Universal Combat Monsters - (by Rubicon)

Discussion in 'iPhone and iPad Games' started by Sanuku, Oct 22, 2013.

  1. Vovin

    Vovin 👮 Spam Police 🚓

    Nov 28, 2009
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    #21 Vovin, Oct 23, 2013
    Last edited: Oct 23, 2013
    Just released here in Germany, instant download and first thing I did was purchasing the coin doubler. Might get a nice little coin package as well later, because these Rubicon guys are amazing. And I love their attitudes and to support their games.

    I LOVE the mix. Damn, I've been waiting for years for a strategy PLUS Magic: the Gathering game.
    This one is actually beautiful in every way.
     
  2. Kirenx

    Kirenx Well-Known Member

    Mar 16, 2012
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    Is the realtime play against actual people? I ask because so many freemium games have a pseudo combat system playing against stuff people have set-up, but controlled by an AI.
     
  3. Lost_Deputy

    Lost_Deputy Well-Known Member

    Jan 27, 2013
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    +1

    This wont leave my phone for a loooooong time
     
  4. ArtNJ

    ArtNJ Well-Known Member

    Jul 13, 2009
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    #24 ArtNJ, Oct 23, 2013
    Last edited: Oct 23, 2013
    Volvin, if you do buy coins, make sure to use a code, you get 50% more coins, and the referrer gets the same bonus. My code is: JFLF5HT
     
  5. ArtNJ

    ArtNJ Well-Known Member

    Jul 13, 2009
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    #25 ArtNJ, Oct 23, 2013
    Last edited: Oct 23, 2013
    Yes KirenX, realtime against actual people. Each side gets 90 seconds per round. There is one on one, and 3, 4 and 6 player free for all. Team games will be added at some point. It all works really smoothly -- at least on the PC, where the beta testing was done.

    The single player AI isnt terrible, as far as these games go, but it needs to cheat to compete. Multiplayer is where the (massive) replay value is.
     
  6. Talbs

    Talbs Well-Known Member

    May 1, 2011
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    Out early!!! Awesome!
    (Why not just wait for conventional release though, as I thought this gave you a better chance of being in apples new and noteworthy.)
    Anyway, not complaining, have been looking forward to this release, and did play a little during beta.
     
  7. Lost_Deputy

    Lost_Deputy Well-Known Member

    Jan 27, 2013
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    Update out already sheesh! Just connectivity stuff apparently
     
  8. Mr. Charley

    Mr. Charley Well-Known Member

    Sep 6, 2008
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    So if real time, how long does a match take? I like the Hero Academy asynchronous gameplay and not sure I have the time to stay online for a full game (especially when at work!) ;)
    Estimation?
     
  9. ArtNJ

    ArtNJ Well-Known Member

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    10 minutes for a 2 player, give or take. More players can mean longer games
     
  10. L.Lawliet

    L.Lawliet Well-Known Member

    Jun 28, 2011
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    Meh I don't like the online only aspect, totally not necessary. Unless the entire game is multiplayer then I'd be okay with that.
     
  11. Ayjona

    Ayjona Well-Known Member

    Sep 8, 2009
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    Freelance journalist and writer, amateur musician
    Stockholm, Sweden
    #31 Ayjona, Oct 23, 2013
    Last edited: Oct 23, 2013
    Game Impressions

    My first impression is that Combat Monsters lack the presentational polish of previous Rubicon titles, but perhaps that's just in the nature of freemium titles. Other than that, it already seems to have quite a lot to offer CCG and TBS fans, and has tremendous potential.

    It would take async to get me invested in the multiplayer aspect (and a game like this REALLY should offer both realtime and async play, preferably nicely integrated in the manner of Carcassonne and Playdek games). Would anyone (ArtNJ?) happen to know if there are plans for such?

    The coin tripler is a nice IAP option, and seems like the recommended default. A good way to both provide a premium-like experience, and accumulate a large player base with freemium appeal.

    A word of warning to those that ill like to be surprised, though: this balance is marred by the fact that progress can also be bought, in the forms of cards, heroes and equipment for the little dudes. There are also social mechanics that give you a larger haul from battles if you've Facebook pals who also play the game (something that obviously require you to connect your Facebook account to Combat Monsters). I think this is a nice way to establish some level of initial connection to other people, but I know that some players resent having to give a game access to their social media accounts.

    For pure and sophisticated turn-based strategy with persistance that does not impact battle balance, Ravenmark. Mercenaries will remain my primary (and only) choice. But for a nice mix of genres, with deck construction marching side by side with casual turn-based skirmishes, the mesh of the random and the carefully planned that the collective card game genre have polished to sheen, a strong sense of inter-match persistence and sense of progression, and low entry requirements on strategic skill and knowledge of mechanics before fun can be had, Combat Monsters might already be one of the finest (and also one of the few ;) ) offerings for the platform.
     
  12. ArtNJ

    ArtNJ Well-Known Member

    Jul 13, 2009
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    #32 ArtNJ, Oct 23, 2013
    Last edited: Oct 23, 2013
    My impression is that there were strong plans for asynch, but Rubicon was so happy with how smooth realtime is, asynch got backburnered. I think they are sort of waiting to see how many people ask for it. Tournaments and card trading are the first content update. Asynch, if people want it, could be after that. I definitely want asynch, although I do like the realtime mode a lot as well.

    I generally agree with you about the facebook thing, but its a pretty minor issue, for me at least.

    As far as "buying progress," that is fair, as long as you realize its only a temporary lead. A small minority that spend heavily will have a strong advantage at first, but trippler people can catch up in time.
     
  13. Gabrien

    Gabrien Well-Known Member

    Nov 24, 2009
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    Revolting discussion.
     
  14. Amenbrother

    Amenbrother Well-Known Member

    Jun 24, 2011
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    Guys does the single player campaign make this worth a buy by itself?
     
  15. ArtNJ

    ArtNJ Well-Known Member

    Jul 13, 2009
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    #35 ArtNJ, Oct 23, 2013
    Last edited: Oct 23, 2013
    Its not much of a "campaign" really -- just some battles (quite a few actually) strung together, with quickplay at the end. There is no story, and not enough variety to make it a true "campaign" in the sense that I use the term.

    Of course, the game is free, so you can try it out without spending a dime. You dont have to "buy" anything to get the full experience and see what YOU think.
     
  16. Amenbrother

    Amenbrother Well-Known Member

    Jun 24, 2011
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    This is true!
     
  17. Kirenx

    Kirenx Well-Known Member

    Mar 16, 2012
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    Ugh, this often kills freemium-style games for me. How big is the bonus from those who use Facebook and those who don't?
     
  18. andysmash

    andysmash Well-Known Member

    Apr 6, 2011
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    Downloaded and going through the tutorial. Game is so slick.
    Referral code: Q2W1UVQ
     
  19. RinoaHeartily

    RinoaHeartily Well-Known Member

    Dec 12, 2010
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    People don't like freemium because they want to have level playing field with those who paid..

    Why people can't just accept this is a great concept!! It's free!! U don't have to be the top player in the game.. Just have fun and things don't go your way just move on....
     
  20. ScotDamn

    ScotDamn Well-Known Member
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    Jul 8, 2013
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    Crashed on 5s in tutorial...
     

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