I went rail gun and green discs. Rail is very effective but green and purple cause issues due to both being dependent on blue cores. Think I'll put in a red gun to have a dump weapon.
Economy of Colossatron I'm still on my first "story"-playthrough, currently on the last location, but I still wanted to share my views about the internal economy of Colossatron with you. First I want to re-state what others in this thread have already said: after completing the story (destroying all 7 locations) you are offered a medal and the option to start over with tougher enemies. This, in my humble opinion, is a trap. A very elegant trap, to be sure but a trap nonetheless. Let me explain. We have two currencies, the unnamed currency which accumulates through damage to the locations (let's call it "cash" for its nice ¢-like symbol) and prisms. Cash is more or less a non-issue. It will prevent you from doing things in the beginning but once you hit a tough spot you will start to accumulate it in high amounts either by doing survival challenges or by trying the tough story-city over and over again. Repairing between cities becomes trivial and the one place to dump cash is to purchase power-ups to brute force a particularly tough city. Prisms are a very different story. They are quite rare and are used for permanent upgrades or unlocks as well as some other IAP-related traps: changing your gadgets and reconstructing Colossatron in the story. Accumulating prisms outside of IAP takes quite some time and considering that you need 540 to unlock everything (lvl 5 armor on all colors and all 3 weapons per color unlocked permanently) you would do well to make it as easy as possible for yourself. Where we end up with the trap from the beginning. By completing the story and caching in your medal you effectively start from scratch (story-wise). You have to unlock all 7 locations again before you can do survival challenges there and as far as I understand the mechanic your enemies in both story and survival challenges become tougher. This effectively hinders your acquisition rate for prisms and slows down your overall progress and might steer you in the general direction of IAPs. For further reading I recommend this paper by Ramin Shokrizade on the top F2P monetization tricks. Have fun destroying the world.
My personal take on Prisms is milder: I know I only truly want a few, so the acquisition quota winds up more like half that or less if I don't sweat armor too much (I of course would were I gunning for leaderboardsbafflingly hosted by HB instead of integrated with Game Center (though, I kinda hate Game Center...:-/ *shrug*)). That's only its mid-term effect. Long-term is IMO much worse: the difficulty erodes your ability to deploy the best units and max out your enjoyment of the game: you either one-shot an _exceptionally_ good survival, or try to front-load just a couple mondo units before the raised difficulty floor grinds you to pulp. Do note I evidently am vastly in the minority in defining fun non-competitively. Even if it's by deleting my progress and reinstalling the app, I most certainly plan to continue my doing so :-D Do I wish it were premium and only all about maxing out creativity, fun, and strategy? Of course. Were this game's full costs reflected in a ticket price, however, I highly doubt I could ever have even considered purchasing it, though I probably would have paid $5, _in retrospect_, but that's virtually unimaginable up-front. Being a "thrifty" (the charitable term for it ) gamer, I'm perfectly content with the fine line HB is savvy and ethical enough to walk properly, on balance with hordes of others who evidently have no problem hemorrhaging money into a game like Candy Crush, making it the App Store's top 2013 grosser. I absolutely, categorically refuse to believe such fare hinders premium titles, because premium gamers, if they're _anything_ like me, will drop piddling little romps like this like a _stone_ were meatier truly premium quality available like Super Mario Galaxy, where absolutely every detail is carefully orchestrated and counts maximally in your favor every which way you slice it and is all about creative exposition. Nothing less is worth my money beyond a pittance, and a pittance is what's being asked for this. That said, its _being_ that pittance makes it a legitimate candidate when it's this FREAKIN' FUN!!!!! It therefore bleeds from premium titles _if_ you, like corporate copyright extremists, view creative industry as a zero-sum system, but we all know that if we want a game bad enough, we'll save that extra few bucks somehow to get it, if we have it at all.
Man you're over thinking this. It is true that such a trap could be created this way. But halfbrick is as always, more generous than most developers. I've just finished my third playthrough with few survival games and no paywall! I focused all resources on armor if you are wondering what strategy I adopt. Have fun destroying the world to you too!
Getting an ipad air for Xmas and was wondering if my colossatron save progress from my iphone will carry over to my ipad when I download this game? I will be setting my ipad up as a new ipad and not using a backup.
Survival does not get harder with more Prestige replays. I'm at Prestige 4 and I just scored 12m in Survival 7. And that's with the exact same loadout and Gadgets as I had back in Prestige 1. I even got 1 Megabomb and used it on a base like my 11m attempt in Prestige 1
Strategy flub 1: Shock Roar's description and nature led me to expect it did _damage_; instead, all it does is push enemies away, especially in heated firefights when you're losing cores left and right, ensuring they will _not_ explode over enemy units since they've been pushed out of the way by the roar! D'oh! Strategy flub 2: The military base with 10 target guns recessed into foxholes are mostly untargetable and I succumbed several times despite hitting some with Snake Strike. Then I tried Lightning Spire. >
Focus Fire is great. It really adds to the strategy and gives the player some more control. Not that the lack of control is bad, but it's that kind of game. I do think they marketed the game in the way, but once you start playing and see it as tower offense rather than a stunted dual stick shooter as some have, it really becomes so much fun
Do I have to Prestige when I beat Capitol 7, or can I decline and continue playing survival on the lowest difficulty?
That was the 2nd flub I mentioned: Lightning Spire will target the foxhole guns, and you'll trounce it in a trice. Even faster is to wait 'till you have a bomb: detonation while all the guns are on-screen spells instant victory. I prefer Snake Strike to Focus Fire simply due to the awesomeness of it in action: the animation and sonic payoff is intense!
You absolutely can, however you forgo the opportunity to build city-to-city for the really epic deployments, as Survival is just a one-shot per continent >:-/ ...*breezy sigh* I'm actually OK to just fail at campaign *amenable shrug* I do disagree with someone who said Prestige doesn't affect survival's difficultythen again, I'm maybe not the most skilled player and just don't notice the difference <:O|
Anyone's gadgets get flubbed when syncing between devices? It placed me on the proper continent when switching from my iPad to my iPhone but then gadgets 3 through 5 were deselected although I still have access to gadget 6. And if I want to get them back I'd have to spend my prisms .
I've made it to 4-4 and died twice now. I have everything armored up 1 level but can't seem to have enough to start the world and make it half way. Any suggestions ?
My tac 1st playthrough was save for Rail Gun, then only upgrade its armor and revive once for the 7-7 but I died 2-2 and a few times toward the end in 6 and 7, but if your Prisms are already gone for 1 level of armor each, maybe stick to that because somebody claimed to have barely died at all doing only all armor (they never said how much patching up/enhancement they were doing from space...).