Universal Coldfire Keep - (by Crescent Moon Games)

Discussion in 'iPhone and iPad Games' started by Sanuku, Feb 19, 2014.

  1. vii-Lucky

    vii-Lucky Well-Known Member

    Jul 28, 2013
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    #161 vii-Lucky, Feb 21, 2014
    Last edited: Feb 22, 2014
    Looks cool.

    But 10 hours of gameplay is a mehh.
     
  2. Mene

    Mene <b>ACCOUNT CLOSED</b>: <em>Officially</em> Quit iO

    Mar 18, 2012
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    I presume you mean 'hours'

    Let's see now..

    Coldfire Keep £3 = 10 hours play

    Latest CoD game £45 = 6-8 hrs play


    Now.. Can you see the one that's better value? Hmmm:rolleyes:
     
  3. R3TAL1AT3

    R3TAL1AT3 Well-Known Member

    Dec 25, 2011
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    Game crashed twice. Both times at the start of the game when picking up items and using levers. Using iPhone 5S.

    Awesome game BTW. Brings back a rush of memories :)
     
  4. kukulcan

    kukulcan Well-Known Member

    Jan 4, 2009
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    Same here on iPad 3. Not regretting buying this early, but I will wait for an update to play it. Picking up items is really a chore.
     
  5. roorooroo

    roorooroo Well-Known Member

    Dec 24, 2010
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    Yes, i've had a couple of crashes picking up items too.
    Look forward to the patch to fix this and to fix the double tapping of items.
     
  6. Revolvix

    Revolvix Well-Known Member

    Jan 14, 2014
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    Don't worry Steve were a patient lot here, it will get sorted! The crash is anywhere really. Once when I was fishing and another picking up the journal on floor 7A I think?
     
  7. symmetrian

    symmetrian Active Member

    Jul 21, 2011
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    #167 symmetrian, Feb 21, 2014
    Last edited: Feb 21, 2014
    I have to go back to town every third or fourth encounter to replenish mana or else my Caster and Shaman are near useless. I seem to miss almost every attack, though the Npcs seem accurate enough to nearly kill me every second or two. I have found incredibly little, equipment- wise and leveling seems to have little effect.

    I really want to enjoy this game but it mostly feels like punishment, at the moment.
     
  8. Mene

    Mene <b>ACCOUNT CLOSED</b>: <em>Officially</em> Quit iO

    Mar 18, 2012
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    Had a couple of crashes, not in the same place though.

    Btw I love the sound when you save the game, makes me chuckle everytime :D
     
  9. Jorlen

    Jorlen Well-Known Member

    Jan 7, 2009
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    Game Impressions

    Played over an hour, here are my point-form impressions:

    - Love the graphics, engine, portraits and music: Game looks really good!

    - I use the classic controls as I prefer this to swipe and they work fine

    - The map is good but needs icons for shops and walls / barriers (as others have mentioned)

    - The hitbox to pick things up is a bit small, but I got used to it quickly

    - Fishing is great! I got a battle-axe from fishing and lots of fish. I recommend using your first 75gold to get fishing lure and fish for a while

    - Caster's mana is a problem and should replenish along with HP when you use an altar (note these impressions are based on only ~1 hour of gameplay so perhaps I'm off here)

    - No crashes or issues yet, runs smooth as butter (Ipad mini retina)

    Overall, I'm impressed and glad I made the purchase. Honestly it was the developer's good attitude to the (sometimes very harsh) feedback on this thread that convinced me to jump in early. I would have gotten it eventually but I was going to wait, but I'm glad I didn't.

    I'll need more time with the game before I can do a full mini-review or fully recommend, but so far, I'm impressed and looking forward to playing it more.
     
  10. cofunguy

    cofunguy Well-Known Member

    Sep 24, 2012
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    Steve, in the section just before the first conduit, on iPad 3 the walls south of that conduit are not there on the automap.
    The walls in that section only show up when you are in the conduit section.

    Can easily screen capture and send you the pics if you pm me your email address.
     
  11. Topherunhinged

    Topherunhinged Well-Known Member

    Feb 7, 2014
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    Legends of Grimrock is roughly the same at ~8-10hrs. Granted there are games on iOS like Quest which is significantly longer, just counting the base game, Obliette, which is only longer due to the extreme difficulty and then Undercroft, which is apparently a similar length, ~8hrs, as well, though I haven't played much myself.

    If you like blobers they're all worth checking out.
     
  12. Biowhere

    Biowhere Active Member

    Mar 12, 2013
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    I've never ran out of arrows, actually I don't think I've ever consumed one. With their weak damage having them be consumed will render them essentially useless. I killed the giant spider in the large open room (floor 6 or 7?) and it took approximately 30 arrows.
     
  13. Bytebrain

    Bytebrain Well-Known Member

    Jul 24, 2010
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    Copenhagen, Denmark
    Well, I played Legends of Grimrock a lot longer than 8 hours, but it's a much more difficult and complex game than a Coldfire Keep.

    I think 8 hours is a pretty rough estimate too, it may take some people much longer and some may be able to complete this one quicker, but for the price it's very good value for the money IMO.
     
  14. Biowhere

    Biowhere Active Member

    Mar 12, 2013
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    #174 Biowhere, Feb 21, 2014
    Last edited: Feb 21, 2014
    Some suggestions...

    map needs to display:

    -Squares that are divided by a metal grate wall
    -doors locked by key, with key colour
    -colour wheel spinners
    -coloured doors
    -fishing holes
    -healing altars
    -give the ability to annotate
    -include notes from signs you read and their location on the map
    -add ability to flip thru levels of map without having to change floors
    -perhaps shade map floors green when everything on them is completed

    Other notes:
    -Sister at inn suggests I be on the lookout for items yet there is no way to sell things. Needlessly confusing.
    -perhaps add a text crawl during combat that tells you hits, misses, and damage done (can give option to toggle on and off)
    -more explanation if any weapon types are better or worse for certain classes, how monster aggro works, etc. at the moment the whole combat system feels like a black box with the results not feeling particularly connected to the players input and direction.
    -some explanation of what it means when your detects something nearby (I'm assuming it means a secret door). How do you search for them, open them, etc.
    -add a 'current effects / status' indicator so you know when buffs have worn off
    -why are rats the most prolific enemy in the game (up to floor 7a)? Killing rats is a long running trope in RPGs however they are generally something you fight in what amounts to the tutorial for combat at the start of the game.
     
  15. JoshCM

    JoshCM Well-Known Member

    Aug 11, 2009
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    Game Designer
    Upstate NY
    Thanks for the suggestions!
    Will be discussing with Steve what things might be able to be implemented. :)
     
  16. Biowhere

    Biowhere Active Member

    Mar 12, 2013
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    Thanks for listening. These suggestions are made with the best intentions, not just to be critical. One other thing, I've been amending my suggestion post so stay tuned ;)
     
  17. Topherunhinged

    Topherunhinged Well-Known Member

    Feb 7, 2014
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    I thought Grimrock was already pretty straight forward. Still, I'm happy to see blobers having their heyday again.
     
  18. bastband

    bastband Well-Known Member

    May 14, 2010
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    Twice I have been sure I picked up a Conduit Rod, but they have disappeared each time, is there a bug?
     
  19. Bytebrain

    Bytebrain Well-Known Member

    Jul 24, 2010
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    Copenhagen, Denmark
    I fought goblins on level 4 and encountered, (and was killed by), my first Golem on level 3...
    Found another Golem on level 4, but stayed clear of that one.
    For now.. :D
     
  20. Bytebrain

    Bytebrain Well-Known Member

    Jul 24, 2010
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    When your Rogue detects something nearby, there's generally a button on a wall or a plate to step on in the vicinity.
    In some places, the Rogue detects a wall that can be opened, but the actual button, plate or other solution may be in another location, but most of the time close by.

    For me, the combat dialog tells me when my buff effects wear off..
     

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