@Korbinian I sent you a PM regarding the bugs I encountered, including submitting and online form and email [email protected] The bugs include the inability to use magic, loss of all coins, maps freezing, and resetting of the tower and enemy progress trees. Please have a look and get back to me. Thank you, Lickzy
This is one of the most engaging TD games I've played in years, I really hope we see more content for this game and a great future for the development team.
Have to say this is good. Got sick of tower defense ages ago but am enjoying this a lot. I bought that other TD Kingdom Rush the other day but since buying this haven't been able to put it down. Kingdom Rush just too many expensive iaps. This is a much more fun game for me.
I saw that some tower upgrades are still locked after I complete the campaign. Are they reserved for chapter 3?
Oh I was asking what this app was earlier as I couldn't remember it's name, picked up an iPad today so may get this later when I'm done installing stuff
After getting KRFrontier free from the IGN promo, i just had to go back to playing Crystal Siege which i think is so much better. Does anyone know the exact stats and passive bonuses for the 3 IAP equipment sets?
That's a really big statement! KR are my favourite td games or at least one of them. It's really that good? So far I was just put off by the file size and not being completely sold on the graphic style. Don't get me wrong it looks good though.
I really enjoyed the first KR. Didnt get the second and the latest one coz im on a one-buy-per-week diet and my purchases always go somewhere else. The thing i like much better about Crystal Siege over KR is the stronger RPG aspect of it. You can customize your hero to either be attack oriented (splash damage with high attack for example) or debuff aura oriented (AOE slows, stuns, armor redux, etc) or tower-centric (tower buffs to range, damage, rate of fire, etc) or even pure spellcaster (casting cost reduction, element damage buffs, mana regen, etc) like im gearing my hero towards right now. Plus, LOOTS.
To even imply that IAP is necessary in KR is just criminal. If you need to buy crystals to beat the game then you really need to rethink the strategy you're using.
Agreed... But I also get what worldcitizen is trying to say regarding KR's IAPs (the IAP-only heroes), but hey, it's worldcitizen.
I still have 7 stages to finish in Hard mode before i'd start extreme, and was surprised to see that i've already clocked 8 hours, 11 minutes into this. Been a while since i got addicted to a tower defense title.
appreciate the feedback I would be very interested to know what exactly you don't like about it: is it the overall idea of a tower in the shape of an icon? or is it the colors and/or some details? We are always trying to improve our games, so feel free to give an honest answers. Others are naturally invited to give feedback on the icon as well
I thought i was getting too overpowered plowing through hard mode with my fire spellcaster build. Extreme mode is a whole new level of hurt! 3-starred the first level easily, but then i ended up completing the second with only 1-star. It's not just the difficulty of the actual scaling on the monsters that define extreme mode, it's also because there are certain mechanics that actually defy the game's usual rules. FDG wasnt exaggerating when they said extreme modes are basically additional maps on their own. New paths open up while fighting, new mechanics popup out of nowhere! It's like curve ball galore! Im not a huge fan of tower defense titles, but the implementation of RPG elements and variable TD mechanics that keep changing made Crystal Siege one of my favorite games on iOS. Wow... Just... Wow. Loving this game so much.