I've heard others say things about manually saving. Then force quit? I dunno... they talked about it on page 4 or so.
My advice is to be very careful about selecting a run to not prestige (i.e. to continue on with the same characters & levels). I made the mistake of continuing on in a game where I had not pushed monsters per room very hard, not realizing that since you start with no farms and more expensive farm purchases and monster level-ups, its very hard to increase this later. As a result, the end game is just going very slowly for me as I'm not high enough level to unlock the next castle right away. I ended the first run with monsters at 8-25 per room, which is fine if you are trying to go quickly, but just not enough to set yourself up correctly to continue with these characters. I would say you should be more at like 12-30 before thinking of this option, and probably at least 2 upgrades in kills per farm and/or farm cost would be a good idea as well. Overall speed might be similar, but its much better to go slower in the first game and get stuff like item, scroll, gold yield and potion % chance pushed, so that you get more points in your second run. So push monsters per room and all the point-related stuff (potions, scrolls, items, gold) in the first game and don't worry about going slow, because you'll make it up by going faster in the second game without a slow down at the end, and net a ton more points. Separately, I can confirm that ranger becomes fully competitive with barbarian over the long run with at least one upgrade in attack speed reduction. Barbarian might still be better for runs with really huge rooms I suppose, and certainly does start stronger than Ranger as well, but Ranger could well turn out to be better overall with 3 upgrades in attack speed. This could apply to other non-spirit based classes as well. Having really watched the spirit levels, it seems like the Barbarian definitely gets gassed if there are two rooms back to back and your moving quickly, so he can't fully take advantage of faster attack speed by unleashing more slams, whereas the ranger, not being spirit based, can fully take advantage of faster attack speed.
Yea I posted some tips on not-prestiging a few pages back. I'd highly recommend that you do your upgrades heavily first playthrough too, and then towards the end of the run (last 4 castles or so), bank up all your gold and kills and don't spend them on anything but character levels. You want millions of gold and a few hundred thousand kills saved up, and then you can't waste those on upgrades next set of castles. I doubt I'll play with barb/rogue much. Honestly I doubt either compete with CK so it's kinda a moot point, but maybe I'll take one or both along once I have a few more AP abilities.
Im really getting into this game, and was wondering if theres a reason I cant load any of the adds in the rewards section? I want to throw money at this game...
Spider King may be the best summoner for upgrade points perhaps. As far as I've seen, all other summons live until killed, but the spiders only live like 20 seconds. So he has to keep summoning them, and summoning them, earning you points per each summon, and helping towards the summoning achievements as well. Any learning on whether Fire Spiders, Older Spiders or Fast Spiders are best? Since they don't last long, damage is king, but perhaps Fire Spiders have AOE.
Yeah I've been playing with a CK, spider Lord, and a ninja. I figured since the spider have a time limit they might have better attacks. The Ck and ninja strike first, so at first spider Lord gets no kills. But with more enemies, you see the spiders spread and bring death! They are really fast! There webs have good utility too. Not sure how great fire is. Death is so fast it's hard to see if there is a small AoE going on. This party works well because the chickens absorb damage and speed up loot, the ninja is good for bosses, and the spiders fan out and destroy where the chickens stay closer to the CK. And being only three, they level up quickly. Also the ninja is very fast...cool down is 4 for me and he gets 4 max attacks per turn. The spiders really move like a ninja which is cool. I think the ninja and ranger can function similarly but that the ricochets wouldn't help with a boss, since they are basically a chain attack.
Excuse me for posting twice in a row, it I found this Reddit conversation interesting. https://www.reddit.com/r/CLICKPOCALYPSE/comments/58jjbs/hi_noob_here_curious_about_best_party/ Rogue: Level More Treasure Chests No Rogue: level Item Drop Do not level More Gold or More Gold Drops ever. When returning from a long AFK, only go up two or three levels at a time. Give the party time to catch up on loot before going up the next couple levels. If you can't raise the level of monsters, Max Monsters is the best possible thing to buy so long as you can comfortably clear the max. (This will be more relevant when you start playing with weird, unbalanced groups.) 1 oranye 2y Why not more gold/gold drops? Helps get more farms faster, which then gets more kills faster to spend on everything else. 2 pastarific 2y It costs farms to increase the gold. The gold increases are terrible. More Gold means "+10 to maximum gold." Its still a random value between 1 and max. You can be level 35 and get drops for 2 gold. The amount of kills it costs to increase max does not at all scale with the tiny amount of extra gold you'll get. More Gold Drops means your team spends time running around gathering piles of 2 gold that are on the opposite side of the room. This may or may not make a difference depending on your composition. Try having a bunch of gold drop with a non-companion no-rogue party. Its a complete waste of time. I'd rather pay Kills to turn off monster gold. Turning "shit gold" into "very slightly less shit gold" involves leveling two upgrades Alternatively, you can improve the overall quality of your drops (two upgrades), or get more drops overall (one upgrade, but starts at 40%, not as critical.) Improved drops means you can increase monster level sooner. More XP, more levels, more skill points, higher viable monster-per-room, more castles to clear, and higher level loot. This all compounds. Gold->farms->gold->farms->this does not win you the game. Even if the gold gains kept up with the increasing costs of the their upgrades as well as the cost of farms, it still gets you no where. Better loot means the stuff you sell will be worth more, netting you more gold between dungeons. The stuff that does not literally say "increase gold" still indirectly increases your gold. Each prestige increases your inventory size, increasing the gold potential of items. This makes the contribution from gold drop upgrades even more worthless. This game isn't perfectly balanced. Kind of like how the CK is ridiculously broken, so is monster gold. But the other way. TLDR just read the first three lines. I do think there is some truth here, but that there is still value in gold plus. 1) AP points; I've got 3x from finding gold compared to minion summons 2) inventory caps, so you need more money from other places, and gold is it. That said, I have 6x more money for items then I do from monsters (check info>stats) 3) that said, gold drop increases are worthwhile but should be low priority. Best for money is probably item quality & item drops, and if you don't have a rogue, hide chests since you are going to miss them anyway.
I have the game in iPad and iPhone 6. I really would like to love this game but on the iPhone the characters and all the "action" are confusing.there is no way in this game to zoom in. Furthermore in iPad I can see major info that I do not see on the iPhone screen, for ex. Better info on monsters, item bonus, better info in the characters stats. Why such differences? Is there anything I am missing?thx
It's originally a PC game, and the author didn't include as much info for the iPhone version because he couldn't find a good place to put it all, apparently. The battles are chaos once they get to a certain size, but honestly, the game is more about managing the things under the hood. If you're not into the sim aspect of that there's not much left. Personally, I play it on the side a fair amount, actively. I like setting up the potion combos (best for me ATM is 2x potion length, auto-scrolls, frail monsters, 2x xp, the three pots for farms, and 25% movement speed. My dudes fly through rooms and levels) Side note: at some point you turn a corner on AP. Once you can slaughter big groups of enemies with that setup, you clear rooms in 2-4secs, loot it all instantly with a rogue, and fly to the next room, netting about 6-10k AP per room. I'm upgrading AP stuff a LOT right now.
Thx Cronk, I like the sim aspect of the game. I like the game on iPad but the lack of some info and the small action screen ( I barely distinguish my characters ) add further unneeded chaos on the iPhone. Unfortunately I seldom play games on the iPad, I rather use the iPhone for major mobility.
Just started because of positive comments here...no idea what I'm doing, but I've been upgrading things, unlocking skills (sort of at random) through the menu, and generally enjoying the style...
OK, so I guess that when I am able to prestige (tonight or tomorrow, we'll see) my second playthrough will be Druid/Druid/Barbarian/Rogue and I'll take fewer gold upgrades? Reasonable? Suggestions for which skill trees to level first, based on the latest Science?
Depends what your trying to do I guess. Rogue is good for points since he is the only way to unlock chests while you are afk. He does have auto loot, but looting doesn't take much time if you have some minions. I wouldn't use him for a speed run but if you are doing a points run he definitely may make sense. Unlocking chests also gives achievements. Not bringing a rogue lets you hide the increase chest drop chance and just spend those kills on something else. So can go either way. Druid is really strong and summoning minions gives achievements and points, but you probably want to play with something you havent used before for an achievement and variety? All the summoners are pretty good, except that Spider King may not quite work as well as sole summoner since his spiders are basically spawned for each encounter and auto-die after so many seconds. Of the rest, Chicken King seems to be a clear best, but not by a huge amount. I think Nec is unlocked after first game. He may or may not be quite as strong as druid, but its not a huge difference. Barb is pretty good all around and the AOE would be good if getting mass # of enemies. But its not like it will be a huge sacrifice to take a ranger to get a win with another class if you arleady did barb. The only really bad class imho is Electromancer, as his AOE just doesn't do any damage. It does get kills since its a big area AOE, but it has a fraction of the damage of the pyromancer or barb's aoe. Electromancer also has chain lightning, and when you do use him to get the achievement, focus on that. It doesn't seem to be that great, but it has to be better than the AOE. As Cronk has said, there is not a ton of point to bringing the fighter, but he does do more damage than the rogue I think, and it isn't the worst thing in the world to use him to get the achievement. Ranger and Ninja are both OK, unless perhaps you are trying to crank up to a crazy # of enemies.
One or two classes get unlocked...nec maybe? Don't recall for sure. Nec is fine. Maybe not quite as good as druid, but solid.
OK, after almost exactly 48 hours I finished my first run and started my second party. Taking the advice of going for the achievements for winning with each class, I'm going Rogue/Druid/Barbarian/Ranger. I have about 4 million AP from my first run...any advice on the best early AP unlocks?
Honestly most of the choices just mean you'll be done with this app sooner. Extra hour of offline play is an example. By definition, it brings you no extra enjoyment from the app, but you'll progress faster. If you want to do more when you are actually online, there aren't many choices, an extra potion slot and? Its kind of the problem with the app...there is no "end game" to reach, so why does it matter if it goes a little faster? Cynicism aside, more kills per farms is clearly one of the best, especially if you are continuing on past the first 35 castles with the same team. Attack speed is expensive but really good if we are correctly understanding what it does. Walk speed can't possibly be bad...spend a lot of time walking, right?