Universal Crying Suns (by Alt Shift and Humble Bundle)

Discussion in 'iPhone and iPad Games' started by Talbs, Jun 25, 2020.

  1. Gwarmaxx

    Gwarmaxx Well-Known Member

    Feb 2, 2010
    4,446
    376
    83
    NCC 1701
    sorry pal, but i don't have any problems to play it even on my old 6S, so i'm glad the developers decide to release the mobile version at first glance... why should i wait months to play it, when this seems like a perfectly optimized version to me?
     
    Ijipop likes this.
  2. Talbs

    Talbs Well-Known Member

    May 1, 2011
    2,616
    377
    83
    Seriously? All text is tiny even on my Xs Max. It’s like micro. this is possibly the worst text size/icon size in a game for a phone I’ve seen yet.
    You must have 3x optical zoom eyes.
     
  3. Gwarmaxx

    Gwarmaxx Well-Known Member

    Feb 2, 2010
    4,446
    376
    83
    NCC 1701
    #23 Gwarmaxx, Jun 27, 2020
    Last edited: Jun 27, 2020
    :D no, i have not zoom eyes, just put my glasses on ;)

    anyway, i’ve seen worst texts/UIs in a lot of other games... have you ever played Halcyon6 (btw, another sci-fi strategy masterpiece)?
    can you read the notes below the name of any power up when you beat a boss in Steredenn (and it’s just a shmup, nothing less complex)???
    and many more... come on, honestly, this is not the worst of the bunch.
     
  4. JasonLL

    JasonLL Well-Known Member

    Feb 21, 2014
    546
    106
    43
    Male
    Judging by the replies so far in this thread the game is not, for the majority of users, perfectly optimized for smaller screens. As an iPad user this doesn’t affect me but I would’ve gladly have waited months to play the game if it meant a better experience for all.

    Crying Suns is an awesome game and why wouldn’t you want every mobile strategy fan to enjoy the game and not have to battle with the UI?
     
    L.Lawliet likes this.
  5. skoptic

    skoptic Well-Known Member

    Apr 3, 2015
    634
    82
    28
    I cranked it out on my XSMax last night and was very happy to see my cloud save sync over :)

    It’s gloriously FTL with lashings of extra UI / animation and story. Basically this has kinda hooked me in, having not fired iPhone FTL in a while.

    I work in agile, so I’m more than happy to get the game working fine for a significant user base and maybe UI revisions for smaller screens could be released in due course. At the moment I’m pretty happy on the XSMax but appreciate it’s a bigger phone and my eyes seem to tolerate quite a bit.
     
  6. solarnya

    solarnya Well-Known Member

    Jul 22, 2015
    907
    287
    63
    Male
    Close to Tokyo, Japan
    #26 solarnya, Jun 27, 2020
    Last edited: Jun 27, 2020
    I thought this isn't on Japanese AppStore.
    However I looked it up by app name, I've found it.
    Probably it's about publisher thing I guess.
    Instantly bought DLing, looking forward to playing!
     
  7. Gwarmaxx

    Gwarmaxx Well-Known Member

    Feb 2, 2010
    4,446
    376
    83
    NCC 1701
    wow, this game is wonderful, great sci-fi roguelike with a lot of events, encounters, and strategy to deal with... i knew it was good, but it exceeds my expectations.
     
  8. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
    Patreon Bronze

    Apr 26, 2011
    4,801
    85
    48
    Spain
    Nice to read :) As for the font size: yes, it's small. I'm 42, don't use glasses and find it small and a bit difficult to read. Nonetheless, I think it's up to the buyer to decide if it's okay with them or not.

    I've always wanted FTL for my phone, but never got it because devs said the game experience wouldn't be good enough. Now, Alt Shift has given me a fantastic alternative (I'm enjoying it even more tbh) and I've bought it without hesitation, accepting the small font as an assumable loss in exchange for being able to play it on the phone. And I'm extremely happy with my purchase.
     
    Gwarmaxx and skoptic like this.
  9. AltsKev

    AltsKev Well-Known Member

    Nov 12, 2016
    566
    157
    43
    Male
    Developer
    This is a true roguelike ? with a true replayability ?
     
  10. Jstorm

    Jstorm Well-Known Member

    Feb 2, 2020
    1,082
    474
    83
    Male
    Employed
    Earth
    What do you mean by “true”? Such as no permanent power ups that carry on to the next run (Every run is from a fresh start)?
     
  11. AltsKev

    AltsKev Well-Known Member

    Nov 12, 2016
    566
    157
    43
    Male
    Developer
    i mean unlimited replayability, like STS or NOTFM.

    What is you finish the story ?
     
  12. Jstorm

    Jstorm Well-Known Member

    Feb 2, 2020
    1,082
    474
    83
    Male
    Employed
    Earth
    #32 Jstorm, Jun 28, 2020
    Last edited: Jun 28, 2020
    Well, I haven’t finished the story yet, so I cannot really comment on the replayability.

    As far as I know, there are 5 ships that can be unlocked, where each ship is configured to require totally different play style, well, at the least for the first 3 which I unlocked so far. The uniqueness of each ship should be further enhanced with upcoming Advanced Tactics update.

    As of randomness of shop items and events, it’s similar to FTL.

    Just finishing the story would take quite some time. Combined with 5 ships and 3 difficulty levels(normal is quite hard), I’d say the game has quite a play time.
     
    JasonLL and AltsKev like this.
  13. AltsKev

    AltsKev Well-Known Member

    Nov 12, 2016
    566
    157
    43
    Male
    Developer
    Thank for your answer :)
     
  14. Talbs

    Talbs Well-Known Member

    May 1, 2011
    2,616
    377
    83
    AltsKev likes this.
  15. Gwarmaxx

    Gwarmaxx Well-Known Member

    Feb 2, 2010
    4,446
    376
    83
    NCC 1701
    yeah, it’s a pure roguelike like those, but seems more complex to me, much more strategy, a deeper background story, no in game cards, another 4 battleships to unlock and a lot of officers, each with their own skills, to find through the trip, as well as a lot of events and random anomalies... looks like it could last a long time.
     
    AltsKev likes this.
  16. JasonLL

    JasonLL Well-Known Member

    Feb 21, 2014
    546
    106
    43
    Male
    According to the devs on their subreddit the advanced tactics update for mobile is coming soon which is great news.

    “Hi! It should be $8.99 / 9,99€. Expect the UI and some interactions adapted for mobile, the version will be the same as the desktop version in terms of contents, balance and everything else. The Advanced Tactics update (in beta on Steam) will also be on the mobile version shortly after the release by the way.”
     
    Gwarmaxx likes this.
  17. anthony78

    anthony78 Well-Known Member

    Nov 13, 2015
    3,128
    704
    113
    I’m intrigued by this but am probably one of the few people that did not care for FTL. I liked the story and events but really didn’t like micromanaging the ship itself.

    This seems more focused on story and combat. Are they really that similar?
     
  18. Jstorm

    Jstorm Well-Known Member

    Feb 2, 2020
    1,082
    474
    83
    Male
    Employed
    Earth
    Not really. The similarities are that you have a soft time limit for each map, randomized events, store, and crew acquisition.

    Combat is quite different. In FTL, you have to micromanage everything, from firing weapons, crew allocation, opening/closing doors, and even the flow of oxygen, like a captain of a small ship. Crying Suns is controlled from a much higher point of view, where a battleship commander with hundreds of crews should be.

    As you said, Crying Suns have more story and characters provided by the game compared to FTL where dialogs for events are left to your imagination.

    Whether FTL and Crying Suns are similar is somewhat subjective. I’d say no, but some might say that the Crying Suns’ system that you have to travel from one side of a map to the other with randomized events with a soft time limit is enough to call this a FTL clone. Either way, both are great sci-fi games.
     
  19. anthony78

    anthony78 Well-Known Member

    Nov 13, 2015
    3,128
    704
    113
    Decided to pick it up and I like it but still trying to grasp the combat. I’m not quite understanding deployment. I hold to deploy or un-deploy but the map for placing the deployment only showed up once. Never could get it to come up again. Am I missing something?
     
  20. Jstorm

    Jstorm Well-Known Member

    Feb 2, 2020
    1,082
    474
    83
    Male
    Employed
    Earth
    #40 Jstorm, Jun 29, 2020
    Last edited: Jun 29, 2020
    I understand it is kind of confusing.

    First, when you have an open slot in your hanger, it is shown with a + sign.

    By tapping a + sign, you can bring up the roster of squadrons you have and their status.

    To assign a squadron to a hanger, tap and hold a squadron from your squadron roster. Now you should notice that the + sign is replaced with the squadron you selected.

    To deploy a squadron to the field, tap (not hold) a squadron. You should now see hexes where you can deploy the selected squadron. Simply tap a hex that you want to deploy the squadron. You should see the squadron icon placed at the hex. After a short delay, the squadron will be deployed.

    If a squadron is destroyed or retreated, the hanger that you had the squadron assigned will become open. You need to repeat from assigning a squadron to use the hanger.

    If you want to remove an undeployed squadron from a hanger, tap and hold the hanger.
     
    nlesgold likes this.

Share This Page