It doesn't make sense that sneak attacks do an absurd amount of damage. For example, sneak attack on enemies do at least 2x the damage of a normal hit on every single enemy. However, enemy sneak attacks do like 5x the amount of a normal hit on all your characters. The mage only has like 150HP, yet a sneak attack does 170 damage, so he dies in one hit. This makes no sense whatsoever, and with no auto-save, it has caused my characters to die multiple times. Basically it's a huge annoyance to even bother battle any enemies unless you achieve a sneak attack. With the slow movement of characters and completely unpredictable enemy movement patterns (sometimes they stop and face one way for half a minute and immediately turn and face you when you get near) achieving a sneak attack is extremely hard. I'm gonna take this game off my device until those bugs are fixed and gameplay is improved. Good start at a console-quality RPG but still lots of room to improve. In my opinion this and Chaos Rings are the only RPGs that has some resemblance to console RPGs for the iDevice, and for the second time ever I actually read the NPC dialogues instead of skipping them.
Depending on just where you are in the game, if you're able to buy the Mercury Boots (faster movement speed) and Wizard Hat (never be ambushed) all the problems you're having will essentially be gone. I never had that much trouble with ambushing/being ambushed to begin with, but since acquiring those two items I'm not concerned at all about the random/optional encounters anymore.
Yeah, I haven't had any trouble with ambushes ever since I got the Mercury Boots (haven't got the Wizard Hat though), since it makes you run faster than the enemies.
Isn't Henson's ability "Wizard's Aura" supposed to recover his MP every turn without having to be activated? For some reason, it isn't working for me.
There was a bug in 1.0 that stopped it from working, it's possible that the devs didn't fix it in the first update
Enjoying the game so far. Great graphics and storyline. I'm finding the shop menus and the choosing items menu in battle very hard to use though, and of course as has been said in reviews, autosave would be really nice to have. Phonecalls put me back a bit.
5/10, really? This is the closest thing to a full-fledged JRPG that I've played on iOS. It blows Chaos Rings out of the water, since CR lacks many JRPG staples. The only hiccup is the menu control, which you do get used to after ~1 hour of playing.
Gamespot was referring to the PSP version, but even in that platform there's not a heck of a lot of traditional 2D JRPG being released outside of PS1 Classics. The only other recent one (Lunar) has certainly not caught my attention like CGS has.
(I think) I'm at the end of this AWESOME game (past the barrier). No spoiler but...after acquiring the Grace of God combo spell and loaded with ambrosia potions, you're basically invincible. Getting rid of the two optional bosses was only a matter of time. The game, must be reiterated, is really wonderful.
Finally finished the game. Awesome game, awesome ending....now I want more!!!! I really hope for a sequel...
Wow i feel very dumb and weak haha. Im stuck at the first boss, the spider like thing! Any help would be appreciated.
Seriously... this game IS the sequel. People don't realize it, but it is. It's a sequel of a really crappy PSP RPG.
I know this game is the second installment of a 'series'. I've read that this game has nothing to do with the previous one both in story/time and quality. After seeing the ending, it's clear they could make a sequel to this game. I hope they do a iOS native game, even if I doubt about it. Surely I would buy it.
Excuse me, I'm having the same problem! Any solutions for this, please? I'd really like to finish the game and don't want to start it all over again. Thank you. Rama !