iPad Crazy Hedgy (3D platformer from Cybertime)

Discussion in 'iPhone and iPad Games' started by arta, Dec 20, 2011.

  1. the9quad

    the9quad Well-Known Member

    Apr 27, 2011
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    I look at it this way, I go order a plain pizza. In the meantime, as they make it they have extra time to add stuff like pepperoni, sausage, mushrooms etc..Problem is my wife is nagging them to turn it into a hamburger. So do they waste the time turning a pizza into a hamburger (which it was never meant to be) or do they please the pizza lovers and make it a better pizza? Tim quit being my nagging hamburger loving wife and let me get the deluxe pizza.
     
  2. cybertime

    cybertime Member

    Dec 28, 2011
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    iOS 4.2 support!

    We are making some last tests, but we can confirm that V1.2 will support iOS 4.2!
     
  3. squarezero

    squarezero Moderator
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    Sorry for the "expand horizons" crack -- that was a bit much. As I tried to suggest by bringing up Monster Hunter, no game works for everybody. My point is that there is nothing wrong with the controls as they are.

    Personally, I've never enjoyed tilt controls on a platformer until Hedgy.
     
  4. TimEggers

    TimEggers Well-Known Member

    Nov 11, 2011
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    There is a lot that I do love about Hedgy and frankly will probably be enough to keep me playing.

    Now please, pass the mustard. :D
     
  5. Markku

    Markku Well-Known Member

    Jul 30, 2011
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    Where is a review of this game I don't understand what this game is all about..
     
  6. cybertime

    cybertime Member

    Dec 28, 2011
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    dpad - yes or no

    We are open for every idea and want to make the game suitable for every player type. With alternative dpad control we have two big problems. How should this work?
    left thumb for dpad, right thumb for turning hedgy and then no finger is left for synchronous sliding (fighting) or jumping. The game will be much more difficult to play.

    If you have the perfect idea we will integrate the alternative controls with an update.

    The second problem is, when we let to choose the control style most of the people will take the dpad without trying the tilt version. With dpad the game will be not so intuitive and easy to handle. Remember, we don't want to make your life diffucult like in Super Monkey Ball. If anything, it helps you to move the chacarcter more accurate and easier as with an dpad.

    We think that Crazy Hedgy is a jump'n'run action adventure and not a ball-roller in first instance. Just because Hedgy moves by tilting it is a ball-roller game? So have also jump'n'run games on Wii which are steered by tilting.

    We are developing a free demo version with which you can try our control system before paying for the game. I hope this is in your sense.

    Best regards
    Raffael Leb
     
  7. cybertime

    cybertime Member

    Dec 28, 2011
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    #147 cybertime, Dec 30, 2011
    Last edited: Dec 30, 2011
    review

    You will find a review here: iphone gameruk .co.uk/crazyhedgyreview.htm
     
  8. Markku

    Markku Well-Known Member

    Jul 30, 2011
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    That link broken? It won't work on my iPad 2
     
  9. iVaro

    iVaro Well-Known Member

    Dec 18, 2009
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    http://app-score.com/crazy-hedgy or there

    Anyway I have 101 coins now. Only those difficult sky levels left.

    Cybertime- is it possible to get the coins in the last stage right now?
     
  10. TimEggers

    TimEggers Well-Known Member

    Nov 11, 2011
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    Well since you asked, why not incorporate a virtual stick set up for the left thumb for direction control (over the shoulder fixed camera angle, as it is now) and then two buttons for the right thumb (jump/attack). You could add a third button if ever needed. You could even leave the on-screen touch buttons there that currently appear to dodge.

    If you really want people to experience the tilt controls (which you seem, and rightfully so, proud of), make the first few levels or even a tutorial level tilt only, then only later enable a touch interface and make it select-able in the options menu.

    I'd like to be clear, I have no complaints with Crazy Hedgy, you guys have done an outstanding job. I, like others here, have only brought up a personal preference against tilt based controls.

    Furthermore I really appreciate your participation here, I am much more willing to buy games from developers that participate in the communities they market too. Thank you!
     
  11. drClaw

    drClaw Member

    Feb 12, 2010
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    Controls Work Great

    I'm not trying to white knight it up, but the dev makes a really good point about people jumping straight to virtual controls if they were offered as an option. I've historically not been a fan of tilt to move platformers and can guarantee I would've jumped to virtual controls had they been available, which would've been a mistake.

    Love the game. Can't wait for new content updates. Removing nose from dev's a**
     
  12. Gabrien

    Gabrien Well-Known Member

    Nov 24, 2009
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    Just played through the first half dozen or so levels. Particularly impressed with how uncompromising the game is with delivering a complete console-style experience. By iOS standards this could have gotten away with a lot less and still been very well received. You know how we often say what a promising start a game is, how it could be improved and expanded with this, that and the other? We're used to settling for that on this platform and hoping that the developers will add more down the road. Well here, the devs included "this, that and the other" right off the bat.

    People voicing concerns over IAP, Freemium, and where the iOS is heading as a platform in particular, need to make sure they buy a copy of this game. Even if you don't like tilt controls. Even if you don't like the genre. If an original game of this calibre in terms of content, polish, accessibility and value for money can't make an adequate profit on the iOS without resorting to IAP and attempts to manipulate the consumer, then we really are in some deep doo-doo.
     
  13. squarezero

    squarezero Moderator
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    Very well said :).
     
  14. riChchestMat

    riChchestMat Well-Known Member

    Stick with tilt please and let's have this game on the front page of this site already!

    Playing this game with a non-tilt control scheme would be like playing Katamari Damacy by point and click.
     
  15. Habakuk

    Habakuk Well-Known Member

    Definitely. touchArcade editors shouldn't wait till the sale is overÂ…

    I am very happy with the controls as well. Couldn't be better. But since I've got an iCade recently I just would be interested how Crazy Hedgy feels controlled with a real digital 8-way joystick. Just as a technical curiosity.
     
  16. squarezero

    squarezero Moderator
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    Just because I'm a masochist, I'd love to try playing it with a trackball :D.
     
  17. foxmulderino

    foxmulderino Well-Known Member

    Dec 30, 2009
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    I know, I always say I don't like tilt controls...but in this case, ye, I made an exception...I will keep Crazy Hedgy on my phone cause the controls are perfect and I can play it also nearly lying in bed (it's a strange position, don't ask me to describe it!)
     
  18. cybertime

    cybertime Member

    Dec 28, 2011
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    No, the last level has no coins, will be fixed with the very new map/level design!

    Happy New Year to everybody and thank you very much for your support!

    Best Regards
    Raffael Leb
     
  19. Markku

    Markku Well-Known Member

    Jul 30, 2011
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    I. Just wanted to say this game is fantastic. Good job man I hope this sells like crazy for you.
     
  20. iVaro

    iVaro Well-Known Member

    Dec 18, 2009
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    Got all coins! :) that was fun! Cant wait for what those new levels have to offer :)
     

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