Ah crap. Well, I've been waiting over a year for the Wayward Souls update, so I guess a few weeks waiting for the Dandy update won't kill me.
Update got submitted last night (turned out to be more complicated than we expected, as always), it'll be available the moment they approve it.
Absolutely loving the update, already unlocked one new candy! I love the new variant enemies, and apparently there have been a few balances to existing items like Cream Cheese now gives +2 red hearts along with the 4 additional containers.
As always Sapphire_neo is ahead of me on posting news haha! Update is live on the App Store and Google Play store now, hope you guys are enjoying it. For the sake of full discretion, just wanted to let you all know that updates will be coming few and far between. Right now our sales have been some of the worst we've ever had (under 300 copies), so we'll need to move on to new projects for a bit. We still love Dandy, and we wish we could work on content for it full time, but sadly that's just not possible right now. We seriously appreciate all the support you guys have shown so far! Indie games are always a big gamble and we're happy how well the game's been received by those of you that gave it a chance.
Oh man, 300 copies?! Jesus, that is just a travesty for a game as magnificent as this. Maybe you should release a free ad-supported version (NOT A FREEMIUM UPDATE TO THIS ONE FOR GODS SAKE NOOOO) that will either contain a full game unlock IAP or that will contain an App Store link to the premium version. Either way, this game deserves a way, waaaaay broader audience. Fantastic update, absolutely loving it.
That sucks! Hope you guys find better luck with your next project. Dandy has been one of the most amazing games I've played this year and it's likely to stay on my device forever. I hope sales spike at some point through some miraculous lucky promo (maybe someone like Lonnie does a video or whatever). Your game deserves just as much attention as some of the other App Store darlings.
Man, does it ever. I am honestly concerned with this game doing well. I want Wefiends to thrive and grow and continue to make games, with even greater resources at their disposal. 300 copies, man. Boggles my mind. This game is never leaving my device, and there are about 10 games out of the thousands (and thousands) that I have bought that I can say that about. Best of luck Wefiends, I'll do everything in my power to help make this game a success. Seriously take my last post into consideration.
Aw, shucks! I only just picked this one up and I can say that it's a fantastic and polished game, and deserves much more attention than it's getting (300! That figure shocked me). I really wish you guys the best for future sales and releases. The lite version is usually the best way to go but unfortunately I don't really see any easy way to make a lite version of this game other than one that cuts off a run at a certain point, which doesn't let people see how great the game can really be. A free ad-supported version could work but apparently (I might be wrong) you need copious amounts of ads to get any decent revenue. I don't know the best way to go, to be honest.
Just came to discover a bit of a glaring problem in the new update. The problem is with the "Moveling" character. Not sure if this is part of the "smart AI" design of the new update, but when I play now, there is no way to kill a Moveling without also taking a hit myself. The issue is that your bullets can no longer destroy their bullets, but rather theirs can only destroy yours. So to get into position to shoot one, you must move, which is what makes them shoot. Then you must dodge their shots, which also makes them shoot. If you line yourself up to shoot one while dodging, their bullets will nullify your bullets, and as you continue to dodge while shooting it continues to shoot and nullify your bullets, and since it is shooting two streams of bullets, there's no chance of you catching a lucky angle and hitting it in the very bottom or very top while dodging. The only way to get it to stop shooting in order to hit it is to park yourself in front of it and stop, which of course means that as soon as you stand still you will eat their last shot before you can finally shoot it, since your bullets can no longer nullify theirs, no matter how powered-up your shots are. If you encounter a screen with a Moveling at the top and bottom of the screen, you are getting hit at the very least twice on that screen, and that's if you're a good bullet dodger. I just encountered one and was determined to keep shooting and keep Matrix-dodging until I broke their defenses and got through, and after about 2 minutes of pure zen-dodging, I finally gave up and let it hit me so I could hit it and move on. The only real chance I have of beating the game now is if I have a "life-steal follower" power-up so that I can recoup the damage I'm guaranteed to take during the part of the game where the Movelings come in. And that's saying something since before the update I was nearly able to beat the game without taking a hit. Anyways I know you said updates aren't going to be coming with any frequency, and I totally understand that. Just wanted to point this issue out for whenever the next one may be, if ever. EDIT: So I've been playing for a few hours tonight, and I've come to realize that the problem may be a little broader. I think the problem is with not being able to nullify enemy bullets with your own bullets in general. I have been in many scenarios where you enter a screen and no matter what happens, you are getting hit. It used to be a delicate balance of moving and nullifying shots to avoid taking damage, but now in certain scenarios (for example if I have "Dips" dropping from the top of the screen and a swarm of those little white dudes filling the screen, you have two choices: Get shot by one of the dips, or dodge the shots and run into a little white dude lower on the screen). This certainly achieves the goal of making the game more difficult for skilled players, but doesn't do so in a fair, balanced way that demands more skill, rather it just means that you're guaranteed to take more damage over the course of the game. I realize balancing a game like this is probably hard as hell, and spending a shitload of time on programming with practically no budget doesn't help matters either. Anyways it's probably not a "hotfix" type of issue so I'll keep pluggin' away. And for future reference Kevin, I am absolutely sure I speak for at least myself and Sapphire when I say that if you ever need some free beta-testing, all you have to do is ask. I'll always be glad to provide my input and contribute to the development of your projects in any way I can. EDIT 2: There's also two new little bugs I'd like to report. 1, when you get a notification on your phone while playing a game, the frame rate dips to about 10 fps while the notification banner is on-screen. 2, if you keep the game paused for any length of time (like say, the amount of time it took me to type that first edit lol), all sound is gone from the game until you close and relaunch. Playing on a 6+ with newest software, like always. Thanks Kevin, you're awesome. My girl is still beaming from the sweety-puff inclusion
First off, just want to thank you guys for the crazy amount of support. I wasn't really clear that the 300 figure is mobile only. Our numbers still aren't much better on PC or anything, but we've sold about another 300 copies there. As far as doing an ad-supported version, I haven't given it a lot of thought but my suspicion is that it might not be the best option for us. The game is designed to be premium. Like I said before, it's kind of crap shoot for indies without connections within the industry, so it's not a huge surprise and we're making the best of it. Quazonk, I'm glad you caught the the sweety-puff thing. I was scared of giving in to too many requests, but that was one of the more reasonable ones. The problem you're having is really weird because the bullets shouldn't be indestructible unless you're taking the plum as your starting item. If that isn't the case, it's a huge bug and I have no idea how it could've gotten past us. I'll definitely look into it. Those other two bugs should be pretty easy to fix, i'll let our programmer know. Thanks for the offer to beta test, I'll definitely take you up on that when we need it. Also when I said less updates I meant content updates. We'll still going to fix bugs and maybe even do balance changes occasionally if you guys ask for them. Content is a lot harder to produce and test, so despite having tons of ideas and ways to expand, that'll definitely be very slow if it happens at all. Again, seriously thanks for all the support. I think of game design as a collaboration between the designer and the player, so being able to talk to some of you is really awesome.
I haven't faced any issues with Movelings, can destroy their shots as intended. But I have faced some bugs when GameCenter achievements pop up. In one case the music dropped out and in another case the achievement for shooting a bullet of 3x damage kept popping up again and again. In both these cases minimizing the game and then resuming solved the issues. As for the difficulty, some of the evolved enemies are very tricky. The shielded variant is especially annoying if you have really big shots. I'm wondering if it's possible to have bullet size bigger than the aperture in its shield. But other than that I haven't felt the difficulty to be any worse than before, especially in the face of some items being rebelanced. The new Lemon is ridiculously good!
dont want to disrupt the discussion, but want to say thanks for the update. very pleased before, even more now! game is worth the money, time and space on your device
Just finished my first win since the update thanks to a Lemon/Peach/Banana/Habanero/Marshmallow run. It was a sub-20 run too, crazy stuff. The new Lemon allows you to fill the screen with bullets and combining that with Banana allowed me to completely overwhelm the enemy with bullets. Lemon is an absolute game winner now as it ups your damage and increases your ability to put bullets on the screen at one time.