Controller support? no thanks!

Discussion in 'General Game Discussion and Questions' started by Pete Martell, Feb 21, 2014.

  1. psj3809

    psj3809 Moderator

    Jan 13, 2011
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    Way way too early to judge. I'll get into it once the new apple tv comes out
     
  2. Primoz

    Primoz Well-Known Member

    Aug 14, 2012
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    Again, this is just your problem and not the problem of the touchscreen. As I said, you just have to get used to it. I can't feel all the keys on a real keyboard the whole time and yet, I can type just fine. Same with the virtual keyboard. I don't look where I'm tapping "the zones" with my thumbs at all anymore.
     
  3. drez

    drez Well-Known Member

    Sep 21, 2010
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    I don't feel like we are getting much of a reason of why they suck other than they suck. I get it, some people may not like controllers , and that's fine. At the same time it's mind blowing to think that a game like Sonic is an inferior experience with a controller vs a touchscreen. Like another poster said, thd lack of tactile feedback with a touch screen is always going to be an issue to some degree. It's different than KB/M vs controller arguements.

    So that just leads me to believe it's an issue with the controller itself. Is there input lag? Do the buttons stick? How does the controller feel in your hands? Things like that. What is it exactly that makes sonic with a controller an inferior experience to touch screen controls? If it's the controllers, give it time as there's no doubt the 2nd/3rd gen of controllers will be far better. Plus, devs will have time with controllers in hand to optimize the controls in their apps.
     
  4. psj3809

    psj3809 Moderator

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    When i'm away from home i'm obviously fine playing games using the touchscreen controls.

    Once this new Apple TV 'console' comes out it'll be great playing games with a joypad on the big screen
     
  5. Pete Martell

    Pete Martell Well-Known Member

    Feb 20, 2014
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    Lack of the tactile feedback turned out to be no issue at all for me, even less so since trying it with controllers. You do get some hitting the screen though.

    More I analyzed it in my head I believe the reason why buttons and such feedback might be important is when you look at a separate screen such as a TV, but even then, I notice feedback from input on the screen when I play which is the only important thing (seemingly.)

    So no, I disagree and while these controllers tested I had issue with or even the playstation one, I did not feel this to be as a result of bad quality build or button layout for instance even if not perfect at all today.


    My argument is simply, sonic has bad touchscreen controls, not remedied by a controller, but there are platformers greater on iOS using touchscreen and I see zero room of improvement on something pixel perfect with a controller.

    So...

    If I experience this over and over then my conclusion is, bad port=stays bad* and great game=isn't made better*

    *with a controller

    So to me, controller support on iPhone anyway is not worth it to me and I will never get it.

    But for Apple TV? Hell yeah!

    PS: sonic and similar ports, while I always wished for it, simply never play as good or even close as to platform of origin. They need to "remake" these titles or redesign some elements like FF, bast and others do. Controllers simply do not make a port good.
     
  6. Topherunhinged

    Topherunhinged Well-Known Member

    Feb 7, 2014
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    #26 Topherunhinged, Feb 21, 2014
    Last edited: Feb 21, 2014
    I haven't tried any of the controllers, they're ridiculously over-priced, but I love my iCade. Joust with touch controls isn't even close to joust with the iCade and while good touchscreen controls are certainly playable, touchscreens themselves lack the sentativity, precision and feedback that I demand from my controls.

    I can't roll my thumb over the A and B buttons like I would when playing Mario and without that I loose precision when I try to start a run or time my jumps. The thumbsticks outrignt lack the sensitivity required to even attempt a FPS, turning around takes forever because keeping the stick held at it's farthest point isn't the same as it is when I can feel the stick under my thumb and flipping between two opposite thumbstick positions is a nightmare on touchscreens; people already complain about their thumbs slipping off on real controlers, here it's unimaginable.

    Simply put some games require controllers, not the failed experiments that companies try to call controls.
     
  7. Squablo

    Squablo Well-Known Member

    Oct 24, 2010
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    If feeling isn't necessary, then why do keyboards have little bumps on the keys where you line up your fingers? Proper typing is done by feel. You don't have to look at the keyboard to see if your hands are lined up properly, because you can FEEL if they are. Same goes for a controller.

    If I line up 4 or 5 buttons on my iPad screen, and am put into a twitch situation in a FPS, there is NO WAY I would be able to accurately hit the right button combo without looking at the buttons. With a controller, I can feel where the buttons are. I don't need to look.

    It seems that we will not agree on this, and that's fine, but at the same time, what I'm saying is fact. You don't have to agree with me for it to be true.
     
  8. Pete Martell

    Pete Martell Well-Known Member

    Feb 20, 2014
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    I said on a separate screen, I can type as fast on an iPad writing for work when looking at it as I can with a normal keyboard at a desktop screen. This is a "fact" as you would put it.

    When you play on the iPhone you are aware of the screen in the same fashion or on the pad.

    Oh and in your periphial vision and to some extent you do feel where things should be of course as you get used to it and you do touch a device not air after all. When playing or typing on a touchscreen I do not need to stare at the controls as perhaps you suggest at all.

    I mean I type everything in this thread on my iPhone thus far ;)

    But I feel that perfectly explains it as that is how it works in all of my experience.
     
  9. Topherunhinged

    Topherunhinged Well-Known Member

    Feb 7, 2014
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    Perhaps you're not a very proficient typist?
     
  10. Pete Martell

    Pete Martell Well-Known Member

    Feb 20, 2014
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    You would be wrong.

    Not bullshitting here and many others I know with iPads can type fast enough and well enough to now do majority of their work on the pad instead of their desktop.

    There is also a reason why many schools/colleges now have them for students as well and it is not just because of nice apps and such.
     
  11. Topherunhinged

    Topherunhinged Well-Known Member

    Feb 7, 2014
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    I type and do work on my iPad all the time; doesn't mean that it's faster than typing on my PC. Heck, just correcting a mistake on touchscreens can be a mini-nightmare sometimes, especially if it's in the middle of a word. I loved the handy little trackball on blackberries.

    Beyond that typing is not gaming and tactile feel is better than no tactile feel. Sure, I can get by with gaming on a touchscreen, everyone here can obviously, and it works better, much much better, on certain games and especially certain genres, it even really improves a few, but I still want a controller because screw playing super ghosts and goblins with these touch controls.
     
  12. kmacleod

    kmacleod Well-Known Member
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    This doesn't have to devolve into arguments, especially since we can probably all agree on the basics.

    Touch screen gaming is an amazing development, and it has completely revolutionized the type of experience indie game developers can provide. At the same time, it is amazingly adaptable, enabling old classics and console ports to function with virtual buttons, swipes, motion controls, or any number of methods of approximating either joystick or keyboard / mouse controls.

    While some people find no problem at all with playing these more complex games on a touchscreen, in certain circumstances, others find it unpleasant to approximate virtual buttons or sticks on a screen.

    This doesn't have to turn into a flame war about who's right or who's wrong - everyone is right. If you don't have fun playing FPS games on a touchscreen, you're right for saying touchscreen gaming doesn't lend itself to that genre for you. If you do have fun, then obviously theres nothing wrong for you. But remember, this ultimately comes down to a matter of taste.

    FPS games need 3 things - move, look, and shoot. Touch-screen developers have attempted many techniques to implement these things: auto-fire, accelerometer, gyroscope look, auto-move, shoot-and-drag - all of these are designed to enable three key things to happen at once in a way that is difficult to do on a touch screen.
    Speaking personally, I don't find any of these workarounds fun. I don't enjoy playing FPS games with any of them. That is me - if you enjoy those controls, more power to you, I'm happy! Doesn't make me wrong or you right, though.

    Controllers provide an option for those of us who would rather have tactile feedback, and for those of us who don't enjoy using any of the workarounds used to simulate two sticks and a trigger button. More options can't hurt.

    PC gamers - myself included - view controllers themselves as a workaround for the ideal input. But at least in my case, it's a workaround I can still have fun playing.
     
  13. Squablo

    Squablo Well-Known Member

    Oct 24, 2010
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    I wasn't saying my opinion was fact. What I was saying is that typing on a real keyboard is more efficient. Proper typing uses all of your fingers. Moving all your fingers up and down to type, without a point of reference to feel where you are, is really difficult. In fact, looking at the keyboard as I type actually slows me down. That is why the bumps are on the keys. So you can line up your fingers without looking. That is a fact. That. Not my opinion. I'm not looking for a flame war. If people prefer touchscreen, then more power to them, but that doesn't make my point less true. Proper typing on a tactical keyboard is way faster than pecking at a touch screen. It's very similar to tactical controllers. Feel is VERY important for some genres, as I've stated before.

    Sorry if my original post was misunderstood. I mean no harm. Carry on.
     
  14. kmacleod

    kmacleod Well-Known Member
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    Nah, I wasn't really addressing you as much with that, more some of the other people making blanket statements about FPS games on touch screens.

    On the subject of keyboards though, a whole other can of worms. Regular keyboards aren't particularly efficient - the qwerty layout was designed partly to slow efficiency, because previous layouts were jamming typewriters due to common letters being easy to type.

    With that said, I'm not disagreeing with you. I type better with tactile feedback than I do on a touch screen, and I think that statement is true for many, many people. But maybe not everyone - I wouldn't make a blanket statement that it is definitively easier always for everyone. Maybe some people are distracted by tactile feedback, maybe auto-word-replace is a huge win for other people - whatever works!

    In this case, I think many, many people would agree with you. But I do know some people swear by that swipe keyboard thing for Android, and there's always voice dictation.
     
  15. Pete Martell

    Pete Martell Well-Known Member

    Feb 20, 2014
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    #35 Pete Martell, Feb 22, 2014
    Last edited: Feb 22, 2014
    On the iPhone I peck a lot sure, since I use one hand.

    On the iPad however I use both my hands, all fingers.

    No pecking here, will have to agree to disagree on this with you.

    Strongly
     
  16. iPadisGreat

    iPadisGreat Well-Known Member

    Dec 10, 2012
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    I also do two handed typing on my landscape iPad. I have almost zero errors when using a full PC keyboard. I make a few errors using two handed touchscreen typing on my iPad, mostly related to the letters A and Q. Does anyone else face a similar problem?
     
  17. FuurinRei

    FuurinRei Well-Known Member

    Feb 19, 2014
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    I have not tested the iphone controllers.. but the Stratus controller works wonders in certain ipad games. and the battery on that thing actually lasts 10 hours.
     
  18. Squablo

    Squablo Well-Known Member

    Oct 24, 2010
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    @Pete
    You're killing me over here. Is it really that hard to concede when a valid point is made? I do it all the time. If YOU are faster on a touch screen, fine, but my point about tactical feedback is true for A LOT of people. I surely did not put the bumps on every F and J key, nor am I responsible for manufacturing every HID device over the last 30 years. PS4, Xbox One, and WiiU, all of which are gaming platforms, have all chosen the tactical input of a controller as their main input. I guess they agree with me too. In fact, until the controller is replaced in every one of these boxes by just a touch screen, I would say the gaming industry as a whole would agree with me as well. Thats A VALID POINT!!!!!!!!!!

    Nothing personal Pete, it's just debate 101. I've already conceded that for some games, touchscreen is brilliant, but for the majority of gaming, tactical feedback is king. Example? Here's a scenario: when professional gamers drop their controllers and pick up an iPad to compete in a Street Fighter tournament, I'll concede that you were right. But they won't.....ever. When they start playing FPS tournaments with an iPhone, I'll concede, but they won't.....ever. It's really that simple.
     
  19. Primoz

    Primoz Well-Known Member

    Aug 14, 2012
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    Stop selling your keyboard argument as valid.

    The bumps on the two keys are there so you know how to orientate yourself and know where the rest of the keys are based on those two bumps. Just feeling the bumps isn't enough to type like a pro, you also need to know the position of each key.

    Same with touchscreen. Except that you don't need bumps here. You can orientate your just by looking at the screen, which happens to be the place where the buttons are.

    I don't even know why we are discussing this. There are already touchscreen PC keyboards and even some professional gamers use them.
     
  20. Squablo

    Squablo Well-Known Member

    Oct 24, 2010
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    Ok. I'm bowing out of this conversation. You guys are right. I am wrong, and I don't have any valid points. Good day gentlemen.
     

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