What's Henson's great at? He was amazing when he first joined in but seems I haven't used him properly and now he's the weakest team member.
Basically, mass damage, really. He has spells which do large damage to the whole enemy party. He also has most of the elements in his skillset, so he can exploit any enemy's elemental weakness (except for the Holy/Darkness types). He can also cast some party buffing spells as well, which is useful for boss fights (though on the downside, bosses can kill him quite easily, since he's about as sturdy as a piece of paper, so keep him at the back of the formation).
Thanks for your answer. I indeed always have him at the back. His tree isn't that advanced though so that's probably why he's not that useful now since he can't yet do all those massive / ultimate mass attack.
Well, if you do get to upgrading his skills, focus on the mass damage ones first, those are really useful for normal battles where enemies come in flocks. He's also the only character who has access to the highest tiers of every element spell (minus Holy/Dark).
If you want to beat any of the 2 optional bosses then Henson is a must along with Gelts to perform their purify combo skill which takes a ton of health off them. In regular combat I find him weak though and Accelora is more then an able replacement for him.
Found both (the quests, not the actual objects...working on that). Finally I know the whole story. AWESOME GAME, even as it is, probably one of the best of the App Store for my tastes.
are combo skills ever for more than two people? also does changing the formation change the likelihood for consecutive turns? That seems mostly based on how fast a character is - i.e. spinel is a 'rogue-ish' so she's really fast, etc. - is that all?
Combo skills can range from two people to the whole party. Changing formation doesn't affect the likelihood for consecutive turns, that's completely based on the character's speed (I think Lahduk is the fastest, and Henson is the slowest). However, putting a character at the back will slightly reduce their attack and boost their defence a bit. I think it also reduces the likelihood of that character at the back being attacked.
Haven't really paid attention to their attack getting weaker (interesting point, thanks!), but yes they're less likely to get attacked.
It's ironic that the PSP version gets praised for its intuitive interface while the iPhone version gets a lot of bad reviews for the interface (it's alright for me, but apparently not so for the majority of buyers).
Thanks for the tips regarding the skill strategies... they are very helpful! BTW, what characters do you use? Which one seems to be the weakest/less useful?
With the Mercury Shoes, I walk so fast that I can easily escape from enemies even they see me from close distance. It's really useful when I want to walk around without fighting monsters or to ambush enemies by sprinting from behind.
Yes I know if you're facing away from them then they'll attack first, it's the same in most RPGs, however I'm 100% that my character was running towards the enemy, yet the enemy still attacked first. It was those early stage goblin creatures.
Sometimes they turn and notice you just as your about to attack. If you and the monster are both aware, then order is based on who is faster
That's becase of the game's ambush system. If you get to the enemy before it spots you, your whole party attacks the enemy first, then the battle continues normally. If the enemy has spotted you (it has a ! above its head) then the battle starts normally. If you wait too long after the enemy has spotted you, then the enemy party will attack at the beginning, then the battale continues normally.
I'm at Ganellon Village, the story is so loose here. First we have to wait until night, so we need to stay at the inn until dark. But we can't use the inn so we must go to the dungeon first... What?? Isn't waiting until dark the main goal? Then why do we have to stay in the inn? Why can't we just hang around to kill the time instead? Or even use the Tent if the characters so dearly need to rest. It's just not making sense, lol.
Yeah -- there's definitely a bit of playing fast and loose there. But then again, every RPG that requires you to rest only at an inn is guilty of the same thing, as well as those conveniently placed "save-spots" right before a boss fight. For what it's worth the storytelling that follows that inn silliness is actually pretty cool.
aftre finished the game, you can only start a new game to replay it, so that mean NO equipments and stuffs u can carry over to the new game. And there is no easy/normal/hard mode you can select