A week ago, we made a post about what it takes to go from nothing to a finished game in terms of code and time invested. Today, the artist how worked on Hungry Helga made a post about how he approached the art with animation, rigging, etc. Check it out if that's of interest to you guys: http://www.hungryhelga.com/blog/characters/the-art-of-animation-for-iphones-and-ipads-cutting-corners-while-keeping-the-output-quality-high/ We're going to try to make regular posts about behind the scenes stuff in the future.