I honestly have no problem with the ratings thing, I often like them actually even when I read the reviews, it's just that the review dropped the game a star and I can't for the life of me see WHY. That's the only problem to me...
Crazy Hedgy Rolls You Over with a Great 3D Platformer Fact: Platformers in the iTunes store are a dime a dozen (not literally but there are plenty to choose from). Fact: Platformers and tilt controls are a risky proposition that mostly don’t work...unless you’re talking about Crazy Hedgy by Cybertime. Crazy Hedgy is an addicting and most importantly, extremely enjoyable 3D platformer that delivers a terrific experience for gamers young and old. Visually, Crazy Hedgy provides a high-quality extravaganza with surprises throughout mixed with an equally engaging level of gameplay. When it comes to platformers, Crazy Hedgy sets the bar high early in 2012. Your job is fairly simple, and that is maneuver little hedgehog dude Hedgy throughout the 35-level story mode while collecting jewels and coins. Of course, you’ll face a number of obstacles from equally cute, yet dastardly enemies as well as traps and challenges. Also, collect enough coins (25 of them) and you unlock Arena mode, which frankly something I know most will enjoy. The Cybertime devs certainly put a significant effort into creating a 3D world that is not a feast for the eyes, but it’s actually a world you want to play in. While this statement may sound strange, I’ve had enough experiences with other platformers where the environment just wasn’t engaging and ultimately not very enjoyable. From the colorful cartoon-like enemies and the deceivingly fun looking traps to the wispy clouds and clear blue lakes, Crazy Hedgy provides a great journey for those willing to do so. Combined with the melodic soundtrack, that won’t be a problem with Crazy Hedgy because you’ll want to take the view in when you’re not rolling around. One of the strengths of Crazy Hedgy is the controls which are a combination of tilt and touch. Tilt is used for moving Hedgy and changing your viewing angle, while touch consists of punching, shooting, blasting and jumping. Regardless of how you feel about tilt controls, I can safely say that Crazy Hedgy may the game that convinces the anti-tilt party to switch sides. The tilt controls simply work extremely well. The devs did something that makes the game perform even better: auto calibration at each level. As soon as a level is completed, a calibration box appears to recalibrate your device. At the start of the game, players are taken through a tutorial that teaches you the basics from rolling around to punching out sack dummies. As you travel through the levels, your key objective is to collect enough jewels which appear in a variety of shapes and colors and gold coins. These coins are far and few between so you’ll want to collect as many as you can since you’ll need them as well as minimum number of jewels to complete a level and unlock the next. Jewels and coins are also used to purchase upgrades of which there are a number that you’ll enjoy experimenting with. These include: Crazy Potion (boosts strength) Grab Attack (grab enemies, crates and barrels and throw them against each other) Super Helmet (head gear protection for head butts) Mega Magnet (attracts gems to Hedgy) Power Gloves (super punch damage) Bubble Gum (spits chewing gum into the face of enemies) Hedgy Heart (keeps Hedgy healthy) In addition to the upgrades, apples can found along the way that Hedgy maintain his strength and handsome spiky complexion. Besides traveling around, players will love the battles with enemies. Whether it’s punching enemies or shoving them into spinning spikes, the visuals will bring a smile to your face. You can either shake enemies to get more coins or even get them to fight ech other, which is as enjoyable as if you were pummeling them yourself. The degree of difficulty is always an issue with any game, and Crazy Hedgy overall feels well balanced. Jumping on trampolines can be task (just don’t jump and let the trampoline do the work), rolling around spikes and traps, and dodging enemies all come with a degree of risk. Other levels include timed exercises in futility in addition to tougher enemies. Of course, the checkpoints along the way help keep your sanity. As well, the game includes a number of surprises on each level that should keep players engaged. From different enemies to more complex environments, Hedgy won’t be complaining about being bored. Overall, Crazy Hedgy is a great looking 3D platformer equaled only by its terrific controls. With plenty of surprises and replayability, Crazy Hedgy is definitely worth checking out. As I mentioned, the year is still young, but Crazy Hedgy sets a high bar. Albie Meter: 5 Stars (high-quality 3D environment and spot-on tilt and touch controls; content and plenty of surprises ensure replayability; catchy soundtrack rounds out the polished package)
That's the best damn post I've read in any forum for years. ##### Hey TA, how about a Terra Noctis review now?
Oh god, TA can be so childish some times Fighting over half a star... Okay I gotta admit, I was disappointed in the score too, but I guess the reviewer had a good reason(at least I hope). Anyway, thanks Big Albie for stopping the weird discussion
Lol.. ------ Anyways, my gf finally decided to try the game out today two weeks after I first told her to play it. She got through 15 levels of the game in one sitting I think. She says it's the first iOS platformer that she'll be finishing, hah.
Same here. Text of the tA's editor's review okay—score fail. Thx to tA member Big Albie, very good review. And how many stars gives Mr. Hodapp, did he play the game? Can't await the announced update and more games of this dev. Instabuy.
Thanks. Sorry. I dared because it's spot-on topic and maybe here are some German-language tA members.
Ugh, so much drama over the rating. I made my comment on the actual thread of the review, so I won't bother rehashing it here. All I'll say is that in my opinion, a four star game is pretty damn good game in my eyes. I would hope that the text in the review does the game justice, but I realize that for some folks, the rating is all that matters (which is why assigning a rating is the hardest and most annoying part of writing a review). In any case I just felt compelled to say something since its my review that seems to be causing all the ruckus.
As I noted at the top of this "ruckus" (which seems rather civilized in my view) the text of the review did a great job capturing what many of us have found to be special about the game. The issue with the rating is kind of a separate thing. For my part, it stems from the fact that I'm a greedy bastard. I want the developer to make a ton of money from Crazy Hedgy so that they can keep expanding it, make a sequel, make more games of similar quality, etc. I also want other developers to see that a high-quality game can succeed without IAPs, microtransactions and other shennanigans. Unfortunately, in an overcrowded market, a 4 star rating signals "wait for a sale" to many people. It also keeps the game from the "best of the month" list, which unfortunately can make it sink from view faster than it should. Now all of this would be seen as an unfortunate difference of opinion by most folk if it weren't for the fact that, given past TA reviews, the game that you described in the text is really not a 4 star game. When TA gave The Bard's Tale 4 stars, I may have disagreed with the rating, but at least it was consistent with the review (which described a good game with significant flaws). Again, this has nothing to do with the objective quality of the review, or your right to rate it as you see fit. If folks are disappointed, it's only because we like what Crazy Hedgy says about the potential for the platform to offer more than freemium bite-size games. It really has nothing to do with seeing our opinion confirmed by TA.