After installing, deleting and installing again, twice, I have finally gotten halfway decent at this game. I really have no idea how but I managed to get enough chests to level up to a competetive level. This game is so good, so fun, and SO frustrating!! I have a love hate relationship with it, LOL...The only thing I don't like about it is the chest timers. If they don't want people to level up or win too much, give out a small amount of gold in between so people can keep playing.
Typical f2p garbage. Are you freaking kidding? Not worth a second of your time. Consumable IAP, timers. You must be mad spending time on this money grabbing shit. Any Balance in this trash? LOL no. Just buy boxes and you can sweep floor with everyone except the ones who spent more.
The first TA clan is pretty much full so I think that's why rejections are going on. With the level of interest I'd say there will be a second one soon......not sure who will take the lead on that? I've got a second account if needed.
I understand the timers, but why can you only unlock 1 chest at a time? Why not all 4 af the same time. Each chest takes 3 hours? That's insane. Especially since you get 1 chest after EVERY battle. So basically, it's one quick battle and that's it. Progression wise. I do actually really love the game though.
Deleted this after a couple of minutes. The monetization is brutal and insane. I've seen some clans that had the "Esports" name in them, LOL. "Esports"... Shouldn't sports (be it normal or electronic) be fair, such as football or chess etc? The teams and the tools should be equal, the players should win with their skills...
Every unit can be countered. I'm really enjoying this now that I've gotten the hang of it. 1,100 trophies ! In a great clan as well. Balance and progression fixs will come in the for seen future
Drop a Gravestone near the Prince in range of your tower, early enough so the Prince switches targets. Easy 3 cost counter.
It absolutely makes no sense that you can keep playing without earning anything. Huge design flaw if you ask me.
If the game actually has depth, you're not earning nothing, though. Games enable us to witness and experience processes of creativity and learning in the most complex part of the human organism. You're learning to become a better player in every match. All the experience you gather adds up to something much more real than any virtual currency you could ever gain: Your skill!
It get what you are saying, but we all know that becomes bullshit and repetive after 30 games or so. If Supercell has such a high standard for games, they have 2 options in my eyes: - Make big changes to the chest system. - Delete the game all together and start a new project. If you take a look at their official forums, you see a lot of complaints. This game will have a lot of downloads, yes, but not a lot of active people playing longterm. I agree that this sort-of moba concept is one of the best ideas I've ever seen on mobile. But with the current f2p system, I would rather want it gone as soon as possible.
Im pretty sure theyre working on it as we speak. Its supercell, they want to be as fair as possible w/out throwing their monetization out the gate
Best idea I've seen so far on the official forums: Chest trade in Trading in chests that arent in the process of being unlocked could also be a viable option. They could be traded in for a small amount of gold or gems; giving players a slow yet viable option of earning gems (much like clearing trees in CoC).