Color management

Discussion in 'Public Game Developers Forum' started by RareSloth, Mar 14, 2015.

  1. RareSloth

    RareSloth Well-Known Member
    Patreon Bronze


    I'm wondering how many of you use your code to manage color for more complex games... Vs managing color in illustrator, photoshop, etc. In other words starting with white / greyscale assets and then rendering them in color.

    I see benefits and drawbacks of managing color values in code, and I can't decide if its worth it. I'm pretty sure rocketcat did it for punchquest.

    Do you do this? What are the pros and cons?

    Rendering them in a different hue is much faster than creating a new set of assets, skin
    Smaller file-size (less assets)

    Time consuming to put in color values for each piece if for example eyes, horns, head all require different colors

  2. Destined

    Destined Well-Known Member

    Aug 11, 2013
    I imagine most people who do it, do so because the graphics are replicated. For example 2 teams with same skins but different colour shirts.

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