So it's going to be 90mb to download (wow) and iPod 5 and up if anyone was wondering. Don't know what that means for phones but I'm guessing iPhone 5 and up ?
Nope, the iPod 5th is more like an iPhone 4s so I guess that that that would be the minimum for iPhones, but I could be wrong, I've seen a few games that support the iPod 5 and require an iPhone 5 or better, I honestly don't know.
512mb ram is needed is what they just told me. But you might experience some frame rate issues. iPhone 6 here so I'm good woohoo
Yep yep! We've gotten it running on a 512mb RAM device (iPod 5) with no crashes, but we can't guarantee that it'll stay like that for all 70+ hours of story, and even then, you'll see some stuttering from time to time (especially at night). We definitely recommend playing on a device with at least 1GB RAM!
I have a 4S with iOS 7.1.2 and all their/your other releases work fine. According to what you're saying I'm okay, but I could experience some framerate issues (I guess when the action gets too hectic). That's fine with me, as long as it works...
Well, release date is the 21st (Thursday), so depending on the GMT+-X you're on, it could still be two days left...
On the podcast they said they would hit the launch button around 11pm central time on the 20 th. so depending where you live the game will be out maybe before or after 12 am Thursday. Steam will launch in the morning of the 21st.
I guess central time is CST, which according to Google is GMT-6. I'm on GMT+1, which means that 11pm CST on the 20th = 6am GMT+1 of the 21st... half an hour before I wake up... Ready for breakfast, yay!
I think I read somewhere in TA (an article talking about the story behind Crashlands) it was $5 for iOS and $15 for Steam with cross play, but I'm not 100% sure...