Not really. Like the guy above said, the progression's non-existent, the higher your level, the exponentially more health the enemies get, while your attack goes up almost linearly. Mix that with a lack of content, one background and 3 - 4 actual enemy TYPES, and no, I kinda regret buying it. Not that a dollar and some change is a lot of money, but it feels like a quarter finished game. System's there, mechanics are polished, but no incentive to progress and not enough content to justify prolonged interest. It's a shame cause the art style's great.
It's like Canabalt or Flappy Bird or Super Hexagon. How far can you get? This game probably has more to see and unlock than any of those yet they were huge successes and provided people with hours of enjoyment. Most runs are over in 30 seconds but that's kind of the point, right? I think some people are expecting a different game and the RPG-lite veneer is throwing people off. People are more likely to be disappointed when they get something other than what they expected. I really like this game for wasting a couple minutes with no commitment. To answer the question, I think the tweaks to visuals and timing have made the game a lot less frustrating while still being really challenging.
I love this game and have had some high scoring runs and I have to say tht I whole heartedly agree with every point you made 100%!
Ok I'm gunna finally commit because I like challenging games for one, and two the dev seems to respond to his community. plus the art looks amazing! Here goes nothing
You still didn't put in the "clothing" for her, but you'll update it to link me to your other games ? Hah..... Hahahaha ok
Sometimes, but very rarely, developers will do that in order to "prevent" any rational person from buying the game, instead of pulling it off the app store and losing exposure. I assume they're doing this because as of the time of this post, the game still crashes at the beginning of a run and is completely unplayable. I can't help but be cynical, and remember an apocryphal (to me at least, since I don't remember the specific game) story that happened a few years ago when a developer charged $100 for a similar game, and a few people bought it and were complaining about the price afterwards. I assume Apple allows refunds outside of their policy for situations like this, but from a consumer's point of view, this is a weird practice, since the potential for accidental purchases by people who are just unaware of the game in general is so high. It's also the case that it could be easier from an administrative point of view for the developer to contact Apple and raise the price, instead of having them take the game off the app store and reload it on there once the update that fixes the problem is out.
Erm... It just went on sale for 5 bucks... I guess they weren't trying to make people steer clear of their product, they just wanted people to pay a crapload (in iOS terms) for their broken game...