Universal Combat Monsters - (by Rubicon)

Discussion in 'iPhone and iPad Games' started by Sanuku, Oct 22, 2013.

  1. ArtNJ

    ArtNJ Well-Known Member

    Jul 13, 2009
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    #421 ArtNJ, Nov 6, 2013
    Last edited: Nov 6, 2013
    Wedge,

    Try putting your best shield, not on your hero, but on a werewolf archer, for example Gillian (the common archer with 3/1 stats). If you can get him on the shield tile, add a helm at some point, you might be able to keep him alive with the health from kills. Or if he has a mage on the attack tile, shoot from one further back. Magic shield and potentially also healing can help as well. A lizard archer may be a little harder to keep alive than a werewolf, but after a few kills it wont matter if he is bolstering health with heals because your damage will cut through em anyway. Minotaurs can also work given the bonus they get with gear. The lightning based lizard mage could work as well, but again, hard to keep alive without lots of support given low health.

    Basically, put all your effort in to keeping a front man alive and gradually whittling the enemy down. Gear, magic shield, healing, use it all. And dont be afraid to switch guys and keep plugging. The AI usually does something stupid after a while.

    If your getting beat on bad, try putting a cyclops in the backfield. After enough kills, gear him and make him your primary killer.

    You could always go back to the straight path through medium for a bit as well, and come back to the side path.

    There is no pay wall here, you just need to keep trying.
     
  2. actionrpg8000

    actionrpg8000 Well-Known Member

    Sep 17, 2012
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    I was stuck at the same point as you, and while I didn't feel like it was a paywall for the game, I was wondering if it was a "personal" paywall based on my playing ability. I posted about here a few days ago, and was directed to ArtNJ's guides, and they got me through both paths. Watch our for deck clog. If you haven't bought a hero you probably have some good cards. Make a lean and mean 30 card deck. I focused on lizards and werewolves, put about 4 weapons based on my heroe, and my best equipment and spells. Got me all the way through medium into hard.
     
  3. Sylvr

    Sylvr Well-Known Member

    Dec 22, 2011
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    #423 Sylvr, Nov 7, 2013
    Last edited: Nov 7, 2013
    i disagree with you here and im sure you will agree with me to some extent after you read my reasoning.

    it is very easy to screw yourself over into mental paywall by buying the 1200/4000 chests and/or multiple heros too early in the game or getting the tripler too late. skills and experience may possibly overcome that, but its rare that someone wouldnt give up on a free game before that happens. there are a ton of amazing commons and it is easy to get in the thinking that rarity equals strength. especially with a warrior deck, you just dont have the range to pin enemies down or even to go all out focusing on the enemy hero. combine that with the fact that he probably is in no place to grind quick battles, his only option at new cards is to have extreme luck at pvp or wait for ads. watching ads got nerfed pretty hard and definitely does not make things any easier.

    for example, i can pretty much go 80% w/l vs quick battle with my deck of just commons and uncommons. the games i do lose i probably could win if i really wanted to turtle it out.


    ways to screw yourself into a paywall:

    *pick the warrior deck
    *buy the 1200 and 4000 chests before you are ready (imo i wouldnt even suggest buying them until you own one of almost all of the common monsters)
    *buying a tripler so late in the game causes you to lose a lot of the benefits
    *buying multiple heros
     
  4. Pagan Fox

    Pagan Fox Well-Known Member

    Jul 20, 2012
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    *Update is out*

    Yes, the reduction in coins for watching the adds is a stinker.
    I do believe there will be more ways of earning coins in later updates though especially with tournaments and leagues in the pipeline.
     
  5. ArtNJ

    ArtNJ Well-Known Member

    Jul 13, 2009
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    That may be true Sylvr, wouldnt surprise me if you could put yourself into a very tough spot by buying an additional hero too early, and the other things you mention could be problematic too. Exception is that I dont think its that hard to do with the starter warrior deck though.
     
  6. Paulos G

    Paulos G Well-Known Member

    Oct 28, 2012
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    location, location.
    The more I play this the more I like it - and I liked it to start with. I started with the Mage pack. I then created a Mage/Archer deck which took me through to the first few Hard stages. I then hit a wall and kept getting creamed by Archer decks. So I decided to try an all warrior deck and finally beat the archer doo-doo heads.

    My big problem now is trying to limit the number of cards I put in a deck. There are so many shiny, lovely cards that I want to use them all!
     
  7. wedge598

    wedge598 Well-Known Member

    Aug 17, 2013
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    #427 wedge598, Nov 7, 2013
    Last edited: Nov 7, 2013
    Last night, after acquiring a few new cards by purchasing a large chest, I was finally in position to win against Lavalem in the Medium Quest. I took the advice of all of you and even Rubicon themselves. I paired down my deck to a key component of 40 cards with some good archers and buffs. I waited patiently for the enemy to come through the chock point and picked them off while building up my stats on 3-4 key monsters. And when I finally had the buffs I needed to take out his buffed monsters I made my move ....

    I chopped my way through his buffed monsters and began hacking away at him. And then ... I ran out of cards ...

    No big deal, I had all the monsters I needed to finish him off. Except for the fact that the game goes into Armageddon mode and slowly kills off all your monsters and heroes. My buffed monsters held out but my hero died literally 1-2 moves from me dealing the final blow...... Arrrgh.

    If everyone (including Rubicon) is preaching that smaller decks are better, why in blue blazes is there an Armageddon Mode?!? This implies that you should come to the fight with at least as big a deck as the opponent lest you get into a waiting game.
     
  8. ArtNJ

    ArtNJ Well-Known Member

    Jul 13, 2009
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    LOL Wedge, well, at least you know you can beat it. 40 cards should be plenty even against the AI, you were just exceptionally patient that game and/or had some bad breaks.

    I run with 35ish cards in multiplayer fairly commonly. Only time I have a problem is if I bring that kind of deck to a 3 or 4 player game. Sometimes those need more cards.
     
  9. markaman

    markaman Well-Known Member

    Oct 28, 2013
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    If anyone hasn't used a referral code, please use mine when you make your first IAP. I am 2 referrals away from getting 5 epic chests. Your help would be greatly appreciated. My code is MZGETQY.
     
  10. oooooomonkey

    oooooomonkey Well-Known Member

    Jan 15, 2011
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    Forge World
    Wow what's happened to quick play? The only part I play is single player and now the quick play mode is stupid hard, really not liking this update, I hope they fix the single player and soon because that's me out until they do.
    If they were going to make it harder surely it makes sense to have had an option for difficulties.
     
  11. Rubicon

    Rubicon Well-Known Member

    Feb 22, 2011
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    Lead Programmer, Chief Bottlewasher
    Isle of Wight, UK
    Difficulty selection, as well as number of opponents selection, is coming in the december update, along with async play and some other goodies.

    We have made the challenge mode a little harder, but not by that much.
     
  12. oooooomonkey

    oooooomonkey Well-Known Member

    Jan 15, 2011
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    A little harder:eek: I've had two games in a row where the AI has had 6 or more guys on the table by turn two, both games I was doomed right from the word go.
    Although I didn't think challenge mode was easy before the update so now it's just gone from hard to really hard
     
  13. actionrpg8000

    actionrpg8000 Well-Known Member

    Sep 17, 2012
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    What was the reason that it was changed at all?
     
  14. ChaosProdigy

    ChaosProdigy Well-Known Member

    Apr 23, 2009
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    I would recommend some sort of easy, normal and hard challenge mode. Easier ones offering less coins but would allow new players a stepping stone. U could do 33% of current reward for easy, 66% normal and 110% hard
     
  15. actionrpg8000

    actionrpg8000 Well-Known Member

    Sep 17, 2012
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    I have to say that this is an extremely disappointing update. Players that focus on the single player experience have had their main replayable option made much harder. I just played a "challenge" mode and agree with ooooomonkey that it is much harder. In addition, the reward for watching ads was slashed by over 50%.

    Again, very disappointing when a game is updated in a fashion that takes away from the previous version, rather than adding to it. This went from a game I had played a great deal since release, to one that will likely be deleted from my phone.
     
  16. Talbs

    Talbs Well-Known Member

    May 1, 2011
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    This is a good suggestion, just as long as the "price point" reward for choosing either one is right compared to the difficulty offered. There's a weigh up between those that want to grind the challenge mode for coins, and those that just straight up want some single player goodness at their desired difficulty.
     
  17. Sylvr

    Sylvr Well-Known Member

    Dec 22, 2011
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    #437 Sylvr, Nov 8, 2013
    Last edited: Nov 8, 2013
    im with you. i would win pretty much 4/5 of my QB games before, but this time i played twogames and while they were all a great challenge and fun, i just barely lost. a difficulty setting for QB (ranging from easy to medium to hard to challenge) with scaling rewards would be a huge benefit for the game. as it is, they brought down the ad reward and make QB much more difficult with barely any benefit. its almost forcing us to play multiplayer which just isnt everyones cup of tea.

    for those just trying to get started in this game, now really is not a great time. for those who already have a good deck base, its not as bad.

    *edit: lol i just read the last page and it looks like everyone else has the same idea. QB is not just a little bit harder, it is a significant jump. while i do like the harder game mode, it needs to be an option and not the standard.

    i just beat a QB game and it looks like the the coin value is the same even with the ramp up in difficulty. i faced a lavalem that started with 10 cards and 7 energy as well as a ton of legendaries one after another. i think this is the first time ive seen edric used too! strategy that worked for me was to turtle back and build up and poke them down until he burns through his card advantage, then slowly go in while things get more even.
     
  18. EroNasubi

    EroNasubi Well-Known Member

    Sep 11, 2010
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    Does anyone know if the recent update tweak on Quick Battle difficulty was on server side, meaning we all will be affected without even need to update our version from AppStore?

    I did not updated mine, but I do notice that the watch ads reward has dropped to 20 coins.
    The QB (which is still called QB, not challenge mode) is much more difficult now, or it could be just me more lousy than usual?
     
  19. Sylvr

    Sylvr Well-Known Member

    Dec 22, 2011
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    is there any way to create a game mode with only common and uncommon cards? i dont imagine its very fun playing against fully loaded legendary decks that those with many referrals or money put in. i now understand the whole "pay to win" issue people are getting over on the official forums.

    being able to create private games with labels like "common/uncommon only. no hystaa" that anyone could see and join would go a long way towards keeping the game lively. balance and the opportunity for creativity will keep the community going. once there is a clear cut optimal deck with no counter play, theres just no point in playing anything else and as such, no point in playing at all.
     
  20. Rubicon

    Rubicon Well-Known Member

    Feb 22, 2011
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    Lead Programmer, Chief Bottlewasher
    Isle of Wight, UK
    Come on guys, someone throw some blood in the water here?

    The difficulty has been increased because most people were winning most quick battles. I will admit I think I made it too hard now and that'll get fixed when we next update with a difficulty selector button. But it's meant to be a challenge.

    The advert payout drop was flagged over a week ago and the reason is very simple. It was always massively too high and we've fixed that back to only being much too high. If we paid out in coins an equivalent to what we get paid for serving them, you would be getting 3 coins a time. It would be nice to see more positive comments on this given you are getting seven times over the odds for something that takes almost no effort and is a way of earning currency without even playing the game!

    The epic chest rewards for referral was indeed put in for our benefit to try and get more people referring the game. This may well be an excuse to roll out the "pay to win" gun, but do tell if you ever see someone with a deck full of legendaries, because the half dozen people who've spent a lot of money on the game already have them anyway. And you can still get them for free during gameplay the same as everyone else.

    The next update will feature something we should've gotten too before now I admit, but it will be a proper ranked matchmaking system. You will soon only be playing players with similar abilities and power to yourself, no matter what you or they spend.
     

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