Cutting corners for art but still making it look great

Discussion in 'Public Game Developers Forum' started by egaal, Oct 23, 2010.

  1. A week ago, we made a post about what it takes to go from nothing to a finished game in terms of code and time invested.

    Today, the artist how worked on Hungry Helga made a post about how he approached the art with animation, rigging, etc.

    Check it out if that's of interest to you guys:

    We're going to try to make regular posts about behind the scenes stuff in the future.

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