iv not picked this game up yet. do you think it will look well on the ipad? heh, im making a list of games for when i get a ipad. chris.
great game love it lots of fun and very challengeing at times love the style as well but it now hurry lol
One user reported that they were getting out-of-memory errors. They rebooted their iPhone and everything was fine. - Rob
If you're getting crashes mid-puzzle, definitely send your crash report to me at rob[at]lazy8studios[dot]com. When you sync your iPod or iPhone, the crash reports should get automatically uploaded to these directories: For Mac Users: ~/Library/Logs/CrashReporter/MobileDevice/<iPhone name> For Windows Users: Application Data\Apple Computer\Logs\CrashReporter\MobileDevice\<iPhone name> I believe that crash reports are enabled by default. - Rob
...Just finished collecting all the stars. The last level took me quite a while to complete with a gold time ranking. This is quite possibly the only game I have played where the credits level is harder than most of the other levels. I really like the level design in this game. Many of the later levels look nearly impossible at first, yet have a surprisingly simple solution.
ZOMFG!!! This game would be absolutely sexy on an iSlate (I'm refuse to call it an iPad, because it's a stupid name)
Congratulations, WooHooII!!! Send your physical address to rob[at]lazy8studios[dot]com and I'll get a T-shirt on the way! I see Harry closing in at a close second place (I think I can arrange a runner-up prize as well). - Rob
I did it! I just finished all the levels and got all 816 stars. WooHooII, I would have beat you if I hadn't have had homework to complete, but oh well, second place isn't so bad. But hey, I was number 1 for at least 5 min, that's gotta count for something Awesome game, I could see myself playing this through a second time, it's lots of fun, but I hope more levels will be added in the future, maybe some free level packs
I don't have any new DLC in the works right now, but if Cogs does well on the iPhone, that is a possibility. For our one and only programmer/level designer (that's me) Android and Mac ports are a higher priority right now. If you just can't get enough, consider checking out some of the mods that players are designing for the PC version of Cogs. Maybe some of those mods will eventually even work their way onto the iPhone as DLC.
I bought all the DLC! How did you make the game run so smoothly? That is one of the answers I need to know ( 1,000 post mark)
Would those mods work as levels if placed into the appropriate directory for this app? Probably a stupid question considering they were not created for the touch interface, most likely unfindable in the iPhone version GUI, and that even attempting this would require a jailbreak...
Even with a jailbroken phone, the code that would normally load the mod files is disabled on the iPhone... for now.
For every game I work with, I always conclude with at least one optimization pass. For Cogs on the iPhone, in addition to downsampling the geometry used for the PC version, I also implemented frustum-culling and occlusion-culling subsystems so that hidden geometry (off-screen or on the back side of the puzzle) doesn't get drawn. This made a big difference in the frame rate. For the polygon meshes, I designed my own file format that stores meshes as triangle strips, which can be loaded and rendered very efficiently.
So... are you going to enable it for jailbrakers or are you going to make a system for sharing user created levels in game or neither? I like the middle option the best to tell the truth...