Cutting corners for art but still making it look great

Discussion in 'Public Game Developers Forum' started by egaal, Oct 23, 2010.

  1. A week ago, we made a post about what it takes to go from nothing to a finished game in terms of code and time invested.

    Today, the artist how worked on Hungry Helga made a post about how he approached the art with animation, rigging, etc.

    Check it out if that's of interest to you guys:
    http://www.hungryhelga.com/blog/characters/the-art-of-animation-for-iphones-and-ipads-cutting-corners-while-keeping-the-output-quality-high/

    We're going to try to make regular posts about behind the scenes stuff in the future.
     

Share This Page