If you are looking for complexity (we're talking Oblivion/Skyrim-style complexity, no hyperbole) and freedom, and can stand lots of rough edges, I cannot imagine how you could be disappointed. Actually, of ALL the space sims I've played (lots), even on desktop platforms, only the legendary Elite II: Frontier, and the two online space sims EVE and Vendetta Online can match Dangerous for sophistication. Possibly the X-Universe games as well. And these are all PC/Mac (and in one case originally Amiga) games. On iOS, there is neither space sim nor any kind of game that comes even close in sheer vastness, level of dynamic content, and variation and depth (and confusion ) to game mechanics. And I've played most of them, as that is the kind of game I jump at right away. Open world games such as Galaxy on Fire 2, Aralon, GTA III or The Quest has got nothing on Dangerous in the context of above-mentioned qualities
Wow, thanks for those accolades, Ayjona! The rough edges should be much smoother in the new update, so can't wait to see your reaction.
I need help, I'm near the beginning and I just killed a bunch of dudes and I followed the woman but she just stopped and I don't know what to do?
They just sold me too and I hadnt even heard of this game (I hadnt been on TA a lot for the past couple months)
If you followed her to the asteroid belt, you'll need to get to the center of the field and mine a few. If you can give me more info, I can point you in the right direction. Also, the update should have no more problems with chopped off text if you're using a 3GS or iPod Touch, and also a bunch of improved control options. He was so persuasive, he sold me, too! By the way, not that we wouldn't love all your purchases, but if you've got a small device like a 3GS or iPod Touch, I'd recommend waiting for the update to hit for the much improved experience. I'll let everybody know when the update is live.
What device and version of iOS are you using? It's possible that you warped somewhere, but ended up far away from the belt. It was a rare bug that sometimes occurred with the older devices, but it should be fixed in the latest version we submitted. For now, I'd suggest doing a new game in the hopes of not triggering this bug during the tutorial.
After just being spoiled with Galaxy on Fire 2 HD's graphics - how I wish this game had the same.....
iPhone 4S running 5.0.1 EDIT: I got there but there is no HUD after warping and I can't do anything...
Our new stations are very high polygon (10,000+ polygons), probably more than theirs now. You can see the screenshots from a page or two back. This new update should hit in about a week. We also have metallic shaders, lens flare, fx, etc. Also, our planets are real spheres, not just a pretty painting. With all that said, we aren't really trying to compete on the graphics front since we're just two guys versus a medium-sized company (large by indie standards). But, as you can see in this thread, we've been continually updating the game since release, and I think we'll give GoF2 and others a real run for their money down the road as far as graphics go. Where we have them beat, in my opinion, is our 22-track orchestral soundtrack and the sheer depth of gameplay options in a living universe with different ships and module configurations. But hey, there's plenty of room for different space sims and I spent plenty of time with GoF2, too. Wow, this is bizarre--we haven't had any other reports of this. Sorry to hear you're having issues! Could you send some screenshots to [email protected]? Have you tried starting a new game? Rebooting your device? Does this happen after you follow Cali for the first time? If all else fails, we fixed a number of bugs with the newest update which will hit in about a week.
In asteroid fields I can't seem to use any of the modules, how do I turn them on? EDIT: I must've pressed the H button.
Bought the game to help, but I'm only planning on playing after the update that includes on foot sections. Any news on when we'll get that? I did played a little and the first things I would suggest: make it more evident that your ship is moving; make a better tutorial; UI needs work. Loved the epic soundtrack, by the way, and the story seems well developed.
Thanks for your support! We're finishing ports to Android, Kindle Fire, PC, and Mac. (Since we use Unity, this is easier than it sounds.) After that, we'll resume work on the ship boarding aspect. We have a space dust option that you can crank up if you have a recent device which helps visualize movement better. Can't remember if that's in the 1.0.3 release, but it's definitely in the 1.0.5 update. Down the road, we'd like to add streaking dust and clouds which will improve that even more. We did slightly improve the robustness of the tutorial with the 1.0.5 update (hopefully approval comes this week), but more can definitely be done. We'd like to add a scripting engine first which would make tutorial changes a lot simpler. And the thinking is that we'll eventually add a power wheel similar to Mass Effect to help declutter the UI even more. Glad you like the soundtrack. I should mention that it was co-winner of iFanzine's 2011 Achievement for Outstanding Original Soundtrack. Most weapons require a target be selected and locked. In the tutorial, the laser and shield recharger are the only two modules which don't need a lock.
Finally I'm taking control Now I can even kill some pirates, yeeeh. But one thing that disturbs me Is the lack of engine sound... Why so quiet? Oh! And what bout that update? BTW, dope game!