Hi all, I am working on a game called "Code Asylum" and it's about 60% done. Coming soon on Iphone and Android. To get access to beta, please visit game forum. https://www.facebook.com/aszgame/ http://codeasylum.co The Game: 3rd Person action RPG game with a unique original story, set in a medieval era. ---------------------------------------------------------------------- Gameplay Beta TrailerVideo: ---------------------------------------------------------------------- Story: The Kingdom of Avanga has for generations lived in peace with its neighbors, largely untouched by wars of conquest waged by the surrounding petty kingdoms and empires. Stout soldiers and a network of sturdy fortresses are the primary means to discourage invaders, however the lasting freedom of Avanga rests on its spiritual strength and the fierce determination of its people to live in accordance with their sacred beliefs. The most important dictum of the Avangan people is their belief in asylum and the harboring in safety of anyone who petitions for relief. The ages-old “Code of Asylum” applies even to enemies who beg for protection: their pleas for shelter must be recognized and honored. The second most important dictum of the Avangan people is the “Code of Revenge” that demands any mortal injury be repaid to the aggressor in pain, misery, and death a thousand times over. Adherence to this code has warned away larger kingdoms from risking an apocalyptic conflict. And what happens when the Code of Asylum conflicts with the Code of Revenge? How can the need to protect an enemy be reconciled with the need to destroy him? That will be your question to decide… ---------------------------------------------------------------------- Gameplay Style: Dynamic and intuitive game controls Fierce and fast-paced combat lasting 10 minute or less Captivating single player campaign for training and testing your skills ---------------------------------------------------------------------- 3 Classes Warrior Class A melee class that specialize in leading combat and taking the brunt of the damage in groups. ��Warrior wears heavy armors and can use sword, axe and mace. Archer Archer-type classes tend to be wise, hardy, cunning, and ranged damage dealers. Ranger is skilled in wilderness survival and sometimes “nature magic” or have a resistance to magic. Their preferred martial arts weapons leans towards practical-utility: archery and can use rifle aswell. Jadogar Class Jadogar is considered to be spellcaster who wield powerful spells, but are often physically weak as a trade-off. A Jadogar’s power is based on the arcane, fire and storm and can excel at mastering the elements and can crate a devastation at their will. Jadogar wear light armors and carry magic weapons and accessories. ---------------------------------------------------------------------- World Realistic Massively Large Open world ��with no loading screen, with 5 different types of terrains (desert, greenfield, desertcliff, snow hills and snow mountains) ---------------------------------------------------------------------- Skills More then 20 Unique Skills, Physical, Range and Magical. Minimum 4 unique skills to master per class ---------------------------------------------------------------------- Mounts Horse Mounts with different set of speed ---------------------------------------------------------------------- AI Intelligent AI with realistic fighting style ---------------------------------------------------------------------- Other Different types of Armor, such as light, medium and heavy Different types of weapons, such as sword, axe, bow, staff and rifle ---------------------------------------------------------------------- https://www.facebook.com/aszgame/ http://codeasylum.co
Your game looks awesome at this early stage. Yes, baddies get caught on walls etc ,but I am sure you can fix that. The fighting and spells look really fun. I will have to follow this one for sure. Thanks
This does look quite promising indeed, keeping an eye on it. @originfield: Got any plans for beta-testing already?
Thanks guys for comments. @gemineye62 There are quite a bit which still need to be fixed, such as: AI getting caught in Walls. Horse Sound to sync with animation Archer animation @NullZone Yes I do have a plan to do beta testing in a month or so, but also depending on how quickly some of the major bugs gets fixed. @ShelvsHotPencil Yes the game is offline, single player, with option available to sync save files onto Cloud.
@originfield: Nice to hear, if I have time then you can count me in. Offline playing is extra icing on the cake
I was also impressed that you could talk to knights and have them fight at your side. Have you thought about trying to implement firing a bow from horseback ? How about attacking with a sword on horseback as well? Gee, how can you tell I love Mount and Blade? Thanks
@Nullzone thanks. It is in the to do list, but in the future update with other stuff such dragon pet and then training him to grow and fight and then eventually use him as a mount aswell. At the moment i am just focusing on the core features.
Looks Great This game looks great. Character design is beautiful, as is what I can see of the world. I'm really excited about this. How much will it be at launch?
Hi prime89, The game will be free to download with just having the first map unlocked. Rest of the contents will be locked and player can unlock them through IAP.
Character Creation A short video showing character creation. Player can customise three classes at once and can switch between them during the gameplay. All of the classes are independent of each other, like each one have their own health, energy, inventory, skills and stats. The character creation animation will be updated later. Almost there, it's very time consuming when it comes to optimising a game for mobile. https://youtu.be/xc4SBdBJMAg
Hi guys, Just an update, I am planning to release an open beta on android pretty soon and then later on on Iphone. Attached below is a small teaser open beta trailer. https://youtu.be/pjR96X2UvnI
Game looks insane! One thing though, make sure you fill it with people and enemies and have a lot going on with quests and try to make it feel alive that is most important part. Nothing is worse than an open world game being empty and feeling void like. Just my opinion.
Nice to see that the game is still in development. I do have a couple of questions. Is the water just for show, or can you swim and dive to find perhaps hidden caves etc? How is targeting done with the bow and spells? I did not see a targeting reticle. Thanks
Thanks for your comments. I know what you mean but i have to balance between performance and game contents and AI. Creating a game for mobile is a big challenge when it comes to optimization. I will add more enemies as long it doesn't have major impact on the performance of gameplay. The water is just there for now. I am planning to add swim and dive to it later on. Player do auto aims at target , for now i disabled the cursor.
Hi guys, Just an update, beta will most likely be available on android this sunday. Once android testing is successful, we will move it to IOS. To get early access to beta, please join the Code Asylum Beta Test community
Hi guys, Code Asylum beta for android is live now. If anyone is interested in testing, please go to the following website for further instruction. Iphone beta will be released once android beta is done. http://codeasylum.boards.net/thread/2/code-asylum-beta-release-announcement