Cogs (published by Chillingo) [Submitted]

Discussion in 'Upcoming iOS Games' started by Owl, Aug 31, 2009.

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  1. MidianGTX

    MidianGTX Well-Known Member

    Jun 16, 2009
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    ...and your battery still hasn't died?!
     
  2. Hmar9333

    Hmar9333 Well-Known Member

    Jul 11, 2009
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    Book Salesperson/Student
    Melbourne, Australia
    Indeed, it barely drains the battery at all! ;)
     
  3. PixelWrangler

    PixelWrangler Active Member

    Update from Lazy 8

    Wow. You guys and gals are awesome. I apologize for not checking this thread for a while. I definitely owe everyone, so how about some exclusive insights into the imminent release of Cogs. Yup, you heard it here first.

    The plan was to submit the app to Apple today, but we had a few minor details to iron out. So we're now on schedule for Chillingo to submit it to Apple on Friday afternoon (GMT). Rumor has it that apps are currently working their way through Apple's queue in 2-3 working days, but there's always the possibility that it could get sent back to us for revisions if there's anything they don't like.

    There are a few things that you'll see in Cogs for the iPhone that are different from the PC version. We had to cut down the polygon count and material complexity, but I think we still managed to get it looking pretty darn nice on the iPhone. You can see a whole bucket of screenshots at the Lazy 8 Studios site. We scaled up a lot of the interface elements to make it easier to interact with the game. One experiment that I think worked really well is to add a subtle little spark when you touch the screen. It gives some feedback and helps you improve your click accuracy. To improve the frame rate I implemented entirely new frustum and occlusion culling subsystems that were so successfully, I've already back-ported them into the PC code base and will be releasing a patch on Steam soon.

    There's one new puzzle on the iPhone that isn't on the PC and it's the second puzzle you'll encounter. We added it to get players into 3D as soon as possible and also smooth out the learning curve a bit. There are minor tweaks to other puzzles, but they're mostly the same. Testers had a hard time winning gold time awards (myself included), so I increased the time threshold by about 10% for most puzzles.

    As for pricing, we're selling the first 10 puzzles for a buck and every ten puzzles after that for another buck. I know that some players are going to hate that and feel like they're being nickeled and dimed, but my thinking is that Cogs is a hard game. Notoriously hard. That's exactly why a lot of fans love it, but it's not for everyone. With the pay-for-what-you-play approach, you can try out the easier levels for the cost of a Coke. And if you really love it, you can get the whole shebang for the price of a sandwich. A really cheap pre-packaged grocery store sandwich. If your aim is to win all 816 stars and every achivement, I figure it takes about 10-15 hours of gameplay, which I think is quite a bit more than most mobile games.

    About three hours ago, Eli from TouchArcade uploaded the brand spankin' new Cogs for iPhone trailer to YouTube, so go check it out :)

    Needless to say, I'll be tweeting once the game is live, so that's probably the best place to get the news first.

    - Rob
    Founder (and programmer and level designer), Lazy 8 Studios
     
  4. freedog

    freedog Well-Known Member

    Mar 11, 2009
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    so how many puzzles are there all together counting the DLC?
     
  5. PixelWrangler

    PixelWrangler Active Member

    51. The way we've set it up, you have to earn your way through the first 10 puzzles, just like on the PC. For each additional puzzle pack, the 10 puzzles will be instantly available. The last puzzle pack has 11 puzzles, including the credits puzzle, which will be locked until you earn 300 stars.
     
  6. freedog

    freedog Well-Known Member

    Mar 11, 2009
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    ok so the whole package is $5 Sounds good. I'll just get all the packs from the beginning except the last one.
     
  7. lfg_grace

    lfg_grace Well-Known Member

    Jul 23, 2009
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    Low Five Games - underling #1
    San Francisco, CA
    Rob is too modest to mention that Cogs is a finalist for IGF!

    http://www.igf.com/02finalists.html#cogs

    Yay for Lazy 8 Studios! I know, I know, Cogs is going up against Enviro-Bear, but Rob is such a sweet guy and an amazing indie dev, so I'm rooting for him. :p
     
  8. PixelWrangler

    PixelWrangler Active Member

    Thanks, lfg_grace! One of the nice thing about the indie dev scene is that we all figured out a long time ago that we're not really in competition with each other. Nobody ever says, "I can't afford Enviro-Bear AND Cogs. That would be like... three dollars!" It's way better when we stick together.

    Enviro-Bear looks freakin' hilarious! I hope it's a smash hit. And congratulations on being a finalist for the Nuovo Award!
     
  9. ImNoSuperMan

    ImNoSuperMan Well-Known Member

    Jun 28, 2009
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    Did they mention the price yet? I wont be surprised if the whole package costs a bit more than $5.
     
  10. freedog

    freedog Well-Known Member

    Mar 11, 2009
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    look up a few posts.
     
  11. PixelWrangler

    PixelWrangler Active Member

    $4.95 in will get you all 51 puzzles in the US.
     
  12. ImNoSuperMan

    ImNoSuperMan Well-Known Member

    Jun 28, 2009
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    Oops, Didnt see it earlier
    That will be great as I was worried it`ll cost more than that :D
     
  13. Hmar9333

    Hmar9333 Well-Known Member

    Jul 11, 2009
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    Book Salesperson/Student
    Melbourne, Australia
    :eek: PixelWrangler,

    You're the one I've been failing to beat on the leader board!
     
  14. JonLim

    JonLim Active Member

    Aug 18, 2009
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    Founder at MustTap.com
    Toronto, Ontario, Canada
    #114 JonLim, Jan 23, 2010
    Last edited: Jan 23, 2010
    EDIT: Scratch that, looks like it's already on front page.
     
  15. ImNoSuperMan

    ImNoSuperMan Well-Known Member

    Jun 28, 2009
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  16. Mr. Crazy

    Mr. Crazy Well-Known Member

    Sep 15, 2009
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    England
    Yay, hope it's out soon.
     
  17. KGameLover1

    KGameLover1 Well-Known Member

    Dec 27, 2009
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    Ohio
    Dang so many good games coming out, I need to get this, ACII, Mirror's Edge, Guerrilla Bob, Phoenix Wright, and a ton of other games.


    I'm excited that it's submitted :)
     
  18. Random_Guy

    Random_Guy Well-Known Member

    Apr 6, 2009
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    Australia, mate!
    I'm saving money to get a new Paul Frank case.
     
  19. HelperMonkey

    HelperMonkey Well-Known Member

    Dec 16, 2009
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    I had a cog once...
    ..hmm..
    That was a good time in my life.
     
  20. Squeaker

    Squeaker Well-Known Member

    May 31, 2009
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    Bookland
    Great news! I'm all too anxious, can't wait for it to get released.
     

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