iPad Crimson Gem Saga: Atlus/IRONNOS JRPG

Discussion in 'iPhone and iPad Games' started by squarezero, Aug 4, 2010.

  1. Lazuli

    Lazuli Well-Known Member

    Mar 5, 2010
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    Thanks for the help, it's one of the downsides of a straight port I guess in that there's no manual to learn from. It certainly made the boss fight a little harder anyway :p
     
  2. Sukal

    Sukal Well-Known Member

    Jul 11, 2009
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    SPOILER (Skill Tree)

    I hope the dev's will use their quick review pass, because once this update fixes those minor issues, this game will be perfect.

    Oh ya, if anyone one's interested I found good skill charts for Killian, Spinel. This way you can actually plan out what to spend your SP on.

    Obviously Spoilers below, but good to warn Anyways.
     

    Attached Files:

  3. squarezero

    squarezero Moderator
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    Once you get the Monster Manual (which lists vulnerabilities, among other other things), you'll see how useful it is to have a variety skills. For example, hitting a fire-vulnerable monster with a small fire attack (which uses less mana) will have a similar effect than striking him with a medium gale attack.
     
  4. New England Gamer

    New England Gamer Moderator
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    Jul 30, 2009
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    From what I see it looks like a direct port. Not having played the iPhone version for this reason I can't tell for certain but it does seem to have the exact screens. Anything I have uncovered for this version shows the same shots, skill trees etc.

    Sorry took so long to be summoned!
     
  5. ImLegend

    ImLegend Well-Known Member

    Jun 26, 2010
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    Killan Skill Chart
    http://i35.photobucket.com/albums/d186/rquillen/Crimson%20Gem%20Saga/KillanSkillChart.png

    Spinel Skill Chart
    http://i35.photobucket.com/albums/d186/rquillen/Crimson%20Gem%20Saga/SpinelSkillChart.png

    Henson Skill Chart
    http://i35.photobucket.com/albums/d186/rquillen/Crimson%20Gem%20Saga/HensonSkillChart.png

    Gelts Skill Chart
    http://i35.photobucket.com/albums/d186/rquillen/Crimson%20Gem%20Saga/GeltsSkillChart.png

    Lahduk Skill Chart
    http://i35.photobucket.com/albums/d186/rquillen/Crimson%20Gem%20Saga/LahdukSkillChart.png

    Acelora Skill Chart
    http://i35.photobucket.com/albums/d186/rquillen/Crimson%20Gem%20Saga/AceloraSkillChart.png
     
  6. ImLegend

    ImLegend Well-Known Member

    Jun 26, 2010
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    better than nothing... or you just stick with the first 2 characteristics Sukal posted.
     
  7. Bdragonst

    Bdragonst Well-Known Member

    Jun 8, 2009
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    What is the game length of the game?
     
  8. Eduku

    Eduku Well-Known Member

    Dec 5, 2009
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    Approx. 30-40 hours.
     
  9. New England Gamer

    New England Gamer Moderator
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    After some more digging I discovered the difference in the two is that some voice over content was removed for the iPhone version. In the PSP version if there is a complete conversation the iPhone version only has text and one or two lines of dialogue. Something had to be removed to cut the file size I would assume and what COULD be considered "fluff" is the perfect place to make a slice.

    Also for those looking for specifics on the skills and their descriptions there are a bunch of FAQ's for the PSP version out there that you can look up and view their descriptions.
     
  10. Bdragonst

    Bdragonst Well-Known Member

    Jun 8, 2009
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    cool thanks... i guess ill get it tonight
     
  11. Eduku

    Eduku Well-Known Member

    Dec 5, 2009
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    Makes sense, if they kept all the sound files, it may well have ended up being over 1GB uncompressed.
     
  12. Pitta

    Pitta Well-Known Member

    Oct 19, 2008
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    Thanks...I would have spent AGES trying to equip the hammer...
    I finally did it (had to go down and up again to have some potions and stuff because it was just impossible).
    Man...how I hate multiple consecutive bosses without the possibility to save!!!
    It took me more than an hour!!!

    AWESOME :)
     
  13. Eduku

    Eduku Well-Known Member

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    Some of the JRPGs I've played have had three consecutive final boss battles, each more difficult than the next. Ridiculously frustrating, but the satisfaction after finally beating them is immense :p.
     
  14. squarezero

    squarezero Moderator
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    Chrono Trigger comes to mind...
     
  15. Pitta

    Pitta Well-Known Member

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    Which, to be honest, I personali would have gladly preferred.
    I hope at least that they patch the code to have the spoken audio kick in when on screen there is the right written phrase.
    Seems trivial to do and could be much, much better.

    I hate to admit but, while I still think they're ugly, after 8 hours the menus are second nature.
    I really wonder why they mixed touch screen and 'imported from physical cross 'stick'' controls...they could probably save lot of time and frustration if they simply kept onscreen the virtual stick to control the menus (with a select and a back buttons added).
     
  16. xclusiveplayer

    xclusiveplayer Active Member

    Dec 18, 2009
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    The bronze medallion bug really pissed me off. Had to fight a tough boss again because of it.

    Don't use the bronze medallion or you will be stuck on the screen.
     
  17. xclusiveplayer

    xclusiveplayer Active Member

    Dec 18, 2009
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    They really need to fix the selections in this game. Its so hard to select items you want to buy or equip.
     
  18. squarezero

    squarezero Moderator
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    #539 squarezero, Aug 13, 2010
    Last edited: Aug 13, 2010
    You're a bit late on those comments -- both those problems should be corrected on the already submitted update (which is waiting for approval).

    BTW, I've been using Bronze Medallions all along -- you just need to use all the ones you have to get out of the screen.
     
  19. yongkykun

    yongkykun Well-Known Member

    Feb 12, 2009
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    Seeing that the update is about to come out soon, will there be a drop in price? I don't want to buy it tonight only to learn that the price drops the next day.
     

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