@artnj just prestige the first 5 or so times. You can continue on to get 4 more achievements and for leveling up to 135. @cronk: priest is actually useful with a large army of minions as they also get buffed. 20% to damage, attack rating, defense, and defense rating across so many minions...but I don't know that 4 Cks and a thief would be the strongest party...the pyromancer turns large groups of enemies against each other and then does major AoE damage. Also your prestiges can earn you more than ten skills to start, but inventory bonuses stop there.
Good to know about skills. Thanks! On priest: I'd rather have another CK and all his pets than a priest offering 20% buffs to 2-3 sets of pets. Pyro is hard to tell. That'll take some experimentation for sure.
Hi all, I just jumped on this one, really enjoying so far. Quick question though. Can someone tell me when or where you get the option to prestige. Do I need to clear all the castles first, or am I missing something in the menus? Thanks in advance.
Yup, you got it! Clear all the castles. Takes about 24-36 hours of play. It gets faster, but not by a ton. Biggest way to alter the playthrough time is by deciding how many monsters you want per room. It's pretty dang neat how many people are finally trying this game and seeming to enjoy it! I kept bumping this thread like mad for a while, hoping it'd catch on lol.
I don't think the Ranger is as bad as you thought Cronk. It does do a decent bit more damage than the Rogue and ain't that far off my Barb in terms of total damage -- it is a good chunk lower in total kills, but not that far off in damage given once the ricochets and % chance is maxed. Not saying Ranger is worth bringing except for the achievement, Rogue's utility is much higher, but Ranger is not broken bad. The Electromancer though, that AOE is a joke, and the shock direct damage is a joke also. Does get some kills just by virtue of the AOE finishing stuff, but does almost no damage. I dunno, maybe the chain lightning is ok, but the attack speed stuff is in the other trees, so it is still going to be a problem. Since the Electromancer's attack speed is worse than other classes I've looked at, buying the permanent attack speed increases *might* help it somewhat more than other classes, depending on how spirit factors in. Anyway, still some stuff to look at, but it seems to be a class to avoid except for the achievement.
I'd agree with all of that. Ranger isn't as bad as I made it sound, but he doesn't bring anything to the table. He's a glass cannon with a weak cannon. The problem with him for me is he doesn't scale well. He should kill a LOT better than barb when there's less mobs, but he doesn't, and once you start having 30mobs+, he just won't keep up at all. So he's subpar early on and useless for long runs. There's literally no reason to take him over a barb except to get the achievement. Totally agree on electro btw. He's a crappy pyro with the same issues ranger has: subpar dmg and chain abilities instead of AoE.
Now that I think more about it, Ranger might actually be a very good choice with +3 into attack speed. Like Barb & Rogue, he has a 6 attack speed after all upgrades, so plus 3 means twice as many attacks (I think). Barb's best attack costs spirit though, whereas the ranger is not spirit based. So the ranger will benefit a LOT more from the +attack speed as barb will likely not get close to twice as many smash attacks. Barb might still be better if you are doing a farming run and want 40 monsters per room, and especially if you are continuing past the 35 castles and getting more and more spirit from gear (unless spell cost scales?), but it is gonna be a lot closer depending on how much spirit increases (and whether spell cost scales). Interesting question: does + attack speed impact minions? If not, Ranger might actually be fully balanced after all -- just not without the attack speed upgrades. This could perhaps make the warrior stink less too, although I haven't tried him and am relying only on the descriptions posted in this thread so I dunno for sure.
I've been wondering about the attack speed and minions too. Not sure. What I CAN say is that CK himself (not pets) is getting a decent amount of kills, so it's possible ranger can gain a lot from attk speed. I havent tried him since I sunk a few AP into attk speed. As far as vs barb, the spell costs scale. What it really comes down to is how much spir regen you have. If he has a lot then he won't really run out of smashes. Once I get more AP I'll play with it more. Atm I'm doing a solo CK run (fast and smooth), which btw the cows as reward is pretty awesome (they're ninjas)
Cows are great, and the potion length is probably the second best one because it stacks with the potion length potion for 4x longer potions so you can really set up the combos. Hmmm, I just continued on in my second game to get the Not Prestige achievements...do I not get the skill point and class unlocks this way though? Might have been better to wait if that was the case....
You earn bonuses every time you prestige OR continue, but you only get those bonuses once you prestige. Starting skills.doesnt.seem to.cap but inventory bonuses max out at ten. How are people measuring attack speed? Do you mean number of attacks? I'm finding that a party of five actually gets stunned more then a smaller party because of the slower levelling. When you have a priest it doesn't really matter though because you get revived. When I watch my guys run they wreck everything, but when the offline numbers run I see a lot of stuns. I think 3 is the sweet spot.
Thanks for the great explanation! My party composition is the result of me wanting to squeeze all the never used characters into the playthrough for the sake of the achievements. Now I understand why the stats are the way they are in that playthrough. I am interested to know your opinions on the following questions: 1. Do you think its optimal to compose a traditional party, that is having a healer, looter, AOE specialist, and DPS specialist? From my limited reading, it seems the game skews towards a party of summoners which I partly believe in judging from the druids stellar performance in two of my runs. 2. Do you ever take rogue chicken for your CK? Based on your reasoning, it seems detrimental to pick that skill at any point in the game. 3. Is there an optimal way to pick monster numbers upgrades? My heuristic is pretty simple and that is to watch the game and see if my characters can breeze through without my help; if they can, increase, and if they cant, dont upgrade. I wonder if thats suboptimal and if theres a better guideline on picking the upgrades. And is there way to know what is the current min/max monsters per room, like in a stat section or something, other than through guessing them while playing? 4. I think I have more but I forgot. Looking forward to hearing your thoughts.
Wont the increase in stun numbers a result of monster levels and number of monsters rather than the slow levelling? My initial belief is that the number of stuns is a function of the players understanding on how much their characters can take on; if the monsters are too high levelled or too many then the number of stuns is higher thus slower progress; if the monsters are too low levelled or too little then the number of stuns is lower yet progress is stifled as in the case of too high levelled or too many monsters. I might be wrong about this so I really appreciate any counters to my reasonings above. Random question: for the stats, is the characters kills [characters kills + minions kills] or is it only characters kills? I think its the former judging by my druids having the same value for both kills and minion kills (both at 13K).
1) it definitely skews away from the traditional party format. Tanks have no purpose, healers are obsolete because of high regen, etc. even DPS is kinda bunk since you so rarely fight bosses. So it's pretty much all about which classes can clear big groups the fastest and not have a lot of downtime. Which is where CK beats out Druid, even early on: he doesn't use much mana, and doesn't need spirit regen from AP. His chickens can clear stupid fast and loot, so they have utility too. So no downtime, super fast clearing, fast looting, etc. You can even skip rogue if you use the "open chest" AP every once in a while. 2) the only time I take rogue chicken is at the end of a playthrough, for science. I always end up with lopsided chicken "classes", namely, too many rogue chickens and not enough ninja/barb. Every alive rogue is a chicken that isn't dying and potentially rolling into a ninja. 3) pretty much depends on your goals. You've definitely got the right idea, and for me it just depends on how much AoE clear power you have. Or if you have lots of CK. If you're mainly just doing a single playthrough to get crap class achievements, then no reason to push for big groups... you just need big enough to get everyone sufficient levels. Although make no mistake: your party scales better than monsters do it seems, so the higher level you are the faster you clear. Levels never seem to hurt. No way to tell actual numbers like monster amounts, potion drop chance, etc. at least afaik. I just guess. And I hear you on party comp for achievements... I had a few wonky ones early on trying to shoehorn them all in. Edit: "kill" stat is minion and character. Druids don't kill much at all, whereas CK nukes pretty hard and he puts up a substantial kill count all on his own. On my solo run I think he had about half the kills himself. Next run I'll be pushing with a group and I'll watch his personal production in a group.
Clarification: I meant the slow levelling of my characters when you have 5 of them, not the monsters. Before that I had been running solo or duo parties with very few stuns because my characters were 30 or 50 levels higher than the monsters...But maybe I'm rendering wrong and I didn't have as many monsters in the room. Usually 40+ right now. @Kill stats: Necromancer has some good spells so you will usually see he has a higher kill rate then his minions...Bit CK always has about equal number of kills with his minions and so does druid. Don't recall for spider Lord.
Attack speed is cool down turns. From what I can tell, your characters have a set amount of action points (or something), and spend them all moving and attacking. Once they're used up, you enter a cooldown mode, so the bigger the cooldown number, the longer the break your character takes before getting back to killing. So peeps here might be right: ranger might be decent later on when you max out fast attacks AP. I still think he'd underperform compared to CK tho. On party size and leveling: I think it's worth noting that the best AP farming seems to be slowing down leveling a bit by keeping the "min monster level" pretty low. I played with it some, and you still need to level it up a bit to unlock the next monster level, but you can still keep it pretty low so your party is wiping the monsters out with ease. This means more kills/gold pickups/faster progression and less stress on the party, but worse items and slower leveling. Next run I'm going to push with 4CK and one rogue, and keep that min monster level as low as possible unless I need to level more for castle unlocking purposes. I'll report back afterwards. Overall I agree that bigger parties aren't necessarily better. It's a royal pita to keep them all topped off with xp.
Just noticed something important...you get HUGE AP for summoning minions. I had a druid in less than 1/2 my play time, yet got 1.2 million AP from summoning minions. My highest single category is Kill Monster at almost 2 million, so summon minion would be the biggest if I had used one every game. This is a little crazy IMHO. Smart player will have summoner every game, and in the game(s) you don't prestige (stupid name for continuing with same characters) you should have multiple summoners. Never mind that summoners are strong, best way to farm AP is probably all summoner party just for the bonus AP.
Whoa you earn 975 per equipped item? I only get 450. I wonder what achievement(s) increases it so much.
They're +75 per achievement, and most seem linked to simple time played (farms purchased, kills, doors opened, etc) Several of note though: party of 3 and scroll uses & scroll kills results in the +75. So you could get a bunch by using scrolls more and doing a party of three. It's a significant enough boost that if I have the opportunity, I equip the crappier item first then the better one to get both AP gains.
What am I missing? I have played a ton, team is level 24 but I have unlocked 0 of the 330 achievements.