It is my personal goal today to avenge you, SN. I won't let you down. *tightens Karate Kid headband, expression changes to look of absolute indomitable determination*
It's all dependent on how many health ups you can scrounge together. I made it to 7hp but that was clearly not enough.
Yeah, not getting hit through the course of a round in order to gain a hit point as a reward at the end becomes imperative, and being hit even a single time becomes a major issue. I'm in the middle of a run and so far have 8 hp, but of course that's likely where it will stay as the rounds get longer and the enemies more difficult, unless I can pull off some serious sticking and moving and maybe get up to 9-10. I'll let you know how it all works out. EDIT: Damn! There is a memory issue with this game on my 6+ that has been a real rock in my shoe. If you close the app for any period of time of more than a few minutes, regardless of how many other apps are open, the game will start you over at the title screen when you open it again. This just happened on the run I spoke of in the above paragraph, and now I'm starting from scratch again. What a PITA! /EDIT For everyone else, forgive me if my posts in this thread start to get heavy on the spoiler tags, you'll thank me later
Man, we're so sorry to hear that. We're very aware about the memory issue and have been working on a solution but it's been tougher than we initially expected. We're trying to add a save/continue feature (which will be erased if you die) but it'll need a lot of testing so it'll be in a later update. On a brighter note, for all you starting to beat the game a ton I think you'll be happy to hear that we're adding a new feature which we're currently referring to as "World Tendency". A core theme of the game is the direct relationship between a player's input and the game's reaction. We wanted to elaborate on that theme and make the entire game also react to the player. Basically, every time you beat the game or reach certain milestones, the game will do a simple calculation and calibrate to match the player. This is how we'll be introducing new enemies/bosses, or anything that increases or lowers the difficulty of the game. In simple terms, the better you are, the harder the game will get, and the more stuff you'll be able to see/unlock. In the coming update we're only scaling up for more advanced players. However the system is modular enough for us to scale both ways if we see the need to. Hopefully that all makes sense, and I'd love to hear what you guys think about it.
First of all, that system sounds fantastic, as it alleviates a problem with so many difficult, but eventually surmountable games; hitting a "wall". Where you love a game, play it to death, but unfortunately you eventually run out of things to do, and eventually conquer the game to the point that it doesn't seem difficult anymore. My favourite iOS game of all time, Wayward Souls, has such an issue. If it had a "smart AI" system that adjusted according to my skill, I'd probably still be playing it every day. Great idea, and I hope it gets implemented. Just reporting another couple little bugs, again on the 6+ running the latest software: sometimes when I reach the end of a section and go to select my perk, the game will crash the moment I select it. So far it has happened with the big chocolate bullet perk, again with the dual-shot yellow apple perk, and again with another perk I can't recall, since I figured it was a one-off crash the first time it happened. Also, sometimes when I shoot by tapping repeatedly instead of holding my thumb down on the screen (when I have a charge-shot watermelon perk for example), the shooting will go into auto-fire mode when I'm finished tapping. I won't be touching the screen, but I'll keep shooting as though I'm holding my thumb down. I've tried to identify exactly what makes this bug occur (tapping the screen a certain number of times or at a certain speed etc), but my experimentation yielded no concrete results. It just seems to happen at random from time to time. Not a huge deal, but in a game where not shooting is often just as important as shooting, it's definitely worthy of mention. I want to again reiterate that this game is absolutely great, and you've got something special on your hands here. We appreciate your participation in this thread and your attention to our suggestions and issues. I hope the game is selling well, it truly deserves it.
Hmm, well I must say that unless I have encountered a bug, I am a little bit disappointed for the first time with this game. Spoiler overload coming up, and this post is directed exclusively to Wefiends and people who have beat this game in every conceivable way...and people who don't care about spoilers. Anyways, without further ado... Spoiler I have just completed the game in "no perks" mode (choosing to shoot the "molecule" at the beginning of the game). I was a bit let down to see that the ending after beating the game with no perks is exactly the same as if you had beaten it taking the path of the "atom" or the "plum" routes; You get a "jawbreaker" (which doesn't seem to unlock anything at all), and the same end-game message. I am curious, is this a bug or a design choice? I mean, after you select the molecule at the beginning of the game, some sort of purple chew looking candy appears, and yet when you beat the game, you still unlock the jawbreaker (which never seems to appear as a perk anywhere) and not the purple chew. I just felt like after beating the game with all the 2nd wave of starting selections, there would be some new perks or a new ending, but in actuality there really seems to be no point in beating anything after the first wave at all, aside from the upped difficulty of the no-perk (molecule) mode.
Spoiler This is not a bug, but I wouldn't call it a design "choice" either. Basically because the project had been in development for such a long time, with basically no budget, we decided to release the game with the hard modes being the reward for the final "path". We know it's a little disappointing and I hope it doesn't sour the entire experience for you. But, since we are continuing to develop content, expect for new rewards to extend beyond the scope they're currently at, and for the 3 final modes to have something more substantial hidden behind them (if they're not reworked entirely).
The lack of achievements make it a little more odd here than this would be on PC, since you get absolutely nothing unlike on that platform. Still, not a big issue in my eyes since a huge update is on the horizon anyway.
Definitely does not sour the entire experience for me, in fact I wouldn't say it sours any of the experience for me. Don't forget we're talking about a part of the game I wasn't expecting to exist at all in the first place here, so my opinion that this is a brilliant game is unchanged. I just want more of it My girl has taken to watching me play Dandy every time I play it because she's in love with the visual style. Each time a little heart-carrying white ghost with a halo enters the screen, she yells, "Oo, oo, a sweetie puff! Get the sweetie puff!". She named your character a "Sweetie Puff". I swear she's considering getting a tattoo of it. Anyways if this character does not yet have an official name, I would like to suggest that it officially be named a Sweetie Puff. You would be truly making a girl's decade by doing so. Loving the game Kevin, keep up the good work.
Ha that's amazing to hear, glad it didn't ruin anything for you. I'll see what I can do about sweetie puff lol, it's already got a name, but i'll squeeze something in. Just wanted to let you all know the update will be coming to Steam hopefully tomorrow (9-18-15) and then we still have to go through the approval process with Apple and it'll be coming to iOS as soon as it's approved. We're also looking into Game Center, so given that there aren't any complications, it should have support for that in the upcoming update as well. Hope everyone is still enjoying the game, and as always, thanks so much for the support.
What?! I was under the impression the update was still a while away, I was hoping for something like late October or early November. Super hyped now
Bah, super sorry to disappoint but looks like the patch is getting pushed back a few days. The ideal time to release was today, but we want to make sure it's working well more than anything. This won't effect any of you mobile dudes so it's probably not a big deal. I'll keep ya'll posted! Thanks for understanding.
Awesome news. Looking forward to the update, take your time if it means releasing a better and more complete update.
The Steam version has just received the first content update! The devs will be submitting the update to Apple fairly soon as well.
I hope so, this game has been one of the biggest sleeper hits of the year for me so far. Never deleting it from my device, it's going in my "classics" folder. Can't wait for the update to drop!
Any update on the status of the update? I'm sitting here checking my App Store update tab like a maniac lol