Custom Font

Discussion in 'Public Game Developers Forum' started by starjimstar, Sep 7, 2010.

  1. starjimstar

    starjimstar Well-Known Member

    Sep 28, 2008
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    How do I add a custom font to an app? I found this thread but I also found it not very helpful. Can anyone clarify the process for me? Thanks.


    P.S. A commercial license has been acquired so let us skip right to the meat and potatoes.
     
  2. starjimstar

    starjimstar Well-Known Member

    Sep 28, 2008
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    Oh, I forgot to mention that I figured it out. You can all stop being so helpful now. :rolleyes:
     
  3. gammabeam

    gammabeam Well-Known Member

    Why don't you post your problems and solutions in here? ;)
     
  4. FlagellumDei

    FlagellumDei Well-Known Member

    May 14, 2009
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    In our games we create a texture with all the letters, numbers and symbols we require for the game, and than simple render the text with that texture.

    I thought to blog about using custom fonts in OpenGL apps... but didn't find the time to do it.
     
  5. Phi6

    Phi6 Well-Known Member

    Dec 6, 2008
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    For UIKit applications, I use this:
    http://github.com/zynga/FontLabel

    It is a UILabel subclass that allows you to use your own font files (ttf and otf)

    For OpenGL games, try using bitmaps
     

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