Dark Nebula - Episode Two

Discussion in 'Upcoming iOS Games' started by Hejden, Oct 30, 2009.

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  1. themendoz

    themendoz Well-Known Member

    Apr 7, 2009
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    Wow, this looks wonderful! Keep up the great job and I cant wait to see what you come up with next.
     
  2. Prab

    Prab Moderator
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    Wow... thats a wild change (from futuristic to a mayan-like environment). Looks awesome though :D
     
  3. Hejden

    Hejden Well-Known Member

    Sep 10, 2009
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  4. eugekava

    eugekava Well-Known Member

    Jul 8, 2009
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    This looks amazing! The paint job looks a bit x-wingish. ;)

    I can't wait for it to be out
     
  5. Prab

    Prab Moderator
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    Okay, not so mayan then. That's a lot of metal buried underground lol :D
     
  6. lurchi13

    lurchi13 Member

    Nov 15, 2009
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    I really like the new graphics!
    The only thing that looks oddly out of place now is the ball: it seems to be a foreign object floating on another layer.
    It would be great if you could make the ball more look like its really part of the background scene. For example you could use colored lighting or subtle reflections on the ball that matches the backgrounds colors.

    I cannot wait to see more of this...
     
  7. Hejden

    Hejden Well-Known Member

    Sep 10, 2009
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    That's a good point actually! Since different levels will have different lighting we will need different art for the player character on each level anyway, so we could certainly make it blend in better.
     
  8. SimonWitton

    SimonWitton Well-Known Member

    May 17, 2009
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    WOW! That new level looks amazing!! Hope to have it soon. What new obsticles are you adding in the next levels? And also is there just one new "scene" or will there be many? Sorry for all the questions, and thanks.
     
  9. Hejden

    Hejden Well-Known Member

    Sep 10, 2009
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    We will have a few different sceneries throughout the game, the one you see above is the first one. We are currently experimenting with various obstacles, but the biggest evolution is that we are adding actual enemies that you fight in various different ways depending on their type.

    You will still just use the normal controls, but you have to navigate around them to strike their weak spots, use them against each other, jump on top of them or use the obstacles in the levels against them. Sometimes you will meet different types of enemies together, where you will need to prioritize certain enemies before others to be as effective as possible.

    We will also have "arenas" that are small portions of maps that have been made wider to that you can move in all directions. This is to provide enough space to have larger battles and more obstacles in the same area.

    To summarize - it's gonna be SO cool :)
     
  10. SimonWitton

    SimonWitton Well-Known Member

    May 17, 2009
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    Does sound cool.
     
  11. Frog

    Frog Well-Known Member

    Feb 25, 2009
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    It looks and sounds great!
     
  12. Prab

    Prab Moderator
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    Wow... Interesting. I wasn't expecting to defeat enemies. That'll be awesome :D
     
  13. SimonWitton

    SimonWitton Well-Known Member

    May 17, 2009
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    #73 SimonWitton, Dec 6, 2009
    Last edited: Dec 6, 2009
    Any new info about the DLC? How early in january will it be? Thanks.
     
  14. Remmykins

    Remmykins Well-Known Member

    Oct 16, 2009
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    Yeah I also want to know if there is any news on this.
     
  15. Hejden

    Hejden Well-Known Member

    Sep 10, 2009
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    The second episode will be out in the beginning of next year. We have also just submitted a version 1.1 update for Episode one to Apple that has the following features:

    - Calibration option for controls
    - New "Expert" difficulty setting
    - Global leaderboards
    - Friends leaderboard
    - Facebook integration
     
  16. SimonWitton

    SimonWitton Well-Known Member

    May 17, 2009
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    #76 SimonWitton, Dec 18, 2009
    Last edited: Dec 19, 2009
    Cool :)

    the update is out, lovin the new icon a lot better than the original. Looking forward to plaxing expert mode and episode 2, anymore teasers?

    Damn expert mode is hard! But in a good way though.
     
  17. Hejden

    Hejden Well-Known Member

    Sep 10, 2009
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    We're currently working hard on episode two, and have got some really nice features into the game.

    Apart from new features, the second episode will have a much more varied art style with different themes, along with some new cool weather effects.

    We are also working on a fully rendered intro movie :)
     
  18. SimonWitton

    SimonWitton Well-Known Member

    May 17, 2009
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    #78 SimonWitton, Jan 3, 2010
    Last edited: Jan 3, 2010
    When are you planning on submitting episode 2 ? Its seemed like a lifetime from episode 1 to january, this is the game im looking forward to most!

    Btw i love how you can calibrate quickly with two fingers, ive often wondered why noone has done that before.

    Oh and i have high expectations for the intro movie, i can imagine it being awesome, just like left for dead ones are!

    Also, i think the leaderboards could be improved a lot. The actual leaderbord is tiny, and some of tje options could actually be tabs at the top (local/global). Anyone else feel the same? And will there be achievements in episode 2?
     
  19. Sim1

    Sim1 Member

    Dec 23, 2009
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    The 1st episode was awesome. Shame I finished it in 25 minutes. Looking forward to episode 2!
     
  20. Silverdraken

    Silverdraken Well-Known Member

    Sep 13, 2009
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    Just tried out the lite. It was very good, will definitely buy the full version. I must say I liked the first icon much more, though. Varför ändrade ni den? :p
     

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