There is a stats page for each character in the menu. Funny seeing you here. I wish dungeon defense worked more like this one.
AP or skills? If AP, it depends on how long you go between sessions. Offline will get you the most mileage probably. If you play a lot, more potion slots help a lot. The one I'd recommend against is saving for 5th char slot... it doesn't speed up games really, since you just split the xp another way. ArtNJ: same screens as the skill trees. Left one is stats, and kills are on it. It's a great way to find out how horrible rangers are.
#redundant party is earned by having a party of the same class. I did 4 chicken kings! You just need to change their names so they are unique. Haven't bothered with unlocking 5th character...I don't think it is worth it because of character levelling. Chicken king is the strongest summoner followed by druidi ran a party with the four summoners and that's.how the kills.ranked.
(1) Question on looting - if you don't hit the button, your guys go back and do it later, except for chests, which never get done unless you hit the button? (2) Second Question - how many points am I going to end up after the full run? Have 1.25 mill now and wondering if I should spend a mill on cheaper farms or wait and see how many points I end up with. 1/2 way through my first run, and with Druid, I'm not sure there is any need for Rogue's faster looting -- think chest looting might be more important to get chests when you are not watching? Using Rogue, Druid, Pyromancer and Priest. Priest seems like a decent buff character -- I'm kind of assuming the buffs are hitting the minions because the druid's wolves are just owning.
Yeah without the rogue your characters will only loot drops and treasure roomswhatever is lying on the floor. I just watched my character leaving a a room with a bookcase... I'm not sure if the buff effects minions. I can say the the druid's dogs are very good. Chicken king does better though and I think it's because he gets a bigger flock than the druid's pack. I had like 8 or 9 million at the end of my first run, but it will vary. Having a variety of party members will get you more achievements for x # of attacks with a bow/sword/spell etc. Also the thief will help with looting bookcases, weapon racks, chests, etc. I got one scroll addition since they were cheap, but the extra kills on farms are also good since that will impact your upgrades. An extra potion slot is nice as they give you great bonuses. So is an hour of offline bonuses. Those are some good ones that have significantly lower costs for the first upgrade anyway.
You can phase out rogue if you have enough summoners. CK is insane with ninja and barb chickens, but I'd skip rogue chickens. You don't want an army of rogue chickens. Honestly the best parties seem to be lots of CK and maybe one other along for support. Druid guard dog buffs, Druid CC (sleep), and Druid heal is enough reason to bring one along for me, and they loot fast enough. I also try to keep the loot-all- chests reward up from ads. Currently I'm finishing a party of three, next up is party of two (either two CK or CK/DRU). There's rewards for each ( I got redundant already for 5x CK, just make sure if you want redundant you don't take along ANYTHING but the same class) Honestly you can't go wrong with lots of CK. They're pretty disgusting if you avoid the rogue chicken. (Start skills by getting chicken in 1st tree, 1st skill in second tree, and then go all the way down the third or fourth tree. Finish both 3rd and 4th tree, finish second, then take first all the way until rogue chicken and stop)
For the record, my barb still has more kills than CK and Druid, but he also can't loot well and slows down the party by requiring healing. I'd rate CK above barb early on, but with full HP regen and rooms full of monsters, a barb is likely invaluable. We'll see how he does later with more AP and less dependence on healers.
Want to confirm that minions can be buffed, as I saw some shields being cast on my dogs in a druid and thief only party...Not sure how that happened because the druid only heals bit it did. So a CK, druid, priest, and Pyromancer would be a killer party. Pyro turning monsters and fireball/rain are pretty awesome for rooms with 30 and 40 monsters. In a tight space, AoE rocks. I actually like running with a smaller party. You level up so much faster! (Eyeing the level 135 achievement) But if you don't have a thief looting takes up a lot of time, picking up every piece of gold in a treasure room, ugh. I am.keeping the thief in until I get all the looting achievements. The downside of a small party is less.money because you can only hold so.many items in your inventory to.sell. but two or three is very doable. As far as not prestiging goes: you restart all your dungeons and castles, which take a higher monster level to attack now. Everything else is the same. There is an achievement for 1 continuation, and it looks like there is room for 2, 3, and 4.
Are the castles level-locked or order-locked? Because I'm not sure why I keep pushing the monster levels higher if I don't need my characters to hit a certain level.
Interestingly, in my last playthrough with the party of Barbarian, Ranger, Pyromancer, and Electromancer, the Ranger is ahead of the pack in terms of kills in the beginning of the game to the point that the other three didnt catch up to her kills in the end game. Though, I dont doubt that if the playthrough goes longer I bet the others can overcome the Rangers kill amounts. Or...maybe I picked my skills poorly? I focused on ricochets for my rangers early on while the others are focused on getting their active skills.
I havent unlocked the Chicken King but am curious why you dislike rogue chickens? This is so I can get a better start in my next playthrough with CK unlocked.
Rogue chickens stealth. They do barely more damage than normal chickens, and because they stealth, they don't die. So you end up with a party full of rogue chickens and no barb/ninja ones, and you WANT ninja chickens. N2L: you had a decent ranger to start because he had a good party to support him. If you got active skills on pyro/electro, they were locking mobs down. Ranger issue is he dies super easy and does less damage against bigger groups. I'd wager you kept monster numbers fairly low that game, so the others AoE didn't have room to shine. Also, you had 3x AoE competing, so they were sharing kills and roles a bit. Basically the perfect storm for a ranger to shine early. He's probably an OK pick in certain groups, and if you plan on keeping monster numbers down... basically OK for speed runs. The tradeoff for speed runs and keeping monster amounts/levels down is it severely limits your AP generation. I try to have groups of 20-35 mobs per room towards the end of a good party's run, knowing that they'll clear slower but the AP generation is worth it. A good group kills a room that large in 3-7 seconds, and nets 1.5-4K AP for me.
Quick tip if you guys don't know: Menu-> info -> settings There's a bunch of checkboxes for upgrade options. They just hide the option from your upgrade list. So sometimes I'll upgrade monster amounts a few times early on, and then I'll hide them so I no longer accidentally upgrade them and end up with room too full. Like right now I'm doing two characters (super fast xp!), and I might not ever upgrade monster amounts after my initial few. This isn't an AP run, it's a prestige run and achievement run for beating with two. BUT you still need to have some resources, because castles are level locked and you need gold to buy dungeons. And holy crap gold is SOOOO important. It looks like you only have three dungeons to buy at a time but it's probably more like 20 towards the end. (Side note: the +20 kills AP ability is HUUUGGGGEEEE) Edit: one other tip- if you DO skip the prestige and go on to another set of castles, do NOT kill the last castle for a while. You absolutely need to bank up kills and gold, or you'll be locked out of castles for a looooong time. I saved up like 100k kills before I did it because I saw the problem coming, and I regret not getting a bunch of gold too and spending both JUST on dungeons and levels.
@cronk good tip on building some resources before the last castle. A general note: when you "continue on" you still earn more skills to start when you eventually do prestige, so no real loss for not prestiging after you have the max +10 to your inventory.
Agreed, assuming skills cap off at 10 as well. Personally, I'll be pushing on more soon, but that second playthrough is sloooooow, especially if you don't have a great group. Castle levels are a HUGE obstacle, so unless you are super well prepared and have some AP abilities, a party of 5 might be too slow. If you can keep up with the heavy resource demands, it's super awesome to have 5 killing monster rooms of 30-40. Huge AP gains. Honestly, ideal group to push for more clears is probably rogue and 4x CK. Maaaybe swap a Druid in for heals and defensive buffs (CC won't matter later on). But chickens don't need defense OR heals... If you DO want to do rogue and CK, and skip Druid, primary AP to get would be health regen, faster attacks, and +20kills, in that order. When I try it in a few days I'll let people know how rogue does, and whether he takes too much dmg or whether chickens protect him enough. If chickens protect him you could skip the health regen.
I'm not yet done with the first run, but it seems that you don't actually need to buy every monster farm unless you are trying to drive groups to huge sizes. At the pace I'm clearing castles, I'll be level 40 by the time I get to the final castles, which I assume will unlock them, without truly crazy group sizes. So I feel like I already have enough farms unlocked, and have the other buyable skills cranked high enough. Then again, I may be playing oddly, since I'm on 36 hours and still have a lot to go using Druid, Pyro, Rogue, Priest. But I feel it would be even slower with bigger groups, and don't see the advantage in terms of speed to bigger groups. Maybe the issue here is that my group was slow to start -- Pyro is great, but verrry slow at the start, Priest contributes absolutely nothing at the start, and Rogue almost nothing as well if you do the looting tree first, which I did. If Priest buffs minions, he may be worth it in certain parties, especially size 5 parties, but I kinda think she slowed me down a lot this run.
Priests suck honestly. They don't do enough damage and I doubt the buffs they do counteract using one instead of a character that can do something useful. run a barb when you get him next run. You could literally swap him for priest and your party will be 10x better. Of course, the temptation would be to swap out more classes and get the achievements! As for needing extra farms, you're right, you don't. It just helps to have the extra resources for upgrades. and it'll be necessary to have a better economy once you start advancing and skipping prestige.
As dumb as this sounds, I wish character inventory and gear had tooltips. It would make your inventory feel more important, even if it was utter goofiness. I'm really enjoying this though.
ok almost done with first run, what the heck is this not prestiging? Not understanding how to get the achievement.