Cocos2D?

Discussion in 'Public Game Developers Forum' started by Mew2468, Mar 1, 2009.

  1. Mew2468

    Mew2468 Well-Known Member

    Oct 20, 2008
    1,652
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    Vancouver, BC
    I want to program my first iPhone game, and a heard about Cocos2D. I downloaded it but...I don't know how it works. I've read a few tutorials but I still don't understand it. Probably because I don't know much Objective-C programming yet...can anybody explain to me how it works? Thanks in advance :)!
     
  2. lazypeon

    lazypeon Well-Known Member

    Did you have any questions in particular? I found it to be pretty intuitive as far as game engines go. It has all the features you'd expect in an engine, regardless of language.

    It's actually a port of a Python library, so you can check that out -- maybe it will make more sense: http://cocos2d.org/
     
  3. jonathan_yotta

    jonathan_yotta Active Member

    Oct 21, 2008
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    App developer
    NYC
    Get comfortable with Objective-C first, otherwise it's like learning to fly your fighter jet and fire the gun/missiles all at once. First things first.

    But when you are ready, this is the best getting-started tutorial I've seen; after you have it working, trying getting a sprite to move around, adding animation frames, etc.

    Monocle Studio's Introduction to cocos2d iPhone
     

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