Universal Coldfire Keep - (by Crescent Moon Games)

Discussion in 'iPhone and iPad Games' started by Sanuku, Feb 19, 2014.

  1. Reciprocator

    Reciprocator Member

    Feb 20, 2014
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    I just want to add that I am thoroughly enjoying the game and appreciate you taking the time to review feedback on the forums. I'll certainly be interested in the next project, as well.
     
  2. sbxsat

    sbxsat Well-Known Member

    Apr 17, 2011
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    Sci-fi? ;)

    There are too many d&d games, we need more lasers.
     
  3. stevejarman

    stevejarman Well-Known Member

    Feb 13, 2013
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    No :)

    I did consider it briefly, but I love my fantasy too much.
     
  4. Jorlen

    Jorlen Well-Known Member

    Jan 7, 2009
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    #244 Jorlen, Feb 23, 2014
    Last edited: Feb 23, 2014
    Yep, that's the one.

    Here's a screenshot, you can see all the floor tiles are raised up and this is the only way I can walk on those tiles.

    Hope that helps.
     
  5. Mene

    Mene <b>ACCOUNT CLOSED</b>: <em>Officially</em> Quit iO

    Mar 18, 2012
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    Yes, we need Captive or a Captive clone.. Superb sci-fi Dungeon Master clone that was.
     
  6. cofunguy

    cofunguy Well-Known Member

    Sep 24, 2012
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    And the other one on floor 2a was similar (no walls) to the south of conduit there, until you enter the conduit and then the walls appeared there.

    Also I am on an iPad 3 (bet you are cursing them since they seem to get most of the issues) but am willing to test them out, Been helping out for a wedding these past few days and used today to recover.

    Also I am using the traditional controls.

    Lastly on the getting items with the double click : I also am having issues as well with touching people to chat. No problems picking up gold though. Odd.
     
  7. Reciprocator

    Reciprocator Member

    Feb 20, 2014
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    Make sure that you touch their face to chat. It only takes a single tap.

    I'm on an iPad3 as well, using traditional controls, and have had no crashes at all. That may help confirm that the swipe movements are to blame.
     
  8. stevejarman

    stevejarman Well-Known Member

    Feb 13, 2013
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    Yep - head and shoulders area is where the collider is on the NPCs.

    Thanks for the info re controls. Definitely suspecting something in the touch controls being an issue.
     
  9. Bytebrain

    Bytebrain Well-Known Member

    Jul 24, 2010
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    I just want to add, the tap to pick up items is not iPad 3 specific.
    I'm playing on an iPad Air, and I have the issue as well.
     
  10. Bytebrain

    Bytebrain Well-Known Member

    Jul 24, 2010
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    I had the same issue.
    I didn't notice that the floor was up under the ceiling at the time, but I did wonder why it was possible for me to walk on what seemed like thin air...

    I thought at the time that I might get an explanation later, like it was a magic force field or something, that it was part of the puzzle that we had to figure out ourselves that we could actually walk there.

    Then later I forgot about it.
     
  11. Biowhere

    Biowhere Active Member

    Mar 12, 2013
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    I'd like to second that. It's great to see such enthusiastic and helpful developer interaction. Can't wait for your next game! :)
     
  12. Mephala

    Mephala Well-Known Member

    Jun 14, 2013
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    #252 Mephala, Feb 23, 2014
    Last edited: Feb 23, 2014
    Thanks Steve, for the reply.

    I finally got to level 2 but exited the game before increasing their attributes. Now I can't seem to find a screen to increase their stats. Is there any way to do so?

    Are the points still there when they hit level 3 or are they gone forever if I don't add them right away?
     
  13. stevejarman

    stevejarman Well-Known Member

    Feb 13, 2013
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    Thanks for those comments. I really appreciate it :)

    You only gain additional ability points every 2 levels, starting from level 3, so you haven't lost anything. When your characters have points available to spend, you'll see a little PLUS icon on their character portrait.
     
  14. Mephala

    Mephala Well-Known Member

    Jun 14, 2013
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    Ah cool. Thanks! :) Really appreciate how you've been so quick to reply all our questions.
     
  15. Torn

    Torn Member

    Nov 4, 2010
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    I had that exact bug. If you double-tap in the chain or press it multiple times too quickly the floor will raise but it won't be collideable
     
  16. lll Anubis lll

    lll Anubis lll Well-Known Member

    Jun 27, 2013
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    Woah woah woah, so you're saying that you are making kind of a game similar in style of the quest? If you do, will you marry me? :p
     
  17. Torn

    Torn Member

    Nov 4, 2010
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    So anyone figured out floor 6? I brought something down from floor 4 to help but it doesn't seem to have made a difference
     
  18. stevejarman

    stevejarman Well-Known Member

    Feb 13, 2013
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    Eww... that's interesting. The chains should prevent you from pulling them when they're already active. I'll check that one.

    I wouldn't put it in those terms as I'm that one guy on Earth that DOESN'T like "The Quest", but yes, I am doing that :)

    Been down to 9b?
     
  19. Torn

    Torn Member

    Nov 4, 2010
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    #259 Torn, Feb 23, 2014
    Last edited: Feb 23, 2014
    Yep there was nothing there except a journal and a weapon, and a monster I killed :(

    This is the second save game I'm stuck there, maybe I'm missing something obvious.

    I've checked all of 9b for hidden switches.

    Help!
     
  20. lll Anubis lll

    lll Anubis lll Well-Known Member

    Jun 27, 2013
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    Awesome! I don't want an exact copy of the quest, I'd like you to keep your own style also I just meant the same genre or whatever you call it.
    But wait you don't like the quest? Everyone, Burn the witch! ;)
     

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