Universal Combat Monsters - (by Rubicon)

Discussion in 'iPhone and iPad Games' started by Sanuku, Oct 22, 2013.

  1. Rubicon

    Rubicon Well-Known Member

    Feb 22, 2011
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    Lead Programmer, Chief Bottlewasher
    Isle of Wight, UK
    There is one that just went in but there's no "good stuff" in it - mainly a maintenace and bug fix sessions. The update after that will be filled with bumper goodness. :)
     
  2. ChaosProdigy

    ChaosProdigy Well-Known Member

    Apr 23, 2009
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    Please share some of that next "goodies" patch detail with us hardcore supporters on TA or the Rubicon forums :)

    I just spent another $40 yesterday so makes my total over $100 supporting you guys - give me something to drool over and i might just spend another $40

    By the way, i would love it if you would allow my last $40 purchase which is my 2nd or 3rd total - allow me to refer ArtJ the forum user who helps alot with his guides. I would love him to get some of those Rubicons just for all his help. My first purchase i believe was $20 and i referred a random person but now that i know i can only do it once i regretted it ever since!
     
  3. Rubicon

    Rubicon Well-Known Member

    Feb 22, 2011
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    Wow, thanks for the support! :)

    We've not actually decided what order to tackle stuff yet, but have been discussing likely candidates. There is lively chat about it on our forum at www.rubicondev.com/forum already.

    At the very least there will be:

    Async multiplayer
    Much extended "quick battle" with options to play >1 AI at a time
    Proper matchmaking
    A new race of dermatologically challenged monsters
    4x new bows
    4x new staffs

    Other stuff already on the task list but not promising when atm
    Offline play
    "Puzzle" mode where you have to beat pre-scripted scenarios
    Team play
    Tournaments & Leagues
    Card shop to buy and sell singles
    Some form of trading
    Customisation options (flags etc from GBWG)
    Melding together of cards to make better ones
    The list goes on and on.

    We will always be adding some new cards whenever we do updates, but after we get some more core features running we're planning on spending a month or two doing nothing but adding pure content in one big burst.

    Hope that helps. :)
     
  4. actionrpg8000

    actionrpg8000 Well-Known Member

    Sep 17, 2012
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    Are the video ads being limited further? It used to let me watch about twenty in a day, but today it only let me watch 3, and then the "do it" button become unresponsive.
     
  5. Rubicon

    Rubicon Well-Known Member

    Feb 22, 2011
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    Isle of Wight, UK
    It depends on the provider, whether they have adverts ready.

    We are looking for other solutions to fill the gaps, but there is some tech stuff limiting our options. (ie we need server backend help to get you paid for them)
     
  6. oooooomonkey

    oooooomonkey Well-Known Member

    Jan 15, 2011
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    Forge World
    Seriously can't believe how much fun I'm having playing this and building decks and testing out new things, can't remember anything like this since the old yugioh Duelist of the rose on the gba, that was the last time I remember getting into a deck building game like this and getting this into it.
    Congrats for pulling this off to the devs.
    Looking forward to the sealed deck tourneys as that will keep a level playing field for online.

    On the online subject I've actually manged to play through a few online games now but I've been whipped by some good cards which makes me think I need to finish the single player first. :eek:

    Overall though, great game what a bargain for £1.99 or £2.99 can't remember how much the tripler cost? I'm a little tempted to grab some coins to get some more chests to open, argh its yugioh all over again (I spent a fortune on those physical cards).
     
  7. actionrpg8000

    actionrpg8000 Well-Known Member

    Sep 17, 2012
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    Okay. Not sure if you can comment or not, but I was wondering how Combat Monsters is doing financially so far, and in comparison to your previous two war games that were released as "premium" paid apps. The reason I ask is I remember being in a discussion thread with you about devs dropping prices to $.99 or free, and people waiting for price drops, and the difficulty in making money in that environment. I think it is borderline genius how you have handled that issue in CM with the idea of the coin tripler, and was hoping you are reaping the rewards.
     
  8. iPadisGreat

    iPadisGreat Well-Known Member

    Dec 10, 2012
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    Which on the one hand might seem like a good move, but on the other hand, the premium crowd is staying away...

    I bought both Great Big War Game and Great Little War Game because they were games that looked like they would appeal to me.

    Did not spend a dime on Combat Monsters because there was no upfront fee to try...
     
  9. oooooomonkey

    oooooomonkey Well-Known Member

    Jan 15, 2011
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    Forge World
    Where I bought both war games and didn't get into either of them and ended up deleting them pretty quick, and here I'm loving is, both the tripler and thinking of buying some more coins.
    Guess it just depends on if the game is for you or not.
     
  10. iPadisGreat

    iPadisGreat Well-Known Member

    Dec 10, 2012
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    Don't get me wrong, I also didn't get into either of the Great WhicheverSized War Game, and like you deleted both quickly, but the fact is that the developer had my money for them.

    In contrast, developer gets nothing from me for Combat Monsters. Especially since it is freemium and there are no social pressures to play it to play politics.

    iPadHasSpentMoreThan$50OnCandyCrushAndCounting...
     
  11. oooooomonkey

    oooooomonkey Well-Known Member

    Jan 15, 2011
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    Forge World
    :eek: that's shocking, I didn't even know people actually spent money on that lol,
    Im interested to see if this is actually making them money so far.

    For me personally I don't spend money on free2play games, I just don't agree with the disposable currency.
    For me this is a rare thing where I'm actually tempted to pay an extra few pound to get some more packs of cards (which I know is pointless because if I just keep playing I can afford them anyway)
     
  12. C.Hannum

    C.Hannum Well-Known Member

    Feb 13, 2011
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    New York State
    Pretty sure for most projects that's about as significant as saying the flying monkeys and rabid wombats are staying away.

    When you compare chart placement for grossing relative to position on the "premium" charts, it's obvious that with the exception of a day or three right after a hot release that even being #1 on paid only nabs you 30th or so on grossing. Right now the #1 paid app is 10th for revenue, and the #2 is 71st for revenue. The premium crowd is vocal, but relatively unimportant.
     
  13. actionrpg8000

    actionrpg8000 Well-Known Member

    Sep 17, 2012
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    I had opposite experience. Picked up GLWG when it had gone free at some point. Played for a little, and couldn't get into it. Rubicon got no money from me. With Combat Monsters I have already bought the tripler for $2.99, as well as watched tons of ads. While .01 per ad view may not seem like much, it adds up. If I watch 20 ads a day, 7 days a week, that is $1.40 every week for rubicon. I can see how this model would be much more lucrative, without even getting into consumable iaps.
     
  14. REkzkaRZ

    REkzkaRZ Well-Known Member

    Nov 22, 2010
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    TV Production / AV Engineer
    SF Bay Area
    Expansions / upgraded game

    I'd offer a couple ideas in any expansion(s):

    + Different AI challenge levels. The default AI is a bit simple.

    + That said, I notice in QuickCombat that AI has 1 mojo cards which pull out pretty nice monsters. I have 3 of those. That's not very sporting, eh? I still win, have won a lot, but the imbalance in decks is astounding.

    + Another 'puzzle' idea might be having some pre-arranged decks that players could play (for free) against other card decks -- ie fairly balanced decks?

    + I hope you continually test before you release content, rather than just releasing it & throwing the game way out of balance. Right now the balance seems quite good, although maybe Archers have a hard time of it -- b/c the boards are generally small.

    Wow, I am repulsed by the people saying they are buying hundreds of dollars of IAP in this game!! I want to judge you and insult you all -- but instead, I guess I should just accept that some people have either too much money, or too little incentive to go outside, or both.
     
  15. REkzkaRZ

    REkzkaRZ Well-Known Member

    Nov 22, 2010
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    TV Production / AV Engineer
    SF Bay Area
    Am I the only one that feels compelled to judge this harshly?

    Talk about 'pay to win'!!
    Please post your in-game ID so I can challenge you -- I just want to beat your $100+ decks with my $3 'tripler' cards!!
     
  16. Rubicon

    Rubicon Well-Known Member

    Feb 22, 2011
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    Lead Programmer, Chief Bottlewasher
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    Happens all the time from the guys on our forum. The main thing your buying with extra money is quick access to more choices.
     
  17. Ayjona

    Ayjona Well-Known Member

    Sep 8, 2009
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    Freelance journalist and writer, amateur musician
    Stockholm, Sweden
    #337 Ayjona, Nov 1, 2013
    Last edited: Nov 1, 2013
    Trying to buy the Coin Tripler gives me the "This is not a Test User account. Please create a new acount in the Sandbox environment. [Environment: Sandbox]" pop-up, and denies me the purchase. What gives, Rubicon?

    (Clarification: I am not logged in to a GameCenter tester/sandbox account.)

    For direct player to player trading (which promotes interaction and seems to result in a more active, social community, allows card for card trading, and where it is possible to make truly nice deals with smarts and possibly guile), see Scrolls for an example of a very nice implementation. For auction house style (which allows players to play the market in a more calculated manner, and allows for a bigger economic meta-game), Assassin's Creed: Recollection has splendid mechanics to rip off shamelesly.

    Also, three cheers for asynchronous!

    Lastly, playing the archer preconstructed deck makes for rather predictable and unelegant quest matches. The AI pushes downwards in order to occupy the potent tiles around the player starting area and close the distance, and I constantly have to put meat shields in between as to retain the range needed to attack with my more powerful units. It quickly becomes a clusterf*ck where I whittle away at the AI hero's HP, he summons one monster per turn and takes out one of my units per turn which I quickly replace, and eventually, he loses looses badly, but also time-consumingly.
     
  18. ChaosProdigy

    ChaosProdigy Well-Known Member

    Apr 23, 2009
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    I'm a long time gamer but not familiar with the "asynchronous" pvp term

    Can someone explain in easy to understand terms and how exactly it affects this particular game?

    Thanks community
     
  19. HomeFries

    HomeFries Well-Known Member

    Nov 7, 2011
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    Canada
    It means you make a move and close the game when other Pearson makes a move you get a notification that it's your turn and so on until match is over. Hope u get it :) it's basically online but one move at a time and sometimes and this is for you DEVS ppl don't make a move for days and if game doesn't have a timeout like let's say 24hrs then those games just will sit there so pls make sure you guys put some sort of timer pls.
    Cheers
     
  20. ChaosProdigy

    ChaosProdigy Well-Known Member

    Apr 23, 2009
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    #340 ChaosProdigy, Nov 1, 2013
    Last edited: Nov 1, 2013
    Thanks, for explanation

    Ah ok makes sense and reminds me of my old T Mobile Sidekick flip side and up phones if u remember those? The one app i used ALOT there was Chessire chess and it allowed some 50 simultaneous games to be played! The best of times - we are talking about pre 2005 here :) back then that was amazing to me.

    Anyhow one concern i would have is like below poster said players who take to long to make a move, perhaps add some sort of agreement between players for max allowed turn duration or separate Asynchronous PvP from live PvP?

    Dear Rubicon, question: how many max games can we have running at any given time

    I would also ask why the level up rewards and benefits are so low, for example 100 rubicons for 100 games won? That is way too low and then get 1 rubicon extra per win for those 100 games just feels sooo small reward considering the effort. Especially higher ranks - care to comment on thus(
     

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