GAME CENTER WILL BE ADDED! In one of the first updates... I just wanted to polish other, more important things and not to delay release ( Game Center integration could be painfull sometimes... ) So don't worry!
About the floaty controls: didn't they look that way to everyone else in the video? I would expect them from the video. Are they "worse" than they look in the video? I think it's a design choice based on the number of characters behind you/etc...
Yeah... The controls are a bit floaty... especially the jumping... :/ Maybe I just have to get used to it... What do y'all think? Where's syntheticvoid? I wanna hear his opinion on this one
Game Impressions Excellent game. The main character inertia does come with a learning curve, but it's the sort that proportionately raises the level of satisfaction once mastered. I do keep wishing for an iOS platformer with a bit more meat on the bones amid the recent onslaught of these quick and dirty 15 second level affairs, but most of them are good, and this is one of the best.
We're working on a retro inspired platformer that's a bit more 'meaty' as you put it... still a lot to do but we're getting there. Will take a look at Commander Pixman tonight... looks pretty good.
I think this is very hard! Great, but hard! Maybe a little too much? I think it's the controls, enemies and the harsh time limit, but it still remains a great platformer, not for more casual gamers. Reminds me of VVVVVV. Yh, where's syntheticvoid?
Yeah, this is a pretty insane diffuculty level, especially if you try to get 3 stars on all levels. That's one crazy time limit! Lol, synthethicvoid, where are you??
LOL! They really said that?! HAHA! Wow Stardash is a breeze compared to this! No, Meganoid is pretty tough... but at least that one's a fun tough. This one just kinda frustrates you after a while. xD
Game Impressions As far as bite-sized platformers go, CP is pretty great. After playing through league of evil, mos speedrun and stardash, it's nice to have a gun for once. The inclusion of extra challenges (enemy ribbons and keys) really makes CP a standout for me. The physics weren't as weird as I had been led to believe by this thread - once you accept that it's jetpack physics and not jumping, all is well. There's one change I'd like to see though. With such intense time constraints, I frequently need to begin my run before the red death screen has lifted (resulting in a ridiculous amount of unnecessary deaths as I plow blindly into spikes/monsters etc). The devs could take a page from mos speedrun and leave the counter at 0 until the player touches the screen - this would make speedruns less frustrating for me, at least. Overall, pretty awesome, and highly recommended to fans of league of evil.
Yeah, I wouldn't compare it to LoE... I've never played VVVVVV, though... And it does help to think of the physics as jetpack and not jumping...
I made the comparison for the death count/speed run aspects. The aesthetic, physics and amount of content are totally different.
@Echoseven: thanks! Hah, and I've thought that game is TOO EASY Really... I don't know what you will say about 20 really hard levels that I'm preparing for the first content update Getting 3 stars is pretty though really, and getting a badge even more on some levels. But I think it is quite good ? If you just want to pass the game you can play carefully, without paying attention for timer and you will do it quite easy, but if you want some challenge - there is not quite easy then @David: When Commander Pixman gets an iPad version - it will be through Universal Update! I can promise that! I'm thinking about iCade support ( but Universal update could be nice before ) also... @treasurestudio Ouh, competition Always welcome... But I still think what that "meaty" really means ? More like Super Meat Boy ? With blood on the walls etc. ? With double jump ?
Ha... don't hold your breath, we're still a long way off releasing! Altho I'd love to see Super Meat Boy on the iPhone our version of 'meaty' is just more of a long lasting adventure harking back to some of the classic platformers. Lots to see and do, nice little story line, some cool set pieces, boss encounters etc... Anyway, this is a thread about your game... downloading now!
Love platform games, love retro graphics so i love this game ! Only two 'small' criticisms. To me the left/right buttons seem a bit too far apart, just a fraction but maybe its just me Also (perhaps it changes on later levels) i've completed the first few levels, all are very very short. Would love long horizontal levels like Mario Land rather than tiny short ones all the time. Perhaps it changes later Hope we get some updates later or a sequel at some point. Its a great game and i hope it does well for you. The ghosting stuff is cool but i must admit i normally try to complete a game and then de-install it, dont tend personally to keep re-trying the same levels But please some long Mario Land type levels with checkpoints, would love that with this game. Top marks though, great game