesn't really enhance the game the way I see it, and really looks out of place. Adding a compass of some sort would be better. Another thing is the Payback control scheme..Don't really like it; but it's definitely tolerable. I just want this game to stand out more, have it's own control scheme. Because I think this game has immense potential, and I just want it to be the best that it can be. Well, with that being said, all the best and I look forward to purchasing this game!
The face reacts to what you're doing. The eyes move left and right depending on the tilt, looks angry when you're shooting, and gets bloodier when you're closer to death. It gives a bit more personality to the character which I think is a nice touch considering you only see the top of the character in the game itself. The images used for the controls have been redone to a darker theme with skulls around the edges. I've also added dpad controls so you can play the game without tilting or rotating the camera. I'm finishing up the levels now. There's going to be 64 in total. I was planning for more but decided to break it up into episodes. If the game is a hit I'll immediately start working on part 2
Just wanted to let you know that the game is finished and has been submitted. I hope it goes through Apple's testing on the first try. It's my most ambitious title yet, and took 4 months to build. For those worried about the control scheme, you can use either accelerometer or virtual joystick, swap the side of the screen the joystick and action buttons are, change the opacity of the controls (invisible if you want), and it automatically switches orientation as previously mentioned. The story is a scientist invents a way to travel to parallel worlds and discovers a hidden world between worlds, where the gods locked the secrets of immortality in a box. You have to travel through time and space to different locations and retrieve the soul keys, which let you unlock the gates placed by the gods. The game has 64 progressively difficult levels spread across 8 locations. There is a lot of variety of the level design including a castle, arena, library, hotel, forests, mazes, tombs, pyramids, forests etc. Overall there is around 10 hours of gameplay, and 3 difficulty levels (easy, normal, and insane!) The game has some humour and inside jokes, for instance you'll find notes left by famous treasure hunters of film and video game history although they don't make it as far as you. You may also find where I was caught inside the game trying to advertise iFishing and Blue Skies and they threw me in the tiger's cage. Another instance you'll find a grave of an unknown boy who was sucked into a wormhole and got stuck in the game. Some technical features: Full 360 degree movement (not like some games where you can only move north, south, east or west) 3D immersive sound 10 song soundtrack Custom software based dynamic lighting for unlimited lights Enemies include bats, beetles, gladiators, snakes, spiders, giant worms, fireballs, spinning blades, and spike traps. Weapons include pistol, shotgun, grenades, flame thrower, rocket launcher, fireballs, spinning blades. You can also use movable boulders to crush enemies. I hope you guys enjoy the game. I think it's a lot of fun and it's the kind of action game I've been wanting on iphone.
45 mb, $7.99. I'm working on a trailer now. I hope they accept it with red blood. If they don't I'll have to make new footage Tomorrow I'll post some newer screenshots and maybe a new gameplay video.
Eight is pretty high.. no "on sale" deal? I am still interested in getting it but a little high for me.
Looks really good. I am very interested in it. But at $8 I will wait for reviews and initial impressions by users here once it comes out. Good luck with it!
I'm interested too. I like games like this. But 7.99 is kinda steep for something new without a lite version to try first. Will there be a lite version?