Universal CrimsonHeart

Discussion in 'iPhone and iPad Games' started by goiMot, Nov 30, 2011.

  1. L.Lawliet

    L.Lawliet Well-Known Member

    Jun 28, 2011
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    quick comment guys.

    DO NOT buy iap! it makes the game lag and lose framerate.

    Good thing i have a jailbreak so i was able to back up my saves beforehand but I spent over an hour trying to figure out what went wrong. obviously there's some issue with the internet/iap
     
  2. airdan

    airdan Well-Known Member

    Dec 2, 2011
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    Ummm those gargoyle bosses are hard. Any tips? Other than not dying?
     
  3. RayLancer

    RayLancer Well-Known Member

    Dec 8, 2008
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    The graphics are pretty amazing in this game.
     
  4. eAdvisory

    eAdvisory Well-Known Member

    Nov 22, 2011
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    In my honest opinion. people that use the ipod touch 2g should expect newer games to not work or have issues. the 2g is so obsolete its ridiculous. apple even states that the 2g ipod touch is not compatible with most newer games.
     
  5. TheTrixRabbitt

    Nov 15, 2011
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    Can't wait to play this. I've been looking for this game everyday since it first got put on the store. So far, game looks awesome. Gonna try to finish this before Zenonia 4 comes out.
     
  6. sdmiracle

    sdmiracle Well-Known Member

    Jun 23, 2010
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    wait, this game has NO SCREEN ROTATION? WTF?
     
  7. vibliribland

    vibliribland Well-Known Member

    Mar 21, 2011
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    Quick review for people hesitating.

    I'll point out a few things that usually make 99% of the Action RPGs in the Appstore unplayable, and also a few things that make this game great.

    - Topp combat system on the iOS, can't think of a Action RPG on the iOS with a better combat system. not like Zenonia where you just mash buttons and can't really se what's happening.

    -Gorgeous graphics, very detailed environments like small jars on shelves inside houses etc, again, not like Zenonia where everything is super small and with a sparse amount of details.

    -Interesting skills that are diverse, The skills have different usage and you don't get skillpoints every 2 min so you get the feeling of having to plan your build.

    -Not to slow and not to fast leveling, Can't stand games where one level take 5 hours, and I also can't stand games where you level up every 2 min.

    -Amazing menu art, very cool hand drawn art.

    -Interesting enemies, both big and small so no general size of all mobs (like 1 square ala Inotia)

    -Complex item system, rares, uniques, cracked sashes ;) . A crafting system consisting of cards of some sort, I haven't tried it yet but it seems interesting

    -GREAT controls, 360 degree movement, wich is a first if I remember correctly

    -From what I have gathered so far (1h in) the IAP aren't necessary to progress at a decent rate.

    -A lot more things I don't have time writing down now, must get back to work.

    Just get it, it's virtually free any way.
     
  8. jsrco

    jsrco Well-Known Member
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    Oct 15, 2009
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    - The skills get to be an issue later with the mana potions and how much you have to use them. With the exception of the healer class which has crazy mana regen but she just runs around healing because of the damage that gets dealt out by the enemies.

    - The leveling by the time you get in the 20s slows down a lot. And you end up having to grind off of mobs to get cash for potions and so that when you move on, the enemies do not hit as hard.

    - the crafting system is good. You have to get monster parts so you can craft better gear. The crafted items are really leaps and bounds better than what you can get in a from normal drops. The adv crafted items are just amazing - as in you will be using them 10 levels later.

    - The 360 controls are great, but they end up hitting you with the attack detection collision later on. It really appears like you are safe and out of harms way, and you really aren't. It isn't a huge deal, but later in the game hp gets to be a big issue.

    - the iap are a bit extreme.... and the skill / stat reset one is a blessing since you need to exprimint with the diffrent skills and characters in the game. Hoever, the cost of 1 of those is more than the 1 minimum amount you get. 100 for the item and 99 caramels for the $1 entry price is stupid and an obvious scam.



    I really don't mind the fact that I paid $5 for the version of the game with not network connectivity. After it was added, I really dislike a lot things I see. Also the translation and quest bugs are still in it.
     
  9. vibliribland

    vibliribland Well-Known Member

    Mar 21, 2011
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    #149 vibliribland, Dec 16, 2011
    Last edited: Dec 16, 2011
    Hmmm, some of those things sound positive.

    Games are supposed to be hard, very hard.
    You are supposed to feel like you accomplished something when you kill a boss.
    And not everyone should be able to complete the game.
    That is my preference and anything below that is just a waste to me.

    Take Dark Souls for example, now that is the perfect game.

    I hope this game is hard, that hp is an issue and that you need to be skilled and strategic in order to beat it.


    EDIT: The above is my opinion, my preferences. Not a fact, however I don't respect people who want games to be easy, or even moderatly easy.

    EDIT 2: Difficulty is acctually extremely important in games with Diablo style loot (Most action RPGs, like Zenonia, Diablo, Dungeon Hunter, Inotia 2 etc). If a game isn't far above average in difficutly the whole idea of rare loot and legendary equipment just fails.
    The whole point of grindning Mephisto for 3 weeks is to get the equipment needed to solo Bhaal on Hell.
    So if a game is to easy, why would you care about the legendary equipment? Take Dungeon Hunter for example, that game just 100% fails, it got no purpose.
     
  10. jsrco

    jsrco Well-Known Member
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    Oct 15, 2009
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    After further sober evaluation... it would appear that a lot of the quest dialogue errors have been rectified. Also that it appears that the hp / sp soul orbs were not giving the correct values as they did in the original version.

    Dark Souls was marketed as a game where you would die. Many fans of Demon Souls actually think that it is easier than it predecessor. But if a game is not marketed as being hard, like those games were, and is released on a device that is still considered casual gamer friendly... well you can see where I am headed with this.

    Difficulty on games with diablo style loot isn't the most important thing. The loot is! Many games are very easy one you get to a point of grinding for loot. Its the drops rate that makes or breaks the legendary or unique loot. Heck this game even has achievements built in for getting the unique items to drop.
     
  11. vibliribland

    vibliribland Well-Known Member

    Mar 21, 2011
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    I kind of disagree.

    It's a Chicken vs egg situation here.

    Everyone with a bit of intelligence knows that the egg came first, obviously.

    And it's the same thing with difficulty vs Loot in these types of games.

    If there is nothing challenging then there is no purpose of the Loot, thus making it unsatisfying to find it, you won't care if you find the Skull Crusher hammer that deals twice the damage your current wapon does if you already kill everything in one hit.

    However if you struggle with the enemies and bosses then you will feel great joy and relief when you find new and more powerfull equipment.

    About the marketing I agree to a degree (funny rhyme :) ) Games where you build up the strength of your character and hunt for loot should generaly not be considered casual.

    But like I said, half impossible games like dark souls is for a lot of people need to send the right message from the start.
     
  12. L.Lawliet

    L.Lawliet Well-Known Member

    Jun 28, 2011
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    #152 L.Lawliet, Dec 16, 2011
    Last edited: Dec 16, 2011
    ^

    I'll have to disagree with you there. Especially when you say "Everyone with a bit of intelligence knows that the egg came first, obviously." which is basically stating your opinion as fact and implying anyone who doesn't agree with what you said is unintelligent.

    Even though what you posted earlier said your comments were just your opinions, your new post implies that your opinions are right with you intelligence comment. A majority of gamers won't find Dark Souls a perfect game. However it is a perfect game for the niche group that likes a big challenge.
     
  13. vibliribland

    vibliribland Well-Known Member

    Mar 21, 2011
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    #153 vibliribland, Dec 16, 2011
    Last edited: Dec 16, 2011
    Well, the egg came before the chicken, and that is a fact called evolution so arguing against that just doesn't make sense.
    And arguing against the rest of the post just because of one single statement also doesn't make sense.

    I also never said that it's a fact that Dark Souls is a perfect game, I said I thought so.

    It is however a fact that The egg came before the chicken, and again, not agreeing with one point of someones argument and therefore disagreeing and arguing against everything that person says is just annoying and pointless.

    EDIT: "your new post implies that your opinions are right with you intelligence comment." No it doesn't, my new post suggests that that is my opinion on that particular subject, my new post does not change my previous statement since they handle two completely different subjects. Also a pointless argument

    Now Im done arguing about the subject since I won't gain anything from continuing, so any further argument will go un-commented.

    On topic:

    I just found my first monster card and have encountered a few rare mobs.

    So far, a great game, I really enjoy it and I must congratulate the devs on making this.
    Well done.
     
  14. squarezero

    squarezero Moderator
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    Dec 10, 2008
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    I assume that we're done with the chicken vs egg discussion, right? Good.
     
  15. vibliribland

    vibliribland Well-Known Member

    Mar 21, 2011
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    I just found out (maybe obvious to some) that when you die you respawn at the last saved spot.

    Which means you do not respawn at a waypoint or the town with the exp and items you had on you when you die, but you respawn where you last manually saved with the items and exp you had then.

    My point: Save a lot!

    I actually hope this mechanic can be changed so that you respawn at the last waypoint or the town or something with everything you had upon death.
    A classic action RPG kind of death.

    I also see exploit written all over this, saving and reloding over and over untill the chest, boss, random questreward etc gives you what you want.
     
  16. airdan

    airdan Well-Known Member

    Dec 2, 2011
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    #156 airdan, Dec 16, 2011
    Last edited: Dec 16, 2011
    Well this game is hard. I love it!

    I like that you can disassemble equips to gain money if you are not close to town. Very few games give you that option. The 360 degrees game make the controls fantastic. Sometimes you feel like the game is overclocked but you can control the gamespeed in options.
     
  17. vibliribland

    vibliribland Well-Known Member

    Mar 21, 2011
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    Just beat the first boss.

    Now, Im very skilled at video games, and I died 3 times on the first boss.

    I was cheap on the potions and didn't really pick the ultimate skills.

    But wow, I love the feeling of having to make an effort to defeat the boss, Im used to most games just holding your hand and doing all the work for you.

    A nice change and Im looking forward to playing more.
     
  18. the9quad

    the9quad Well-Known Member

    Apr 27, 2011
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    I think the term you are looking for is called, "poisoning the well", it's a typical fallacy you see people use in arguments.
     
  19. salty

    salty Well-Known Member

    Dec 16, 2010
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    #159 salty, Dec 16, 2011
    Last edited: Dec 16, 2011
    played this one shot till chapter 3.. surprised that
    the village is in flames omg

    woah.. this is a buck well spend i'll say.. really interesting storyline but i'm dying (or my partner dies) so often.. if the devs are watching the thread, i hope that there will be a HP & SP bar below my character and partner so I can monitor my health. :eek:

    Having only one partner really is quite hard to survive the game..
    even a healer only can manage most of the time to heal herself. I feel that this can be improve somehow. Otherwise, I believe it will be even harder to survive the latter chapters.

    --- my impressions to be continue ---
     
  20. gunxsword

    gunxsword Well-Known Member

    Dec 24, 2010
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    Can we but an end to the whatever-is-causing-a-debate/discussion already?

    I really don't see how loot's supposed to dramatically change anything in a skill based RPG that relies on both character improvement (stat, equipment) and player improvement (dodging attacks etc). They're both important however, the former cannot remedy deficiencies in the latter (unless you buy an endless supply of premium potions :p).
    -----------------------------------------------------------------------
    WHY CAN'T I defeat the jelly king when joined by the battlemage? It was actually easy when I defeated it the first time with the warrior alone! My BM build is a pure mage build (with some +vit) so she won't contribute much in melee. Any suggestions? (like AI behavior? I'm using archmage for both AIs)
     

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