Cool bugs during development

Discussion in 'Public Game Developers Forum' started by PoV, Dec 30, 2008.

  1. PoV

    PoV Well-Known Member

    Oct 10, 2008
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    London, Ontario, Canada
    I figured this might be a fun thread. Share some of the interesting bugs, glitches, or oddities you came across whilst working on your iPhone game. Screen shots, video, text, whatever you have.

    - - - - - - -

    I kept video of some of my more interesting bugs in Smiles. Some more silly than others.

    The first I want to show is a bug in one of the effects for the game mode Zen. It was supposed to be a "toss a rock in to a pond" water ripple. It didn't really work as expected.

    http://www.viddler.com/explore/PoVRAZOR/videos/8/

    Here's what it was supposed to look like. The problem with this though was the effect would make you queasy. :)

    http://www.viddler.com/explore/PoVRAZOR/videos/9/

    In the end I had to tone this down. It's still in the game, but very subtle now. Not a good idea to make your customers get sick. :p

    The next bug is a little more minor. I was building my menu screens, and gave some elements the same ID as one of my buttons.

    http://www.viddler.com/explore/PoVRAZOR/videos/14/

    The last one is just me being silly. Working on the achievement unlocked effect, I decided the achievements should have a conversation with themselves.

    http://www.viddler.com/explore/PoVRAZOR/videos/15/

    And that's my list of interesting things that happened during Smiles' development.

    Anyone else find anything amusing while making your game?
     
  2. brewstermax

    brewstermax Well-Known Member

    I kind of like the 3rd one. That would be fun to have. Nobody would ever notice really.
     
  3. Rocketman919

    Rocketman919 Well-Known Member

    Aug 8, 2008
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    Cali-forn-i-a
    lol at nice sweater
     

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