Hi. I'm wondering how many of you use your code to manage color for more complex games... Vs managing color in illustrator, photoshop, etc. In other words starting with white / greyscale assets and then rendering them in color. I see benefits and drawbacks of managing color values in code, and I can't decide if its worth it. I'm pretty sure rocketcat did it for punchquest. Do you do this? What are the pros and cons? Pros: Rendering them in a different hue is much faster than creating a new set of assets, skin Smaller file-size (less assets) Cons: Time consuming to put in color values for each piece if for example eyes, horns, head all require different colors Thanks! Brian
I imagine most people who do it, do so because the graphics are replicated. For example 2 teams with same skins but different colour shirts.