Universal Code of Arms (by Brian Wurster)

Discussion in 'iPhone and iPad Games' started by Eli, Nov 25, 2015.

  1. stubbieoz

    stubbieoz Well-Known Member

    Jun 23, 2015
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    .......and so it begins,,,,, healing potion IAP.
     
  2. BaronWilhelm

    BaronWilhelm Active Member

    Ok, v1.2 is out. This is the first fun update and addresses the most commonly requested features, most of which were suggested right here in this thread. So, thank you all for your feedback, hope you like it!

    1. IAP Healing potions
    2. New items are highlighted in inventory
    3. Repeat scanning mode
    4. Separate music & sound toggles
    5. Bug fixes

    Cool, that's a good alternate perspective. I'm testing the "monsters randomly drop AP gems" leveling system now. If you look at our previous discussion on that feature, what is your take on it? I did have a card draw class of cards, but cut it from the final version of the game. I thought it played a little weird to spend AP to just draw another card that you would have been dealt anyway if the draw card didn't exist. It felt a bit redundant.

    What about a monster drop or dungeon power up that would temporarily boost card draw for the next fight or something? Or, maybe something like Lvl 1-5 your hand is 3 cards, Lvl 5-15 4 cards, 15+ 5 cards? Or, for each level ?finished/cleared? you increase the chance to draw a 4th card randomly?

    It's completely optional and was easily the most requested feature by users. If you don't want to support the game's development you can continue to enjoy it entirely for free. I added the separate music / sound fx toggles just for you, I hope you enjoy it.
     
  3. LeifIngeNB

    LeifIngeNB Member

    Dec 19, 2014
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    I think that extra AP drop could be fun, but it might kinda random. Also it doesn't add that much to replaying, if your AP resets each time you die. An XP system adds more to replay, if you improve from round to round.

    For the card draw part I would just give a percent chance to get an extra card for a round or battle. Other abilities could be more AP, higher HP or a chance to crit (2x DMG?). This ways the cards stays the same, but it gives you more tools to go deeper into the dungeon.
     
  4. BaronWilhelm

    BaronWilhelm Active Member

    This is a very inspiring post, I particularly like your crit idea. I think I agree with you on building a more global XP system. Something like:

    1. Earn XP (Level achieved and/or monsters defeated)
    2. Level Up earns skill points
    3. Skill points spent on character abilities/skills

    I don't have traditional RPG stats like damage or defense. Here's what character parameters I can see being able to level up. Any ideas of additional stats which could fit well into the game? These might be enough, I don't want to over complicate things.

    • Health points
    • Action points
    • % chance extra card draw
    • % chance critical damage
     
  5. LeifIngeNB

    LeifIngeNB Member

    Dec 19, 2014
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    Glad you liked it! I guess it will need som testing and tweaking to get the game balance right, but an XP system would improve the game play. I think you could have xp gained both for each lvl and for each monster.

    I think those four is a good start, as they impact different mechanisms: draw, life, action and damage.

    Still enjoying your game, now 22 lvls into the dungeon.
     
  6. BaronWilhelm

    BaronWilhelm Active Member

    Cool, this is in the works. It's probably going to be a bit before it's released though. It has lots of new UI requirements and the obvious balancing issues. Thanks for the feedback!
     
  7. stubbieoz

    stubbieoz Well-Known Member

    Jun 23, 2015
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    Great that you can have either music or sound effects but a real shame that there are no attack sound effects at all.
     
  8. Bootsy

    Bootsy Well-Known Member

    Jan 26, 2015
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    I just started playing this game again. I wish it wasn't abandoned.
     
  9. BaronWilhelm

    BaronWilhelm Active Member

    I'm still here listening, it isn't abandoned as much as it reached the logical conclusion for what I set out to make. It's stable and I added pretty much everything that was requested by players. If you have ideas, let me know, as long as it isn't a major overhaul I'll always consider adding them.

    That said, after three years it's kinda nice to work on something else for a while. The game itself was kind of a flop in my mind. It gets fewer downloads than Tangrams, a paid game I haven't updated since 2009!! There is only one review on the current version pretty much trashing it and despite all the calls for adding a payment option, it has sold 6 IAPs total. I'd appreciate a review if you like it, I know it would certainly make me smile if nothing else.
     

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