Daredevil Dave 2: Motorcycle Mayhem will be submitted to Apple for approval at the end of this week! I still need to decide what day to actually release it. The video trailer is done. Just a few promotional things left to do and I'll be good to go.
Yes, as of now there are 25 achievements and a dozen leaderboards. Leaderboards: - Best score for each of the 3 separate Tours - Best score on the golf course - bowling - skeeball - pachinko - Best Mayhem Mode tour (10 jumps the player selects in an attempt to cause as much injuries and property damage as possible). - Career cash earned - Total Damage - single stunt - Total Injuries - single stunt - Best motocross lap time Right now I'm trying to get all the screenshots and preview videos finished and uploaded for the App Store. It's a lot more work than I thought dealing with all the different device screen sizes, but I'm almost done!
Thank you very much! After looking at the list of leaderboards in my previous post, I bet the golf or pachinko levels could have been individual games themselves haha It's really a lot of game play and I hope you all agree when it's released
Here's the latest: I am a couple of days behind with finishing the App Store game description. This is super important and it has to be right. I am almost done with it. All App Store screenshots and the video previews (many different resolutions are required) are complete. The game is complete. When I have finished the App Store description I will upload the game for approval from Apple. I don't know how long the review process will take. I'm guessing 3 - 7 days. After that I will release the game. That's the closest I can come to answering this question. It's tough being the promotional manager, programmer, sound effects guy, texture designer, 3D modeler, animator, musician, video-dude, cook and janitor Next time I hope I can afford to hire some help! Thank you all for your patience, and I apologize to those who have run out of it
I need a tester with an iPad Pro! If you have one and want to do some last minute testing please PM me! Only iPad Pro please! I'd like to double check that there are no issues with the new screen size before pushing the "launch" button
Turns out that the game runs well on the iPhone 4s. Technically, it runs on the iPhone 4, but it is too choppy (poor frame rate) to consider it a capable device. I thought the iPhone 5 was the oldest capable phone, but looks like I was wrong! So we have iPhone 4s and newer. iPad 2 and newer. I could still use an iPad Pro tester. I made necessary adjustments for it (which is why the submission to Apple was slightly delayed) but I'd love to make sure it's okay by having someone try it out. Won't be long now!
Just finally submitted the game to Apple. I guess it just depends on how long the process takes, assuming they approve it - and assuming I find no more bugs in the meantime. I swear the final bug squashing has been the worst part. Every time I fix one, another one or two pop up! Just when I think it's done....Arrgh! Shouldn't be long!
Thanks for the update. Keeping my fingers crossed for a swift and successful review, and no more bugs!
Unfortunately I had to fix a major bug (figures). Now, after many days of hardcore testing, Dave 2 has been resubmitted (as of about 20 minutes ago). I will keep you all up to date on the progress! Thank you all for your patience and incredible support!!!
Daredevil Dave 2 Hits iTunes App Store Tomorrow Morning! Daredevil Dave 2 Available Tomorrow!!!!!!!!!!!!! Yes, it's finally finished and approved, and I will put it on the app store tomorrow, Saturday, December 12th! It will be sometime in the morning (PST). The launch price will be $0.99, for how long I don't know. App Store link will be HERE when it's available. Watch out for the new thread in the "Game Releases" forum! Thank you to everyone for the support!!!
Do it now, do it now!!!!! Oh, alright then. Although tomorrow morning PST will be late afternoon/evening here in the UK. Bah. Congratulations!