Cubiques 2 Dilmer Valecillos Cubiques 2 is the sequel of our acclaimed indie game "Cubiques". In this new sequel multiple cubes invade this simplisti… $1.99 Buy Now Watch Media DetailsCubiques 2 is the sequel of our acclaimed indie game "Cubiques". In this new sequel multiple cubes invade this simplistic but very challenging world. Every movement must be well thought out since each movement can affect multiple cubes in the environment. "Sometimes things don't have to be complicated to be a good puzzler, and Cubiques looks like it might use the right side of minimalism." Pocket Gamer "If you enjoy minimalist puzzle games on your phone, you'll probably enjoy Cubiques. The art style goes for a Monument Valley kind of aesthetic." Touch Arcade "A minimalistic puzzle platformer reminiscent of Edge." AppAdvice Features: * 70 unique and beautiful puzzle levels. * Simple swipe controls. * Ability to scroll through already played levels providing you a way to track your best score. * Beautiful black and white 3D isometric design. * Localized in English, Spanish, French, German, Romanian, and Italian. * Beautiful graphic design. * Unique and relaxing music. * Fluid menu animations. * Multiple leaderboards. * iOS Metal Graphic API support. * Apple Pay integration. Thank you for playing and supporting an indie game developer. Dilmer Valecillos Information Seller:Dilmer Valecillos Genre:Education, Puzzle Release:Sep 28, 2017 Updated:May 25, 2018 Version:1.0.5 Size:187.5 MB TouchArcade Rating:Unrated User Rating: (1) Your Rating:unrated Compatibility:HD Universal retrogamOR Well-Known Member Aug 4, 2013 167 0 0 #2 retrogamOR, Sep 28, 2017 Thanks for the code. However,the game crashes to the home screen instantly when trying to load,on both my iPad AIR (IOS 9) & iPad Mini (IOS 8). y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #3 y2kmp3, Sep 28, 2017 Last edited: Sep 28, 2017 I had sent a PM to the developer earlier to alert the developer in private of the same game crash issue. But since this issue is now posted publicly on the forum, I can also confirm publicly that the game currently does crashes on my devices running iOS 8 and iOS 9. Valentia Well-Known Member Patreon Gold Jan 20, 2009 618 1 18 Female Retired! California #4 Valentia, Sep 29, 2017 It works well on my iPad Air 2 (iOS 11.0.1). Also, YAAAAY!!! Been looking forward to this one and am glad its here. Ive just begun it (Im on level 7), and am already quite besmitten. dilmer Active Member Jun 1, 2017 41 0 0 CEO / Lead Game Developer Salt Lake City, UT USA #5 dilmer, Sep 29, 2017 Hey guys thank you for the information! I am reviewing the issue right now and will fix ASAP, so expect to have a new version this week. Thanks again for the info. Dilmer Valecillos dilmer Active Member Jun 1, 2017 41 0 0 CEO / Lead Game Developer Salt Lake City, UT USA #6 dilmer, Sep 29, 2017 Awesome thank you very much "Valentia" I am so happy you are enjoying it Dilmer dilmer Active Member Jun 1, 2017 41 0 0 CEO / Lead Game Developer Salt Lake City, UT USA #7 dilmer, Sep 30, 2017 All thanks for the information. Version 1.0.1 fixes the issues with crashing in older versions of iOS. Dilmer y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #8 y2kmp3, Sep 30, 2017 Last edited: Oct 3, 2017 Dilmer, I can confirm that 1.0.1 now runs on iOS 8 and iOS 9. Nicely done with the quick fix! One small bit of player stats annoys me. The level menu selector shows the number of "times" the level has been "tried". However, this statistic is bugged. Even though the player may choose to exit the game after finishing a particular level, the "next" level is automatically tagged to have already been tried one time despite the fact the player has never made a move. Likewise, if the game unloads by iOS's memory management while it is idling in the background, the level is tagged to have already been tried one time when the player restarts the app to continue the game. Instead, the game should only register that a level is played if the player has made a move. This was also true for the original Cubiques. Similarly, for a pure puzzle game, a timer to record speed of level completion is rather extraneous since the player can simply memorize the moves ahead and quickly replay them for a time trial. Lastly, my device gets quite hot when running the game. Somewhat unexpected as I don't expect the game to ramp up the processor so much. How taxing is the game's rendering calls? This correlates with extremely fast battery drain while the game is active. Such should not be the case. (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Thanks for the code. However,the game crashes to the home screen instantly when trying to load,on both my iPad AIR (IOS 9) & iPad Mini (IOS 8).
I had sent a PM to the developer earlier to alert the developer in private of the same game crash issue. But since this issue is now posted publicly on the forum, I can also confirm publicly that the game currently does crashes on my devices running iOS 8 and iOS 9.
It works well on my iPad Air 2 (iOS 11.0.1). Also, YAAAAY!!! Been looking forward to this one and am glad its here. Ive just begun it (Im on level 7), and am already quite besmitten.
Hey guys thank you for the information! I am reviewing the issue right now and will fix ASAP, so expect to have a new version this week. Thanks again for the info. Dilmer Valecillos
All thanks for the information. Version 1.0.1 fixes the issues with crashing in older versions of iOS. Dilmer
Dilmer, I can confirm that 1.0.1 now runs on iOS 8 and iOS 9. Nicely done with the quick fix! One small bit of player stats annoys me. The level menu selector shows the number of "times" the level has been "tried". However, this statistic is bugged. Even though the player may choose to exit the game after finishing a particular level, the "next" level is automatically tagged to have already been tried one time despite the fact the player has never made a move. Likewise, if the game unloads by iOS's memory management while it is idling in the background, the level is tagged to have already been tried one time when the player restarts the app to continue the game. Instead, the game should only register that a level is played if the player has made a move. This was also true for the original Cubiques. Similarly, for a pure puzzle game, a timer to record speed of level completion is rather extraneous since the player can simply memorize the moves ahead and quickly replay them for a time trial. Lastly, my device gets quite hot when running the game. Somewhat unexpected as I don't expect the game to ramp up the processor so much. How taxing is the game's rendering calls? This correlates with extremely fast battery drain while the game is active. Such should not be the case.